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  79. <li class="navelem"><b>gameplay</b> </li>
  80. <li class="navelem"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> </li>
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  86. <a href="#pub-methods">Public Member Functions</a> &#124;
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  89. <div class="headertitle">
  90. <div class="title">gameplay::BoundingBox Class Reference</div> </div>
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  93. <!-- doxytag: class="gameplay::BoundingBox" -->
  94. <p><code>#include &lt;BoundingBox.h&gt;</code></p>
  95. <p><a href="classgameplay_1_1_bounding_box-members.html">List of all members.</a></p>
  96. <table class="memberdecls">
  97. <tr><td colspan="2"><h2><a name="pub-methods"></a>
  98. Public Member Functions</h2></td></tr>
  99. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a> ()</td></tr>
  100. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a88ef86a911cb94a758b47e61bd491f9d">BoundingBox</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a>, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a>)</td></tr>
  101. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a278b7dae2d4ea5c497cfb98ef797a4e7">BoundingBox</a> (float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td></tr>
  102. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a97f6dc43f1cfccf6bd7bc3c22ce04c59">BoundingBox</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;copy)</td></tr>
  103. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">~BoundingBox</a> ()</td></tr>
  104. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a> () const </td></tr>
  105. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a> (<a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *dst) const </td></tr>
  106. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">getCorners</a> (<a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *dst) const </td></tr>
  107. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box) const </td></tr>
  108. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a5aaeb5f5617d102612abae4481a607a2">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere) const </td></tr>
  109. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;frustum) const </td></tr>
  110. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a> (const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;plane) const </td></tr>
  111. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a> (const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;ray) const </td></tr>
  112. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">isEmpty</a> () const </td></tr>
  113. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
  114. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#ae485712ba93f363d44896d1e7c1b3cf8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box)</td></tr>
  115. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">set</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a>, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a>)</td></tr>
  116. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a05a19cbc88b01f30602be96d6955b511">set</a> (float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td></tr>
  117. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box)</td></tr>
  118. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a58694d5964bdcd962c07f7a390b0ec9d">set</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
  119. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
  120. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
  121. <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
  122. Static Public Member Functions</h2></td></tr>
  123. <tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a> ()</td></tr>
  124. <tr><td colspan="2"><h2><a name="pub-attribs"></a>
  125. Public Attributes</h2></td></tr>
  126. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td></tr>
  127. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td></tr>
  128. </table>
  129. <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
  130. <div class="textblock"><p>Defines a 3-dimensional axis-aligned bounding box. </p>
  131. </div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
  132. <a class="anchor" id="a4eaaf45b2d25c32e011ed6227d88cc93"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a4eaaf45b2d25c32e011ed6227d88cc93" args="()" -->
