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- <ul>
- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a> </li>
- </ul>
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- <a href="#pub-static-methods">Static Public Member Functions</a> |
- <a href="#pro-methods">Protected Member Functions</a> |
- <a href="#pro-static-methods">Static Protected Member Functions</a> </div>
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- <div class="title">gameplay::Button Class Reference</div> </div>
- </div><!--header-->
- <div class="contents">
- <!-- doxytag: class="gameplay::Button" --><!-- doxytag: inherits="gameplay::Label" -->
- <p><code>#include <Button.h></code></p>
- <div class="dynheader">
- Inheritance diagram for gameplay::Button:</div>
- <div class="dyncontent">
- <div class="center">
- <img src="classgameplay_1_1_button.png" usemap="#gameplay::Button_map" alt=""/>
- <map id="gameplay::Button_map" name="gameplay::Button_map">
- <area href="classgameplay_1_1_label.html" alt="gameplay::Label" shape="rect" coords="173,112,336,136"/>
- <area href="classgameplay_1_1_control.html" alt="gameplay::Control" shape="rect" coords="173,56,336,80"/>
- <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,163,24"/>
- <area href="classgameplay_1_1_animation_target.html" alt="gameplay::AnimationTarget" shape="rect" coords="173,0,336,24"/>
- <area href="classgameplay_1_1_script_target.html" alt="gameplay::ScriptTarget" shape="rect" coords="346,0,509,24"/>
- <area href="classgameplay_1_1_check_box.html" alt="gameplay::CheckBox" shape="rect" coords="86,224,249,248"/>
- <area href="classgameplay_1_1_radio_button.html" alt="gameplay::RadioButton" shape="rect" coords="259,224,422,248"/>
- </map>
- </div></div>
- <p><a href="classgameplay_1_1_button-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_button.html">Button</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#acaaae162f9fc7e3ddf71127defe60ebb">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style=NULL)</td></tr>
- <tr><td colspan="2"><h2><a name="pro-methods"></a>
- Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a6614121877b676bfeb97cbe29cfdacf3">initialize</a> (const char *typeName, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#ab7c170d4764214e5236104f2fa3b6892">getTypeName</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a> (unsigned int dataBinding)</td></tr>
- <tr><td colspan="2"><h2><a name="pro-static-methods"></a>
- Static Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_control.html">Control</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a250e3c9ba1a58e98560487d4a83cc971">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties=NULL)</td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a button control.</p>
- <dl class="see"><dt><b>See also:</b></dt><dd><a href="http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms">http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms</a> </dd></dl>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="a0d5ed8952e44fc624ccf67e952041030"></a><!-- doxytag: member="gameplay::Button::Button" ref="a0d5ed8952e44fc624ccf67e952041030" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">gameplay::Button::Button</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructor. </p>
- </div>
- </div>
- <a class="anchor" id="af64cf51c7dc5f01d4a095fc38c4d0651"></a><!-- doxytag: member="gameplay::Button::~Button" ref="af64cf51c7dc5f01d4a095fc38c4d0651" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual <a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">gameplay::Button::~Button</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="acaaae162f9fc7e3ddf71127defe60ebb"></a><!-- doxytag: member="gameplay::Button::create" ref="acaaae162f9fc7e3ddf71127defe60ebb" args="(const char *id, Theme::Style *style=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* <a class="el" href="classgameplay_1_1_button.html#acaaae162f9fc7e3ddf71127defe60ebb">gameplay::Button::create</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates a new <a class="el" href="classgameplay_1_1_button.html">Button</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The button ID. </td></tr>
- <tr><td class="paramname">style</td><td>The button style (optional).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The new button. </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a412ba0f48bdd1b09c1b9dee0bfd54849">gameplay::Label</a>.</p>
- <p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#aff1e476c5492ca97ebc81f05c0c21ece">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#aaa0326d752b86e0bfad0aeea95eb2ec7">gameplay::CheckBox</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a250e3c9ba1a58e98560487d4a83cc971"></a><!-- doxytag: member="gameplay::Button::create" ref="a250e3c9ba1a58e98560487d4a83cc971" args="(Theme::Style *style, Properties *properties=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_control.html">Control</a>* <a class="el" href="classgameplay_1_1_button.html#acaaae162f9fc7e3ddf71127defe60ebb">gameplay::Button::create</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>properties</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Create a button with a given style and properties.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">style</td><td>The style to apply to this button. </td></tr>
- <tr><td class="paramname">properties</td><td>A properties object containing a definition of the button (optional).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The new button. </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a74f193b89227e3993994723ccc9d027c">gameplay::Label</a>.</p>
- <p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#afaa978a139b561e44328f9288a483043">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#a3c180b1ab35abf6b41e58c102264ec84">gameplay::CheckBox</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a0bdab70e091408f286c9ebb9c85d45d5"></a><!-- doxytag: member="gameplay::Button::getDataBinding" ref="a0bdab70e091408f286c9ebb9c85d45d5" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const unsigned int <a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">gameplay::Button::getDataBinding</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const<code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the data binding index for this control.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The data binding index for control. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab7c170d4764214e5236104f2fa3b6892"></a><!-- doxytag: member="gameplay::Button::getTypeName" ref="ab7c170d4764214e5236104f2fa3b6892" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* <a class="el" href="classgameplay_1_1_button.html#ab7c170d4764214e5236104f2fa3b6892">gameplay::Button::getTypeName</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const<code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Extends <a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> to return the type name of this class.</p>
- <p>Child controls should override this function to return the correct type name.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The type name of this class: "Button" </dd></dl>
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aaf90460c49cbc350c4687cfcfc4e630b">gameplay::Label</a>.</p>
- <p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#a74774316a6b4617769c60eb16dc30920">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#ae8810aedc885c236045f1b929745fce5">gameplay::CheckBox</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a6614121877b676bfeb97cbe29cfdacf3"></a><!-- doxytag: member="gameplay::Button::initialize" ref="a6614121877b676bfeb97cbe29cfdacf3" args="(const char *typeName, Theme::Style *style, Properties *properties)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_button.html#a6614121877b676bfeb97cbe29cfdacf3">gameplay::Button::initialize</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>typeName</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>properties</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a1c7de615c9b99672573327c5fb342ba7">Control::initialize</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a8068a49e620f4c10727a7ce63fa9325f">gameplay::Label</a>.</p>
- <p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#ad90e544db3fb59c6a3c38272fb99dfd0">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#ac8b4f163025cfc3034bed542b2f24d50">gameplay::CheckBox</a>.</p>
- </div>
- </div>
- <a class="anchor" id="af808e74a9cf19a1ee689768c704b3bfb"></a><!-- doxytag: member="gameplay::Button::setDataBinding" ref="af808e74a9cf19a1ee689768c704b3bfb" args="(unsigned int dataBinding)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">gameplay::Button::setDataBinding</a> </td>
- <td>(</td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>dataBinding</em></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the data binding provider for this control.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">dataBinding</td><td>The data binding index for control. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
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- </a> 1.7.6.1
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