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- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> </li>
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- <div class="title">gameplay::AnimationTarget Class Reference</div> </div>
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- <!-- doxytag: class="gameplay::AnimationTarget" -->
- <p><code>#include <AnimationTarget.h></code></p>
- <div class="dynheader">
- Inheritance diagram for gameplay::AnimationTarget:</div>
- <div class="dyncontent">
- <div class="center">
- <img src="classgameplay_1_1_animation_target.png" usemap="#gameplay::AnimationTarget_map" alt=""/>
- <map id="gameplay::AnimationTarget_map" name="gameplay::AnimationTarget_map">
- <area href="classgameplay_1_1_control.html" alt="gameplay::Control" shape="rect" coords="279,56,455,80"/>
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- <area href="classgameplay_1_1_transform.html" alt="gameplay::Transform" shape="rect" coords="1023,56,1199,80"/>
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- </map>
- </div></div>
- <p><a href="classgameplay_1_1_animation_target-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a> (const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a> (const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a> (const char *id, const char *url)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a> (const char *id, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *animationProperties)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a> (const char *id, int propertyId, float *from, float *to, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type, unsigned long duration)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a> (const char *id, int propertyId, float *from, float *by, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type, unsigned long duration)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a> (const char *id=NULL)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">getAnimationPropertyComponentCount</a> (int propertyId) const =0</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a> (int propertyId, <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> *value)=0</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a> (int propertyId, <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> *value, float blendWeight=1.0f)=0</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a> (const char *id=NULL) const </td></tr>
- <tr><td colspan="2"><h2><a name="pro-types"></a>
- Protected Types</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> { <b>SCALAR</b>,
- <b>TRANSFORM</b>
- }</td></tr>
- <tr><td colspan="2"><h2><a name="pro-methods"></a>
- Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a36d1eb07dcd07da53b7b1b142d36c344">getPropertyId</a> (<a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> type, const char *propertyIdStr)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a> (Animation::Channel *channel)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a> (Animation::Channel *channel)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">Animation::Channel * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a> (const char *id) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target, <a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &context) const </td></tr>
- <tr><td colspan="2"><h2><a name="pro-attribs"></a>
- Protected Attributes</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines an interface allowing animation to target an object for changing its animation properties. </p>
- </div><hr/><h2>Member Enumeration Documentation</h2>
- <a class="anchor" id="ac351f3b809938474d6688224a45aebcc"></a><!-- doxytag: member="gameplay::AnimationTarget::TargetType" ref="ac351f3b809938474d6688224a45aebcc" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">gameplay::AnimationTarget::TargetType</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The type of animation target. </p>
- </div>
- </div>
- <hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="a03d383afb9045efee09ec661bceedf80"></a><!-- doxytag: member="gameplay::AnimationTarget::AnimationTarget" ref="a03d383afb9045efee09ec661bceedf80" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">gameplay::AnimationTarget::AnimationTarget</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructor. </p>
- </div>
- </div>
- <a class="anchor" id="ab8cedab6501d1908450814e6071f2155"></a><!-- doxytag: member="gameplay::AnimationTarget::~AnimationTarget" ref="ab8cedab6501d1908450814e6071f2155" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual <a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">gameplay::AnimationTarget::~AnimationTarget</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a67ef6f7b9d1761e1e9dc97ebdd2a79e1"></a><!-- doxytag: member="gameplay::AnimationTarget::addChannel" ref="a67ef6f7b9d1761e1e9dc97ebdd2a79e1" args="(Animation::Channel *channel)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">gameplay::AnimationTarget::addChannel</a> </td>
- <td>(</td>
- <td class="paramtype">Animation::Channel * </td>
- <td class="paramname"><em>channel</em></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Adds the given animation channel to this animation target.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">channel</td><td>The animation channel to add. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a24e4e3876f62ea8ed584bc01b934434e"></a><!-- doxytag: member="gameplay::AnimationTarget::cloneInto" ref="a24e4e3876f62ea8ed584bc01b934434e" args="(AnimationTarget *target, NodeCloneContext &context) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">gameplay::AnimationTarget::cloneInto</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> * </td>
- <td class="paramname"><em>target</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> & </td>
- <td class="paramname"><em>context</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td> const<code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Copies data from this animation target into the given target for the purpose of cloning.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">target</td><td>The target to copy into. </td></tr>
- <tr><td class="paramname">context</td><td>The clone context. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="adece90a6580ca606de174aaf266c610c"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="adece90a6580ca606de174aaf266c610c" args="(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>keyCount</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int * </td>
- <td class="paramname"><em>keyTimes</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>keyValues</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> </td>
- <td class="paramname"><em>type</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates an animation on this target from a set of key value and key time pairs. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
- <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
- <tr><td class="paramname">keyCount</td><td>The number of keyframes in the animation. Must be greater than one. </td></tr>
- <tr><td class="paramname">keyTimes</td><td>The list of key times for the animation (in milliseconds). </td></tr>