  133. <div class="memitem">
  134. <div class="memproto">
  135. <table class="memname">
  136. <tr>
  137. <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
  138. <td>(</td>
  139. <td class="paramname"></td><td>)</td>
  140. <td></td>
  141. </tr>
  142. </table>
  143. </div>
  144. <div class="memdoc">
  145. <p>Constructs an empty bounding box at the origin. </p>
  146. </div>
  147. </div>
  148. <a class="anchor" id="a88ef86a911cb94a758b47e61bd491f9d"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a88ef86a911cb94a758b47e61bd491f9d" args="(const Vector3 &amp;min, const Vector3 &amp;max)" -->
  149. <div class="memitem">
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  152. <tr>
  153. <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
  154. <td>(</td>
  155. <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
  156. <td class="paramname"><em>min</em>, </td>
  157. </tr>
  158. <tr>
  159. <td class="paramkey"></td>
  160. <td></td>
  161. <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
  162. <td class="paramname"><em>max</em>&#160;</td>
  163. </tr>
  164. <tr>
  165. <td></td>
  166. <td>)</td>
  167. <td></td><td></td>
  168. </tr>
  169. </table>
  170. </div>
  171. <div class="memdoc">
  172. <p>Constructs a new bounding box from the specified values.</p>
  173. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  174. <table class="params">
  175. <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
  176. <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
  177. </table>
  178. </dd>
  179. </dl>
  180. </div>
  181. </div>
  182. <a class="anchor" id="a278b7dae2d4ea5c497cfb98ef797a4e7"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a278b7dae2d4ea5c497cfb98ef797a4e7" args="(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)" -->
  183. <div class="memitem">
  184. <div class="memproto">
  185. <table class="memname">
  186. <tr>
  187. <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
  188. <td>(</td>
  189. <td class="paramtype">float&#160;</td>
  190. <td class="paramname"><em>minX</em>, </td>
  191. </tr>
  192. <tr>
  193. <td class="paramkey"></td>
  194. <td></td>
  195. <td class="paramtype">float&#160;</td>
  196. <td class="paramname"><em>minY</em>, </td>
  197. </tr>
  198. <tr>
  199. <td class="paramkey"></td>
  200. <td></td>
  201. <td class="paramtype">float&#160;</td>
  202. <td class="paramname"><em>minZ</em>, </td>
  203. </tr>
  204. <tr>
  205. <td class="paramkey"></td>
  206. <td></td>
  207. <td class="paramtype">float&#160;</td>
  208. <td class="paramname"><em>maxX</em>, </td>
  209. </tr>
  210. <tr>
  211. <td class="paramkey"></td>
  212. <td></td>
  213. <td class="paramtype">float&#160;</td>
  214. <td class="paramname"><em>maxY</em>, </td>
  215. </tr>
  216. <tr>
  217. <td class="paramkey"></td>
  218. <td></td>
  219. <td class="paramtype">float&#160;</td>
  220. <td class="paramname"><em>maxZ</em>&#160;</td>
  221. </tr>
  222. <tr>
  223. <td></td>
  224. <td>)</td>
  225. <td></td><td></td>
  226. </tr>
  227. </table>
  228. </div>
  229. <div class="memdoc">
  230. <p>Constructs a new bounding box from the specified values.</p>
  231. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  232. <table class="params">
  233. <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
  234. <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
  235. <tr><td class="paramname">minZ</td><td>The z coordinate of the minimum point of the bounding box. </td></tr>
  236. <tr><td class="paramname">maxX</td><td>The x coordinate of the maximum point of the bounding box. </td></tr>
  237. <tr><td class="paramname">maxY</td><td>The y coordinate of the maximum point of the bounding box. </td></tr>
  238. <tr><td class="paramname">maxZ</td><td>The z coordinate of the maximum point of the bounding box. </td></tr>
  239. </table>
  240. </dd>
  241. </dl>
  242. </div>
  243. </div>
  244. <a class="anchor" id="a97f6dc43f1cfccf6bd7bc3c22ce04c59"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a97f6dc43f1cfccf6bd7bc3c22ce04c59" args="(const BoundingBox &amp;copy)" -->
  245. <div class="memitem">
  246. <div class="memproto">
  247. <table class="memname">
  248. <tr>
  249. <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
  250. <td>(</td>
  251. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
  252. <td class="paramname"><em>copy</em></td><td>)</td>
