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- This is the complete list of members for <a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a88ef86a911cb94a758b47e61bd491f9d">BoundingBox</a>(const Vector3 &min, const Vector3 &max)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a278b7dae2d4ea5c497cfb98ef797a4e7">BoundingBox</a>(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a97f6dc43f1cfccf6bd7bc3c22ce04c59">BoundingBox</a>(const BoundingBox &copy)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a>() const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">getCorners</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a>(const BoundingBox &box) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a5aaeb5f5617d102612abae4481a607a2">intersects</a>(const BoundingSphere &sphere) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a>(const Frustum &frustum) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a>(const Plane &plane) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a>(const Ray &ray) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">isEmpty</a>() const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a>(const BoundingSphere &sphere)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#ae485712ba93f363d44896d1e7c1b3cf8">merge</a>(const BoundingBox &box)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">set</a>(const Vector3 &min, const Vector3 &max)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a05a19cbc88b01f30602be96d6955b511">set</a>(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a>(const BoundingBox &box)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a58694d5964bdcd962c07f7a390b0ec9d">set</a>(const BoundingSphere &sphere)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">~BoundingBox</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
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