classgameplay_1_1_container-members.html 87 KB

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  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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  6. <title>Container Member List</title>
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  19. <table class="header" border="0">
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  21. <tr>
  22. <td id="logo"><a href="http://gameplay3d.io/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
  23. <td width="100%"/>
  24. <td><a href="http://gameplay3d.io/"><span class="button">overview</span></a></td><td width="12px"/>
  25. <td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
  26. <td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api&nbsp;reference</span></a></td><td width="12px"/>
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  37. <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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  57. <div id="navrow2" class="tabs2">
  58. <ul class="tablist">
  59. <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
  60. <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
  61. <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
  62. <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
  63. </ul>
  64. </div>
  65. <div id="nav-path" class="navpath">
  66. <ul>
  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_container.html">Container</a> </li>
  69. </ul>
  70. </div>
  71. </div>
  72. <div class="header">
  73. <div class="headertitle">
  74. <div class="title">gameplay::Container Member List</div> </div>
  75. </div><!--header-->
  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a89fe2ba37a829ec936648b034467bfeb">_activeControl</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a88a3ddf8d829a6334563c20f3e3bc17e">_autoSize</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac78438f65735e017bad66fd7af3aeea3">_boundsBits</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa3c10c6defa0b93a6f692b17fd81621f">_canFocus</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7b8c3427c8e4bf56929ca40a4165f9be">_dirtyBits</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5b4f63049a194f91d70772245e01b98a">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2361889c2adbb4d8843d97a65dcc3b6e">_relativeBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a5e47fb9d8955f7bb1c4aacfaa62d3560">_scriptCallbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#acc36e02fe58050ae217deea0f70ee0b2">_scriptRegistries</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a3328c0f7c6cf5484d6cb525bc38fe8d8">_scripts</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  106. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  107. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  108. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  109. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  110. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  111. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  112. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  113. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  114. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  115. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  116. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  117. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  118. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  119. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  120. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  121. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  122. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  123. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  124. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  125. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  126. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  127. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  128. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3dc19bdefc3874ffda8dba9b7b7b5613">_scrollWheelSpeed</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  129. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  130. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  131. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  132. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  133. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  134. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  135. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  136. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  137. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  138. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  139. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4916b6121a710bdec896d091ba35a5d2">addControls</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  140. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
  141. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  142. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ab6a8eace1b86ed52123fbe87a870a116">addScript</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  143. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a55259192ed65011e49227b3a84030aee">addScriptCallback</a>(const Event *event, const char *function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  144. <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  145. <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  146. <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  147. <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  148. <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  149. <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  150. <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  151. <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  152. <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  153. <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  154. <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  155. <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  156. <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  157. <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  158. <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  159. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  160. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  161. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  162. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  163. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  164. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
  165. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  166. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  167. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  168. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  169. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae0177091358881bbf61caf46f67a35aa4b27612c60c8dce5e5ef863a30d1918b">AUTO_SIZE_BOTH</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  170. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae0177091358881bbf61caf46f67a35aaa1ba1eeffa361324b379536b58133834">AUTO_SIZE_HEIGHT</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  171. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae0177091358881bbf61caf46f67a35aa356e01e627cf35a57cf1f9061117c124">AUTO_SIZE_NONE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  172. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae0177091358881bbf61caf46f67a35aa123158e5ac0b36f0340fe7badb056b5c">AUTO_SIZE_WIDTH</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  173. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae0177091358881bbf61caf46f67a35a">AutoSize</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  174. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad285faff764e7f71016e6a5438bfa078">BOUNDS_HEIGHT_PERCENTAGE_BIT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  175. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab4996933568fa439d07e5a53daf48b38">BOUNDS_RADIUS_PERCENTAGE_BIT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  176. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0f2297d2086908c53f95dae2ac572062">BOUNDS_WIDTH_PERCENTAGE_BIT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  177. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8401af07f3a47fddb395328994c2adc2">BOUNDS_X_PERCENTAGE_BIT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  178. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0758cfe03227ac148c7f3b49bc0e13f1">BOUNDS_Y_PERCENTAGE_BIT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  179. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a845cba4a3c91f2704c6c48176d9d3fda">canFocus</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  180. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a6ee6302988fd8f8786e9664c2efb1f33">clearScripts</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  181. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  182. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  183. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  184. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab75157d1cea2f7e1903a20be0555fb7d">controlEvent</a>(Control::Listener::EventType evt)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  185. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a916b2be3852062f696ddaae34f4d5a1a">create</a>(const char *id, Theme::Style *style=NULL, Layout::Type layout=Layout::LAYOUT_ABSOLUTE)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
  186. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0e6fc0ae1a1844e81baa6c75c22c6e5e">create</a>(Theme::Style *style, Properties *properties=NULL)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