  253. <td></td>
  254. </tr>
  255. </table>
  256. </div>
  257. <div class="memdoc">
  258. <p>Constructs a new bounding box from the given bounding box.</p>
  259. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  260. <table class="params">
  261. <tr><td class="paramname">copy</td><td>The bounding box to copy. </td></tr>
  262. </table>
  263. </dd>
  264. </dl>
  265. </div>
  266. </div>
  267. <a class="anchor" id="a9a30fde507ee5571c2f375a3d63c65cb"></a><!-- doxytag: member="gameplay::BoundingBox::~BoundingBox" ref="a9a30fde507ee5571c2f375a3d63c65cb" args="()" -->
  268. <div class="memitem">
  269. <div class="memproto">
  270. <table class="memname">
  271. <tr>
  272. <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">gameplay::BoundingBox::~BoundingBox</a> </td>
  273. <td>(</td>
  274. <td class="paramname"></td><td>)</td>
  275. <td></td>
  276. </tr>
  277. </table>
  278. </div>
  279. <div class="memdoc">
  280. <p>Destructor. </p>
  281. </div>
  282. </div>
  283. <hr/><h2>Member Function Documentation</h2>
  284. <a class="anchor" id="a3d63eca4cd127123ed1901b7bfd5da0d"></a><!-- doxytag: member="gameplay::BoundingBox::empty" ref="a3d63eca4cd127123ed1901b7bfd5da0d" args="()" -->
  285. <div class="memitem">
  286. <div class="memproto">
  287. <table class="memname">
  288. <tr>
  289. <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; <a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">gameplay::BoundingBox::empty</a> </td>
  290. <td>(</td>
  291. <td class="paramname"></td><td>)</td>
  292. <td><code> [static]</code></td>
  293. </tr>
  294. </table>
  295. </div>
  296. <div class="memdoc">
  297. <p>Returns an empty bounding box. </p>
  298. </div>
  299. </div>
  300. <a class="anchor" id="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"></a><!-- doxytag: member="gameplay::BoundingBox::getCenter" ref="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab" args="() const " -->
  301. <div class="memitem">
  302. <div class="memproto">
  303. <table class="memname">
  304. <tr>
  305. <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
  306. <td>(</td>
  307. <td class="paramname"></td><td>)</td>
  308. <td> const</td>
  309. </tr>
  310. </table>
  311. </div>
  312. <div class="memdoc">
  313. <p>Gets the center point of the bounding box.</p>
  314. <p>This method computes the center point of the box from its min and max.</p>
  315. <dl class="return"><dt><b>Returns:</b></dt><dd>The center point of the bounding box. </dd></dl>
  316. </div>
  317. </div>
  318. <a class="anchor" id="a078a7235ffb74ceff58953b0c012afaa"></a><!-- doxytag: member="gameplay::BoundingBox::getCenter" ref="a078a7235ffb74ceff58953b0c012afaa" args="(Vector3 *dst) const " -->
  319. <div class="memitem">
  320. <div class="memproto">
  321. <table class="memname">
  322. <tr>
  323. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
  324. <td>(</td>
  325. <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
  326. <td class="paramname"><em>dst</em></td><td>)</td>
  327. <td> const</td>
  328. </tr>
  329. </table>
  330. </div>
  331. <div class="memdoc">
  332. <p>Gets the center point of the bounding box.</p>
  333. <p>This method computes the center point of the box from its min and max points and stores the result in dst.</p>
  334. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  335. <table class="params">
  336. <tr><td class="paramname">dst</td><td>The vector to store the result in. </td></tr>
  337. </table>
  338. </dd>
  339. </dl>
  340. </div>
  341. </div>
  342. <a class="anchor" id="a4a1081a6552c69cacaf20422b7f677f3"></a><!-- doxytag: member="gameplay::BoundingBox::getCorners" ref="a4a1081a6552c69cacaf20422b7f677f3" args="(Vector3 *dst) const " -->
  343. <div class="memitem">
  344. <div class="memproto">
  345. <table class="memname">
  346. <tr>
  347. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">gameplay::BoundingBox::getCorners</a> </td>
  348. <td>(</td>
  349. <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
  350. <td class="paramname"><em>dst</em></td><td>)</td>
  351. <td> const</td>
  352. </tr>
  353. </table>
  354. </div>
  355. <div class="memdoc">
  356. <p>Gets the corners of the bounding box in the specified array.</p>
