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- <li class="navelem"><b>gameplay</b> </li>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a76879aad4e527d9f4d4d18d590067717">create</a>(const char *url, bool streamed=false)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a7d9edd60d409d95461715fcfb2c111fb">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a79b0d9f563333da5347c1eca6ad4e90b">getGain</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">getPitch</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">getVelocity</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>INITIAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">isLooped</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a99e1b62d422ee55b86f9dc24130b7ee4">isStreamed</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">pause</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">play</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>PLAYING</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">resume</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">rewind</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">setGain</a>(float gain)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">setLooped</a>(bool looped)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">setPitch</a>(float pitch)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">setVelocity</a>(const Vector3 &velocity)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a34f6f63fac5d9a7202058124944e8624">setVelocity</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">stop</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>STOPPED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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