- <tr><td class="paramname">keyValues</td><td>The list of key values for the animation. </td></tr>
- <tr><td class="paramname">type</td><td>The curve interpolation type.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6bd8537d47ad3de32bb0f72ef8748ed6"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="a6bd8537d47ad3de32bb0f72ef8748ed6" args="(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>keyCount</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int * </td>
- <td class="paramname"><em>keyTimes</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>keyValues</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>keyInValue</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>keyOutValue</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> </td>
- <td class="paramname"><em>type</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates an animation on this target from a set of key value and key time pairs.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
- <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
- <tr><td class="paramname">keyCount</td><td>The number of keyframes in the animation. Must be greater than one. </td></tr>
- <tr><td class="paramname">keyTimes</td><td>The list of key times for the animation (in milliseconds). </td></tr>
- <tr><td class="paramname">keyValues</td><td>The list of key values for the animation. </td></tr>
- <tr><td class="paramname">keyInValue</td><td>The list of key in values for the animation. </td></tr>
- <tr><td class="paramname">keyOutValue</td><td>The list of key out values for the animation. </td></tr>
- <tr><td class="paramname">type</td><td>The curve interpolation type.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acf1d4b96c618f474826ddfe0a125e216"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="acf1d4b96c618f474826ddfe0a125e216" args="(const char *id, const char *url)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>url</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates an animation on this target using the data from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
- <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining the animation data.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae9eac514a95b4dbab8db8d69e3f2f33c"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="ae9eac514a95b4dbab8db8d69e3f2f33c" args="(const char *id, Properties *animationProperties)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>animationProperties</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates an animation on this target using the data from the given properties object.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
- <tr><td class="paramname">animationProperties</td><td>The properties object defining the animation data.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a00be990fd84631e10ce40e9ca0b84f60"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimationFromBy" ref="a00be990fd84631e10ce40e9ca0b84f60" args="(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">gameplay::AnimationTarget::createAnimationFromBy</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>from</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>by</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> </td>
- <td class="paramname"><em>type</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned long </td>
- <td class="paramname"><em>duration</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates a simple two keyframe from-by animation. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
- <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
- <tr><td class="paramname">from</td><td>The values to animate from. </td></tr>
- <tr><td class="paramname">by</td><td>The values to animate by. </td></tr>
- <tr><td class="paramname">type</td><td>The curve interpolation type. </td></tr>
- <tr><td class="paramname">duration</td><td>The duration of the animation (in milliseconds).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7a1e29d9e344cd43edbcbfcace02d7b1"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimationFromTo" ref="a7a1e29d9e344cd43edbcbfcace02d7b1" args="(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">gameplay::AnimationTarget::createAnimationFromTo</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>from</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float * </td>
- <td class="paramname"><em>to</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> </td>
- <td class="paramname"><em>type</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned long </td>
- <td class="paramname"><em>duration</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates a simple two keyframe from-to animation. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
- <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
- <tr><td class="paramname">from</td><td>The values to animate from. </td></tr>
- <tr><td class="paramname">to</td><td>The values to animate to. </td></tr>
- <tr><td class="paramname">type</td><td>The curve interpolation type. </td></tr>
- <tr><td class="paramname">duration</td><td>The duration of the animation (in milliseconds).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7bc288605c05e88521448cae2f21e2bc"></a><!-- doxytag: member="gameplay::AnimationTarget::destroyAnimation" ref="a7bc288605c05e88521448cae2f21e2bc" args="(const char *id=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">gameplay::AnimationTarget::destroyAnimation</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destroys the animation with the specified ID. Destroys the first animation if ID is NULL.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the animation to destroy. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a8b08d7ad0b0fa52d9139dc931053a26f"></a><!-- doxytag: member="gameplay::AnimationTarget::getAnimation" ref="a8b08d7ad0b0fa52d9139dc931053a26f" args="(const char *id=NULL) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">gameplay::AnimationTarget::getAnimation</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the animation with the specified ID. If the ID is NULL, this function will return the first animation it finds.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The name of the animation to get. </td></tr>
- </table>
- </dd>
- </dl>
- <p>Reimplemented in <a class="el" href="classgameplay_1_1_node.html#a18ccc842b846acee10da31419e29545d">gameplay::Node</a>, and <a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">gameplay::Container</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a963d6a3f8e77c59cfb9ac2284d961c31"></a><!-- doxytag: member="gameplay::AnimationTarget::getAnimationPropertyComponentCount" ref="a963d6a3f8e77c59cfb9ac2284d961c31" args="(int propertyId) const =0" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual unsigned int <a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">gameplay::AnimationTarget::getAnimationPropertyComponentCount</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em></td><td>)</td>