  357. <p>The corners are returned as follows: 0 to 3 specify the near face starting at the upper left point when looking towards the origin from the positive z-axis in a counter-clockwise fashion; 4 to 7 specify the far face starting at the upper left point when looking towards the origin from the negative z-axis in a counter-clockwise fashion.</p>
  358. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  359. <table class="params">
  360. <tr><td class="paramname">dst</td><td>The array to store the corners in. Must be size 8. </td></tr>
  361. </table>
  362. </dd>
  363. </dl>
  364. </div>
  365. </div>
  366. <a class="anchor" id="ad425e7025485586aa11787f00f5103bf"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="ad425e7025485586aa11787f00f5103bf" args="(const BoundingBox &amp;box) const " -->
  367. <div class="memitem">
  368. <div class="memproto">
  369. <table class="memname">
  370. <tr>
  371. <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
  372. <td>(</td>
  373. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
  374. <td class="paramname"><em>box</em></td><td>)</td>
  375. <td> const</td>
  376. </tr>
  377. </table>
  378. </div>
  379. <div class="memdoc">
  380. <p>Tests whether this bounding box intersects the specified bounding object.</p>
  381. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  382. <table class="params">
  383. <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
  384. </table>
  385. </dd>
  386. </dl>
  387. <dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding box intersects this bounding box; false otherwise. </dd></dl>
  388. </div>
  389. </div>
  390. <a class="anchor" id="a5aaeb5f5617d102612abae4481a607a2"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="a5aaeb5f5617d102612abae4481a607a2" args="(const BoundingSphere &amp;sphere) const " -->
  391. <div class="memitem">
  392. <div class="memproto">
  393. <table class="memname">
  394. <tr>
  395. <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
  396. <td>(</td>
  397. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
  398. <td class="paramname"><em>sphere</em></td><td>)</td>
  399. <td> const</td>
  400. </tr>
  401. </table>
  402. </div>
  403. <div class="memdoc">
  404. <p>Tests whether this bounding box intersects the specified bounding sphere.</p>
  405. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  406. <table class="params">
  407. <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
  408. </table>
  409. </dd>
  410. </dl>
  411. <dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding sphere intersects this bounding box; false otherwise. </dd></dl>
  412. </div>
  413. </div>
  414. <a class="anchor" id="aa9375fc7c45cfb0870dd067a366994f8"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="aa9375fc7c45cfb0870dd067a366994f8" args="(const Frustum &amp;frustum) const " -->
  415. <div class="memitem">
  416. <div class="memproto">
  417. <table class="memname">
  418. <tr>
  419. <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
  420. <td>(</td>
  421. <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
  422. <td class="paramname"><em>frustum</em></td><td>)</td>
  423. <td> const</td>
  424. </tr>
  425. </table>
  426. </div>
  427. <div class="memdoc">
  428. <p>Tests whether this bounding box intersects the specified frustum.</p>
  429. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  430. <table class="params">
  431. <tr><td class="paramname">frustum</td><td>The frustum to test intersection with.</td></tr>
  432. </table>
  433. </dd>
  434. </dl>
  435. <dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
  436. </div>
  437. </div>
  438. <a class="anchor" id="a38d32c3197beb6026280e911eb4cdfe1"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="a38d32c3197beb6026280e911eb4cdfe1" args="(const Plane &amp;plane) const " -->
  439. <div class="memitem">
  440. <div class="memproto">
  441. <table class="memname">
  442. <tr>
  443. <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
  444. <td>(</td>
  445. <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
  446. <td class="paramname"><em>plane</em></td><td>)</td>
  447. <td> const</td>
  448. </tr>
  449. </table>
  450. </div>
  451. <div class="memdoc">
  452. <p>Tests whether this bounding box intersects the specified plane.</p>
  453. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  454. <table class="params">
  455. <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
  456. </table>
  457. </dd>
  458. </dl>
