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- <li class="navelem"><b>gameplay</b> </li>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a6a2db07e6b3830e5a6c8ba07cca0efb3">addListener</a>(Camera::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a>(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">getAspectRatio</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">getCameraType</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">getFieldOfView</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">getNearPlane</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">getZoomX</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">getZoomY</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ORTHOGRAPHIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>PERSPECTIVE</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">pickRay</a>(const Rectangle &viewport, float x, float y, Ray *dst) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">project</a>(const Rectangle &viewport, const Vector3 &position, float *x, float *y, float *depth=NULL) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ad5705088141c30b79ec4b5e6d6a79731">project</a>(const Rectangle &viewport, const Vector3 &position, Vector2 *out) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a12ec9f52b59825cf84d03bf9b185f0bb">project</a>(const Rectangle &viewport, const Vector3 &position, Vector3 *out) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aec69611d4a33c605a5629e3e2a9813a3">removeListener</a>(Camera::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aa1aab8a2804c533fd0cf1d222a796c2d">resetProjectionMatrix</a>()</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">setAspectRatio</a>(float aspectRatio)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a>(float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">setFieldOfView</a>(float fieldOfView)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a>(float nearPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#abe43e769d7ad7190d9560b66d93c33af">setProjectionMatrix</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">setZoomX</a>(float zoomX)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a>(float zoomY)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">unproject</a>(const Rectangle &viewport, float x, float y, float depth, Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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