- <td> const<code> [pure virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Abstract method to return the property component count of the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to obtain the component count for.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The property component count of the given property. </dd></dl>
- <p>Implemented in <a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_transform.html#a842ce88c27aaedb5b43e0ac675ba7b1f">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_sprite.html#a120699968725ddff056e3481d9948864">gameplay::Sprite</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#a6f898406a1e9390d7a26dba04e3b71e0">gameplay::MaterialParameter</a>, <a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">gameplay::Container</a>, and <a class="el" href="classgameplay_1_1_text.html#a0bf4a55d568bc0a4b33caae2139205d6">gameplay::Text</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a9e29517739e99d940e119dc2ee5a4aae"></a><!-- doxytag: member="gameplay::AnimationTarget::getAnimationPropertyValue" ref="a9e29517739e99d940e119dc2ee5a4aae" args="(int propertyId, AnimationValue *value)=0" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">gameplay::AnimationTarget::getAnimationPropertyValue</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> * </td>
- <td class="paramname"><em>value</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [pure virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Abstract method for getting the animation property value for the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to get the animation property value for. </td></tr>
- <tr><td class="paramname">value</td><td>The container to get the animation property value in. </td></tr>
- </table>
- </dd>
- </dl>
- <p>Implemented in <a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_transform.html#aa511e1efa7282723e0bfbe38742ec410">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_sprite.html#a08e47866c6498e6bab7e0fba02fbf117">gameplay::Sprite</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#a4128baa81318a61cd6791b0cff9a5ea3">gameplay::MaterialParameter</a>, <a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">gameplay::Container</a>, and <a class="el" href="classgameplay_1_1_text.html#a2abb93f79d07d9f4ceb4712c5d0742b7">gameplay::Text</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a462900fcd93cf03982b63efca7afcbf6"></a><!-- doxytag: member="gameplay::AnimationTarget::getChannel" ref="a462900fcd93cf03982b63efca7afcbf6" args="(const char *id) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Animation::Channel* <a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">gameplay::AnimationTarget::getChannel</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em></td><td>)</td>
- <td> const<code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the Animation::Channel that belongs to the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> with the specified ID.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> the Channel belongs to. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a36d1eb07dcd07da53b7b1b142d36c344"></a><!-- doxytag: member="gameplay::AnimationTarget::getPropertyId" ref="a36d1eb07dcd07da53b7b1b142d36c344" args="(TargetType type, const char *propertyIdStr)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual int <a class="el" href="classgameplay_1_1_animation_target.html#a36d1eb07dcd07da53b7b1b142d36c344">gameplay::AnimationTarget::getPropertyId</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> </td>
- <td class="paramname"><em>type</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>propertyIdStr</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the TargetType's property ID value for the specified property ID string.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">type</td><td>The TargetType of the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>. </td></tr>
- <tr><td class="paramname">propertyIdStr</td><td>The property ID string. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The property ID value for the property ID string; -1 if the propertyIdStr does not exist for the TargetType. </dd></dl>
- <p>Reimplemented in <a class="el" href="classgameplay_1_1_sprite.html#a5c5e4511b819da20c2d0db6beaeed838">gameplay::Sprite</a>, and <a class="el" href="classgameplay_1_1_text.html#aaacd16022c44b781bf66a52195646a08">gameplay::Text</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ad731be35a3536bd7769fda268fbd6c1a"></a><!-- doxytag: member="gameplay::AnimationTarget::removeChannel" ref="ad731be35a3536bd7769fda268fbd6c1a" args="(Animation::Channel *channel)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">gameplay::AnimationTarget::removeChannel</a> </td>
- <td>(</td>
- <td class="paramtype">Animation::Channel * </td>
- <td class="paramname"><em>channel</em></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Removes the given animation channel from this animation target.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">channel</td><td>The animation channel to delete. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a84a39aaabebfe0f05387778c3e7cefb0"></a><!-- doxytag: member="gameplay::AnimationTarget::setAnimationPropertyValue" ref="a84a39aaabebfe0f05387778c3e7cefb0" args="(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">gameplay::AnimationTarget::setAnimationPropertyValue</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>propertyId</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> * </td>
- <td class="paramname"><em>value</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>blendWeight</em> = <code>1.0f</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [pure virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Abstract method for setting the animation property value for the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to set the animation property value on. </td></tr>
- <tr><td class="paramname">value</td><td>The container to set the animation property value in. </td></tr>
- <tr><td class="paramname">blendWeight</td><td>The blend weight. </td></tr>
- </table>
- </dd>
- </dl>
- <p>Implemented in <a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_transform.html#a444e7a96105255379d13ac2b0523d5e3">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_sprite.html#ab438db5b61ab8fc96ef6605e88faccc5">gameplay::Sprite</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#aaf03d11eb0ad260816f213fdccfac4b4">gameplay::MaterialParameter</a>, <a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">gameplay::Container</a>, and <a class="el" href="classgameplay_1_1_text.html#af3a4147a1ef612d0500d8fd9f0311ebc">gameplay::Text</a>.</p>
- </div>
- </div>
- <hr/><h2>Member Data Documentation</h2>
- <a class="anchor" id="a3427f0e388bbfed7b5ee9fdda24b60a8"></a><!-- doxytag: member="gameplay::AnimationTarget::_targetType" ref="a3427f0e388bbfed7b5ee9fdda24b60a8" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> <a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">gameplay::AnimationTarget::_targetType</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The target's type.</p>
- <dl class="see"><dt><b>See also:</b></dt><dd>TargetType::SCALAR </dd>
- <dd>
- TargetType::TRANSFORM </dd></dl>
- </div>
- </div>
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