  459. <dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding box is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane; and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
  460. </div>
  461. </div>
  462. <a class="anchor" id="afdfdb3ee9c1a60e10c204dba10b73f83"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="afdfdb3ee9c1a60e10c204dba10b73f83" args="(const Ray &amp;ray) const " -->
  463. <div class="memitem">
  464. <div class="memproto">
  465. <table class="memname">
  466. <tr>
  467. <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
  468. <td>(</td>
  469. <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
  470. <td class="paramname"><em>ray</em></td><td>)</td>
  471. <td> const</td>
  472. </tr>
  473. </table>
  474. </div>
  475. <div class="memdoc">
  476. <p>Tests whether this bounding box intersects the specified ray.</p>
  477. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  478. <table class="params">
  479. <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
  480. </table>
  481. </dd>
  482. </dl>
  483. <dl class="return"><dt><b>Returns:</b></dt><dd>The distance from the origin of the ray to this bounding box or INTERSECTS_NONE INTERSECTS_NONE if the ray does not intersect this bounding box. </dd></dl>
  484. </div>
  485. </div>
  486. <a class="anchor" id="a14e275a0b5bed9fbcd7647285b498a9b"></a><!-- doxytag: member="gameplay::BoundingBox::isEmpty" ref="a14e275a0b5bed9fbcd7647285b498a9b" args="() const " -->
  487. <div class="memitem">
  488. <div class="memproto">
  489. <table class="memname">
  490. <tr>
  491. <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">gameplay::BoundingBox::isEmpty</a> </td>
  492. <td>(</td>
  493. <td class="paramname"></td><td>)</td>
  494. <td> const</td>
  495. </tr>
  496. </table>
  497. </div>
  498. <div class="memdoc">
  499. <p>Determines if this bounding box is empty.</p>
  500. <dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding box is empty; false otherwise. </dd></dl>
  501. </div>
  502. </div>
  503. <a class="anchor" id="a2c2c2578cdb22f02bc3c015b859c00a8"></a><!-- doxytag: member="gameplay::BoundingBox::merge" ref="a2c2c2578cdb22f02bc3c015b859c00a8" args="(const BoundingSphere &amp;sphere)" -->
  504. <div class="memitem">
  505. <div class="memproto">
  506. <table class="memname">
  507. <tr>
  508. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
  509. <td>(</td>
  510. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
  511. <td class="paramname"><em>sphere</em></td><td>)</td>
  512. <td></td>
  513. </tr>
  514. </table>
  515. </div>
  516. <div class="memdoc">
  517. <p>Sets this bounding box to the smallest bounding box that contains both this bounding box and the specified bounding sphere.</p>
  518. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  519. <table class="params">
  520. <tr><td class="paramname">sphere</td><td>The bounding sphere to merge with. </td></tr>
  521. </table>
  522. </dd>
  523. </dl>
  524. </div>
  525. </div>
  526. <a class="anchor" id="ae485712ba93f363d44896d1e7c1b3cf8"></a><!-- doxytag: member="gameplay::BoundingBox::merge" ref="ae485712ba93f363d44896d1e7c1b3cf8" args="(const BoundingBox &amp;box)" -->
  527. <div class="memitem">
  528. <div class="memproto">
  529. <table class="memname">
  530. <tr>
  531. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
  532. <td>(</td>
  533. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
  534. <td class="paramname"><em>box</em></td><td>)</td>
  535. <td></td>
  536. </tr>
  537. </table>
  538. </div>
  539. <div class="memdoc">
  540. <p>Sets this bounding box to the smallest bounding box that contains both this bounding object and the specified bounding box.</p>
  541. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  542. <table class="params">
  543. <tr><td class="paramname">box</td><td>The bounding box to merge with. </td></tr>
  544. </table>
  545. </dd>
  546. </dl>
  547. </div>
  548. </div>
  549. <a class="anchor" id="a760359bf93465e40ccd62f4a385135d0"></a><!-- doxytag: member="gameplay::BoundingBox::operator*=" ref="a760359bf93465e40ccd62f4a385135d0" args="(const Matrix &amp;matrix)" -->
  550. <div class="memitem">
  551. <div class="memproto">
  552. <table class="memname">
  553. <tr>
  554. <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; gameplay::BoundingBox::operator*= </td>
  555. <td>(</td>
  556. <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