  187. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  188. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  189. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  190. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  191. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  192. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  193. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac309a2b7fc1dca3b5f26df5b3f45dfeb">createLayout</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
  194. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  195. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a02ec5768ad845e076fd99ee4becf0542">Direction</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  196. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab630c2e2b0ede0846e97a0e10b135045">DIRTY_BOUNDS</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  197. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf40f0ded9a0645d78ac3b54782bbfaf">DIRTY_STATE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  198. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  199. <tr bgcolor="#f0f0f0"><td><b>DOWN</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  200. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a04791e8ab39e07511c1c4f877c5b8acf">draw</a>(Form *form, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  201. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c0ddbcb21d2fa0d0236af6da2b23641">drawBorder</a>(Form *form, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  202. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">drawImages</a>(Form *form, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  203. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac80d74f9dc606b0d3f279f8a9fe9f144">drawText</a>(Form *form, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  204. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad62ecce661c5d61ab719bcc052dd6893">finishBatch</a>(Form *form, SpriteBatch *batch)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  205. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a3466b35a77f3164c068a91f9bee9ec99">fireScriptEvent</a>(const Event *event,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  206. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  207. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a32f03794aa2392fd7d46f7800f740909">gamepadButtonEvent</a>(Gamepad *gamepad)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  208. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a273bcb9df46774e7099ad9553160ebe4">gamepadJoystickEvent</a>(Gamepad *gamepad, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  209. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af5c2b740403893f171703c919d12c38e">gamepadTriggerEvent</a>(Gamepad *gamepad, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  210. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aed1a08b34ad1a7a0ae9faf5629ec46df">getAbsoluteBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  211. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4632ac6abb192a220ecded82b083170c">getActiveControl</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  212. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  213. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  214. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  215. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  216. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  217. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b3f42e5c8a2549784949c8c2ea48f2e">getAutoSize</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  218. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  219. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  220. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  221. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  222. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  223. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  224. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  225. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  226. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1164c809c90623fab5fceaabebb683ef">getControlCount</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  227. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  228. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  229. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  230. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  231. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  232. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  233. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  234. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  235. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  236. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  237. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  238. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  239. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  240. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  241. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
  242. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  243. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  244. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  245. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  246. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae9597ef3ffa8ffa929fdc3cfdd51963a">getParent</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  247. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a36d1eb07dcd07da53b7b1b142d36c344">getPropertyId</a>(TargetType type, const char *propertyIdStr)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
  248. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  249. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a5d49253c486d5b3c359bd44e514e5a30">getScriptEvent</a>(const char *eventName) const </td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  250. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  251. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
  252. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ba6bc64b6941c2fcb9ae8400c8145b3">getScrollingFriction</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  253. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a353df9715839bab6ea83a9b3dc8e5c28">getScrollPosition</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  254. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f81f890f63477bd0c126bbc05c644a3">getScrollWheelRequiresFocus</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  255. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0e928c06231a0776fc9917a75cafd1c1">getScrollWheelSpeed</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  256. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  257. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  258. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  259. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  260. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  261. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  262. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  263. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  264. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2469a0c39f14340ed99ec21ff4dbb425">getTheme</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  265. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab5ec9295141292d9a8014dab4b2b0734">getTopLevelForm</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  266. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1fdd759c2f7141d5275efc5d680e920c">getTypeName</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  267. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  268. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  269. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  270. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  271. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a09500f6090428a06cf18418ba622a401">hasFocus</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  272. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4e9ee1f930e561a38237ef3e50cded9f">hasScriptListener</a>(const char *eventName) const </td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  273. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#acfc69684b5334020b8b38ab552659d72">hasScriptListener</a>(const Event *event) const </td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  274. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a24e103ee69e3bba78e6932b511f1ef21">HOVER</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  275. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4a7a461edc94987114ecd110bd3a0e01">initialize</a>(const char *typeName, Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  276. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  277. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  278. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aec6686870fc560eade8fa4bc9de529bd">isChild</a>(Control *control) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  279. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  280. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aec175ad0bd134d75c492bb1e8420ca5d">isDirty</a>(int bit) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  281. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  282. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab9f3ef382bc25f070bf5822fdd9208d1">isEnabledInHierarchy</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  283. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a709d2d05d1a34f355a31b3490c062f2f">isForm</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  284. