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- <!-- doxytag: class="gameplay::BoundingBox" -->
- <p><code>#include <BoundingBox.h></code></p>
- <p><a href="classgameplay_1_1_bounding_box-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a88ef86a911cb94a758b47e61bd491f9d">BoundingBox</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &<a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a>, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &<a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a>)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a278b7dae2d4ea5c497cfb98ef797a4e7">BoundingBox</a> (float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a97f6dc43f1cfccf6bd7bc3c22ce04c59">BoundingBox</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &copy)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">~BoundingBox</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a> (<a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *dst) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">getCorners</a> (<a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *dst) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &box) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a5aaeb5f5617d102612abae4481a607a2">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &sphere) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &frustum) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a> (const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &plane) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a> (const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &ray) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">isEmpty</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &sphere)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#ae485712ba93f363d44896d1e7c1b3cf8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &box)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">set</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &<a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a>, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &<a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a>)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a05a19cbc88b01f30602be96d6955b511">set</a> (float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &box)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a58694d5964bdcd962c07f7a390b0ec9d">set</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &sphere)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &matrix)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &matrix)</td></tr>
- <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a> ()</td></tr>
- <tr><td colspan="2"><h2><a name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a 3-dimensional axis-aligned bounding box. </p>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="a4eaaf45b2d25c32e011ed6227d88cc93"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a4eaaf45b2d25c32e011ed6227d88cc93" args="()" -->
- <div class="memitem">
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- <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs an empty bounding box at the origin. </p>
- </div>
- </div>
- <a class="anchor" id="a88ef86a911cb94a758b47e61bd491f9d"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a88ef86a911cb94a758b47e61bd491f9d" args="(const Vector3 &min, const Vector3 &max)" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>min</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>max</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
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- <div class="memdoc">
- <p>Constructs a new bounding box from the specified values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a278b7dae2d4ea5c497cfb98ef797a4e7"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a278b7dae2d4ea5c497cfb98ef797a4e7" args="(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>minX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>minY</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>minZ</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>maxX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>maxY</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>maxZ</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs a new bounding box from the specified values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">minZ</td><td>The z coordinate of the minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">maxX</td><td>The x coordinate of the maximum point of the bounding box. </td></tr>
- <tr><td class="paramname">maxY</td><td>The y coordinate of the maximum point of the bounding box. </td></tr>
- <tr><td class="paramname">maxZ</td><td>The z coordinate of the maximum point of the bounding box. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a97f6dc43f1cfccf6bd7bc3c22ce04c59"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a97f6dc43f1cfccf6bd7bc3c22ce04c59" args="(const BoundingBox &copy)" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> & </td>
- <td class="paramname"><em>copy</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs a new bounding box from the given bounding box.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">copy</td><td>The bounding box to copy. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a9a30fde507ee5571c2f375a3d63c65cb"></a><!-- doxytag: member="gameplay::BoundingBox::~BoundingBox" ref="a9a30fde507ee5571c2f375a3d63c65cb" args="()" -->
- <div class="memitem">
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- <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">gameplay::BoundingBox::~BoundingBox</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a3d63eca4cd127123ed1901b7bfd5da0d"></a><!-- doxytag: member="gameplay::BoundingBox::empty" ref="a3d63eca4cd127123ed1901b7bfd5da0d" args="()" -->
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- <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>& <a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">gameplay::BoundingBox::empty</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns an empty bounding box. </p>
- </div>
- </div>
- <a class="anchor" id="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"></a><!-- doxytag: member="gameplay::BoundingBox::getCenter" ref="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the center point of the bounding box.</p>
- <p>This method computes the center point of the box from its min and max.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The center point of the bounding box. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a078a7235ffb74ceff58953b0c012afaa"></a><!-- doxytag: member="gameplay::BoundingBox::getCenter" ref="a078a7235ffb74ceff58953b0c012afaa" args="(Vector3 *dst) const " -->
- <div class="memitem">
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- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> * </td>
- <td class="paramname"><em>dst</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the center point of the bounding box.</p>
- <p>This method computes the center point of the box from its min and max points and stores the result in dst.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">dst</td><td>The vector to store the result in. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a4a1081a6552c69cacaf20422b7f677f3"></a><!-- doxytag: member="gameplay::BoundingBox::getCorners" ref="a4a1081a6552c69cacaf20422b7f677f3" args="(Vector3 *dst) const " -->
- <div class="memitem">
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- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">gameplay::BoundingBox::getCorners</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> * </td>
- <td class="paramname"><em>dst</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the corners of the bounding box in the specified array.</p>
- <p>The corners are returned as follows: 0 to 3 specify the near face starting at the upper left point when looking towards the origin from the positive z-axis in a counter-clockwise fashion; 4 to 7 specify the far face starting at the upper left point when looking towards the origin from the negative z-axis in a counter-clockwise fashion.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">dst</td><td>The array to store the corners in. Must be size 8. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="ad425e7025485586aa11787f00f5103bf"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="ad425e7025485586aa11787f00f5103bf" args="(const BoundingBox &box) const " -->
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- <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> & </td>
- <td class="paramname"><em>box</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Tests whether this bounding box intersects the specified bounding object.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding box intersects this bounding box; false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5aaeb5f5617d102612abae4481a607a2"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="a5aaeb5f5617d102612abae4481a607a2" args="(const BoundingSphere &sphere) const " -->