  557. <td class="paramname"><em>matrix</em></td><td>)</td>
  558. <td><code> [inline]</code></td>
  559. </tr>
  560. </table>
  561. </div>
  562. <div class="memdoc">
  563. <p>Transforms this bounding box by the given matrix.</p>
  564. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  565. <table class="params">
  566. <tr><td class="paramname">matrix</td><td>The matrix to transform by. </td></tr>
  567. </table>
  568. </dd>
  569. </dl>
  570. <dl class="return"><dt><b>Returns:</b></dt><dd>This bounding box, after the transformation occurs. </dd></dl>
  571. </div>
  572. </div>
  573. <a class="anchor" id="aa8938b25160afc04b4abeb65e33da8bd"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="aa8938b25160afc04b4abeb65e33da8bd" args="(const Vector3 &amp;min, const Vector3 &amp;max)" -->
  574. <div class="memitem">
  575. <div class="memproto">
  576. <table class="memname">
  577. <tr>
  578. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
  579. <td>(</td>
  580. <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
  581. <td class="paramname"><em>min</em>, </td>
  582. </tr>
  583. <tr>
  584. <td class="paramkey"></td>
  585. <td></td>
  586. <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
  587. <td class="paramname"><em>max</em>&#160;</td>
  588. </tr>
  589. <tr>
  590. <td></td>
  591. <td>)</td>
  592. <td></td><td></td>
  593. </tr>
  594. </table>
  595. </div>
  596. <div class="memdoc">
  597. <p>Sets this bounding box to the specified values.</p>
  598. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  599. <table class="params">
  600. <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
  601. <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
  602. </table>
  603. </dd>
  604. </dl>
  605. </div>
  606. </div>
  607. <a class="anchor" id="a05a19cbc88b01f30602be96d6955b511"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="a05a19cbc88b01f30602be96d6955b511" args="(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)" -->
  608. <div class="memitem">
  609. <div class="memproto">
  610. <table class="memname">
  611. <tr>
  612. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
  613. <td>(</td>
  614. <td class="paramtype">float&#160;</td>
  615. <td class="paramname"><em>minX</em>, </td>
  616. </tr>
  617. <tr>
  618. <td class="paramkey"></td>
  619. <td></td>
  620. <td class="paramtype">float&#160;</td>
  621. <td class="paramname"><em>minY</em>, </td>
  622. </tr>
  623. <tr>
  624. <td class="paramkey"></td>
  625. <td></td>
  626. <td class="paramtype">float&#160;</td>
  627. <td class="paramname"><em>minZ</em>, </td>
  628. </tr>
  629. <tr>
  630. <td class="paramkey"></td>
  631. <td></td>
  632. <td class="paramtype">float&#160;</td>
  633. <td class="paramname"><em>maxX</em>, </td>
  634. </tr>
  635. <tr>
  636. <td class="paramkey"></td>
  637. <td></td>
  638. <td class="paramtype">float&#160;</td>
  639. <td class="paramname"><em>maxY</em>, </td>
  640. </tr>
  641. <tr>
  642. <td class="paramkey"></td>
  643. <td></td>
  644. <td class="paramtype">float&#160;</td>
  645. <td class="paramname"><em>maxZ</em>&#160;</td>
  646. </tr>
  647. <tr>
  648. <td></td>
  649. <td>)</td>
  650. <td></td><td></td>
  651. </tr>
  652. </table>
  653. </div>
  654. <div class="memdoc">
  655. <p>Sets this bounding box to the specified values.</p>
  656. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  657. <table class="params">
  658. <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
  659. <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
  660. <tr><td class="paramname">minZ</td><td>The z coordinate of the minimum point of the bounding box. </td></tr>
  661. <tr><td class="paramname">maxX</td><td>The x coordinate of the maximum point of the bounding box. </td></tr>
  662. <tr><td class="paramname">maxY</td><td>The y coordinate of the maximum point of the bounding box. </td></tr>
  663. <tr><td class="paramname">maxZ</td><td>The z coordinate of the maximum point of the bounding box. </td></tr>
  664. </table>
  665. </dd>
  666. </dl>
  667. </div>
  668. </div>
  669. <a class="anchor" id="acdfb197b1a7efb7ae8a9603859ac468a"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="acdfb197b1a7efb7ae8a9603859ac468a" args="(const BoundingBox &amp;box)" -->
  670. <div class="memitem">
  671. <div class="memproto">
  672. <table class="memname">
  673. <tr>