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- <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> & </td>
- <td class="paramname"><em>sphere</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Tests whether this bounding box intersects the specified bounding sphere.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding sphere intersects this bounding box; false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa9375fc7c45cfb0870dd067a366994f8"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="aa9375fc7c45cfb0870dd067a366994f8" args="(const Frustum &frustum) const " -->
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- <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> & </td>
- <td class="paramname"><em>frustum</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Tests whether this bounding box intersects the specified frustum.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">frustum</td><td>The frustum to test intersection with.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a38d32c3197beb6026280e911eb4cdfe1"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="a38d32c3197beb6026280e911eb4cdfe1" args="(const Plane &plane) const " -->
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- <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> & </td>
- <td class="paramname"><em>plane</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Tests whether this bounding box intersects the specified plane.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding box is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane; and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afdfdb3ee9c1a60e10c204dba10b73f83"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="afdfdb3ee9c1a60e10c204dba10b73f83" args="(const Ray &ray) const " -->
- <div class="memitem">
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- <table class="memname">
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- <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> & </td>
- <td class="paramname"><em>ray</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Tests whether this bounding box intersects the specified ray.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The distance from the origin of the ray to this bounding box or INTERSECTS_NONE INTERSECTS_NONE if the ray does not intersect this bounding box. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a14e275a0b5bed9fbcd7647285b498a9b"></a><!-- doxytag: member="gameplay::BoundingBox::isEmpty" ref="a14e275a0b5bed9fbcd7647285b498a9b" args="() const " -->
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- <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">gameplay::BoundingBox::isEmpty</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines if this bounding box is empty.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding box is empty; false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2c2c2578cdb22f02bc3c015b859c00a8"></a><!-- doxytag: member="gameplay::BoundingBox::merge" ref="a2c2c2578cdb22f02bc3c015b859c00a8" args="(const BoundingSphere &sphere)" -->
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- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> & </td>
- <td class="paramname"><em>sphere</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets this bounding box to the smallest bounding box that contains both this bounding box and the specified bounding sphere.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">sphere</td><td>The bounding sphere to merge with. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="ae485712ba93f363d44896d1e7c1b3cf8"></a><!-- doxytag: member="gameplay::BoundingBox::merge" ref="ae485712ba93f363d44896d1e7c1b3cf8" args="(const BoundingBox &box)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> & </td>
- <td class="paramname"><em>box</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets this bounding box to the smallest bounding box that contains both this bounding object and the specified bounding box.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">box</td><td>The bounding box to merge with. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a760359bf93465e40ccd62f4a385135d0"></a><!-- doxytag: member="gameplay::BoundingBox::operator*=" ref="a760359bf93465e40ccd62f4a385135d0" args="(const Matrix &matrix)" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>& gameplay::BoundingBox::operator*= </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> & </td>
- <td class="paramname"><em>matrix</em></td><td>)</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Transforms this bounding box by the given matrix.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">matrix</td><td>The matrix to transform by. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>This bounding box, after the transformation occurs. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa8938b25160afc04b4abeb65e33da8bd"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="aa8938b25160afc04b4abeb65e33da8bd" args="(const Vector3 &min, const Vector3 &max)" -->
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- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>min</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>max</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets this bounding box to the specified values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a05a19cbc88b01f30602be96d6955b511"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="a05a19cbc88b01f30602be96d6955b511" args="(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)" -->
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- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>minX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>minY</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>minZ</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>maxX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>maxY</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>maxZ</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets this bounding box to the specified values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">minZ</td><td>The z coordinate of the minimum point of the bounding box. </td></tr>
- <tr><td class="paramname">maxX</td><td>The x coordinate of the maximum point of the bounding box. </td></tr>
- <tr><td class="paramname">maxY</td><td>The y coordinate of the maximum point of the bounding box. </td></tr>
- <tr><td class="paramname">maxZ</td><td>The z coordinate of the maximum point of the bounding box. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="acdfb197b1a7efb7ae8a9603859ac468a"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="acdfb197b1a7efb7ae8a9603859ac468a" args="(const BoundingBox &box)" -->
- <div class="memitem">
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- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> & </td>
- <td class="paramname"><em>box</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets this bounding box to the specified bounding box.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">box</td><td>The bounding box to set to. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a58694d5964bdcd962c07f7a390b0ec9d"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="a58694d5964bdcd962c07f7a390b0ec9d" args="(const BoundingSphere &sphere)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> & </td>
- <td class="paramname"><em>sphere</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets this box to tightly contain the specified bounding sphere.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">sphere</td><td>The sphere to contain. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="aec180b1ddc8832afb131124bf7d286f2"></a><!-- doxytag: member="gameplay::BoundingBox::transform" ref="aec180b1ddc8832afb131124bf7d286f2" args="(const Matrix &matrix)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">gameplay::BoundingBox::transform</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> & </td>
- <td class="paramname"><em>matrix</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Transforms the bounding box by the given transformation matrix.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">matrix</td><td>The transformation matrix to transform by. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <hr/><h2>Member Data Documentation</h2>
- <a class="anchor" id="aa097408188d9ed3e1f726b9bc3a3078c"></a><!-- doxytag: member="gameplay::BoundingBox::max" ref="aa097408188d9ed3e1f726b9bc3a3078c" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">gameplay::BoundingBox::max</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The maximum point. </p>
- </div>
- </div>
- <a class="anchor" id="a87dd59c493e180e6e181276c1e2042af"></a><!-- doxytag: member="gameplay::BoundingBox::min" ref="a87dd59c493e180e6e181276c1e2042af" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">gameplay::BoundingBox::min</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The minimum point. </p>
- </div>
- </div>
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