  674. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
  675. <td>(</td>
  676. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
  677. <td class="paramname"><em>box</em></td><td>)</td>
  678. <td></td>
  679. </tr>
  680. </table>
  681. </div>
  682. <div class="memdoc">
  683. <p>Sets this bounding box to the specified bounding box.</p>
  684. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  685. <table class="params">
  686. <tr><td class="paramname">box</td><td>The bounding box to set to. </td></tr>
  687. </table>
  688. </dd>
  689. </dl>
  690. </div>
  691. </div>
  692. <a class="anchor" id="a58694d5964bdcd962c07f7a390b0ec9d"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="a58694d5964bdcd962c07f7a390b0ec9d" args="(const BoundingSphere &amp;sphere)" -->
  693. <div class="memitem">
  694. <div class="memproto">
  695. <table class="memname">
  696. <tr>
  697. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
  698. <td>(</td>
  699. <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
  700. <td class="paramname"><em>sphere</em></td><td>)</td>
  701. <td></td>
  702. </tr>
  703. </table>
  704. </div>
  705. <div class="memdoc">
  706. <p>Sets this box to tightly contain the specified bounding sphere.</p>
  707. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  708. <table class="params">
  709. <tr><td class="paramname">sphere</td><td>The sphere to contain. </td></tr>
  710. </table>
  711. </dd>
  712. </dl>
  713. </div>
  714. </div>
  715. <a class="anchor" id="aec180b1ddc8832afb131124bf7d286f2"></a><!-- doxytag: member="gameplay::BoundingBox::transform" ref="aec180b1ddc8832afb131124bf7d286f2" args="(const Matrix &amp;matrix)" -->
  716. <div class="memitem">
  717. <div class="memproto">
  718. <table class="memname">
  719. <tr>
  720. <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">gameplay::BoundingBox::transform</a> </td>
  721. <td>(</td>
  722. <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
  723. <td class="paramname"><em>matrix</em></td><td>)</td>
  724. <td></td>
  725. </tr>
  726. </table>
  727. </div>
  728. <div class="memdoc">
  729. <p>Transforms the bounding box by the given transformation matrix.</p>
  730. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  731. <table class="params">
  732. <tr><td class="paramname">matrix</td><td>The transformation matrix to transform by. </td></tr>
  733. </table>
  734. </dd>
  735. </dl>
  736. </div>
  737. </div>
  738. <hr/><h2>Member Data Documentation</h2>
  739. <a class="anchor" id="aa097408188d9ed3e1f726b9bc3a3078c"></a><!-- doxytag: member="gameplay::BoundingBox::max" ref="aa097408188d9ed3e1f726b9bc3a3078c" args="" -->
  740. <div class="memitem">
  741. <div class="memproto">
  742. <table class="memname">
  743. <tr>
  744. <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">gameplay::BoundingBox::max</a></td>
  745. </tr>
  746. </table>
  747. </div>
  748. <div class="memdoc">
  749. <p>The maximum point. </p>
  750. </div>
  751. </div>
  752. <a class="anchor" id="a87dd59c493e180e6e181276c1e2042af"></a><!-- doxytag: member="gameplay::BoundingBox::min" ref="a87dd59c493e180e6e181276c1e2042af" args="" -->
  753. <div class="memitem">
  754. <div class="memproto">
  755. <table class="memname">
  756. <tr>
  757. <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">gameplay::BoundingBox::min</a></td>
  758. </tr>
  759. </table>
  760. </div>
  761. <div class="memdoc">
  762. <p>The minimum point. </p>
  763. </div>
  764. </div>
  765. </div><!-- contents -->
  766. <!-- window showing the filter options -->
  767. <div id="MSearchSelectWindow"
  768. onmouseover="return searchBox.OnSearchSelectShow()"
  769. onmouseout="return searchBox.OnSearchSelectHide()"
  770. onkeydown="return searchBox.OnSearchSelectKey(event)">
  771. <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
  772. <!-- iframe showing the search results (closed by default) -->
  773. <div id="MSearchResultsWindow">
  774. <iframe src="javascript:void(0)" frameborder="0"
  775. name="MSearchResults" id="MSearchResults">
  776. </iframe>
  777. </div>
  778. <hr class="footer"/><address class="footer"><small>
  779. Generated on Sat Jan 24 2015 15:29:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  780. <img class="footer" src="doxygen.png" alt="doxygen"/>
  781. </a> 1.7.6.1
  782. </small></address>
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