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac57bb6782911dd3a96739fd753cde408">isHeightPercentage</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  285. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  286. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  287. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  288. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aab9d48fec0f69367b1b639a1a7b58512">isVisibleInHierarchy</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  289. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa0e51a41446aa0589c4da8b3b2d2ab22">isWidthPercentage</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  290. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0b6d7439cc781d30307e84f857c85e0b">isXPercentage</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  291. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c577f2d6f92e850a979ce8f18660c3">isYPercentage</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  292. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  293. <tr bgcolor="#f0f0f0"><td><b>LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  294. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  295. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  296. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4bf34792a1060166e6bb5c3cc55bce7f">moveFocus</a>(Direction direction)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  297. <tr bgcolor="#f0f0f0"><td><b>NEXT</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  298. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  299. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1dfdb4c476e4ce7829060f0af2347b85">notifyListeners</a>(Control::Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  300. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  301. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a02cc1227a9efcdfb67b7945aa47a87e5">parseCoord</a>(const char *s, bool *isPercentage)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  302. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa649dee36984733f4864fe01090369df">parseCoordPair</a>(const char *s, float *v1, float *v2, bool *v1Percentage, bool *v2Percentage)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
  303. <tr bgcolor="#f0f0f0"><td><b>PREVIOUS</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  304. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  305. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  306. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#aab11cca80692b69e40d035a2ac7d0fe7">registerEvents</a>(EventRegistry *registry)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
  307. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  308. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  309. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  310. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  311. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  312. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
  313. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#aa27bf0a13fd5292e774efe23a8ed448e">removeScript</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  314. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9e5b7b54b5748f3f947edac8ec73cf2e">removeScript</a>(ScriptEntry *entry)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
  315. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4ba14cc40756cf7011d3893b1a3b77f0">removeScriptCallback</a>(const Event *event, const char *function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
  316. <tr bgcolor="#f0f0f0"><td><b>RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  317. <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  318. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
  319. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  320. <tr bgcolor="#f0f0f0"><td><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  321. <tr bgcolor="#f0f0f0"><td><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  322. <tr bgcolor="#f0f0f0"><td><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  323. <tr bgcolor="#f0f0f0"><td><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  324. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abcc8cf728feeec39ae6389c1926fa5a5">setActiveControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  325. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  326. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  327. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6c8b9d10676fe2d1a64a03d75f739af3">setAutoSize</a>(AutoSize mode)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  328. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  329. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a2527de165d45ef51023e67654ebeb8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  330. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a78fe33755480d2fe89e18c2855d006a7">setCanFocus</a>(bool acceptsFocus)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  331. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af7af48cce7a0926a437cbb25d2e31225">setChildrenDirty</a>(int bits, bool recursive)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  332. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  333. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  334. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  335. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a43bbf31fe5ea262449bca84a6bfac64d">setDirty</a>(int bits)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  336. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
  337. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099c23e2bc96cce46fe2c385891470ac">setFocus</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
  338. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  339. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  340. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  341. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7f2c2115e021bfe25d805d348e0f541e">setHeight</a>(float height, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  342. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a38bd7400042ac72b64cae6ea7297fcac">setHeightInternal</a>(float height, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  343. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af74739a51e8bd70e77443133665e5416">setId</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  344. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  345. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  346. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aba81407eb7cac91af8135f22c542e8f3">setLayout</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  347. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  348. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  349. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  350. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  351. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  352. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  353. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a6d21db930ba58caa151d5b26c6737904">setScrollingFriction</a>(float friction)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  354. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a40d6fb513c0c42f07770a725ea8b3f3f">setScrollPosition</a>(const Vector2 &amp;scrollPosition)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  355. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2a1665bf08f46fc714911d6d6ac68291">setScrollWheelRequiresFocus</a>(bool required)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  356. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2f7e79acbfd6d0812cfaeba9f4f5e8aa">setScrollWheelSpeed</a>(float speed)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  357. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a341853aca02ab1745a0408a3da071aaa">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  358. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  359. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  360. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  361. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  362. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  363. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  364. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  365. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a01b501386806029530319a6460689067">setWidth</a>(float width, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  366. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae5d8da1f39788a20ce16710a3513c79a">setWidthInternal</a>(float width, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  367. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae5fa4837e74350b1dfe92df228afc8a4">setX</a>(float x, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  368. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aec8af97570d7606efdc183561ea6f40d">setXInternal</a>(float x, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  369. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4cc08efe8d182f1bed7557e1b59c1f15">setY</a>(float y, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  370. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5d6df0b7ebc6dcbfd9d21c2deb50422e">setYInternal</a>(float x, bool percentage=false)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  371. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  372. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aea3aa9f1cc109ed27b2f5667368bd9bc">sortControls</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  373. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a03db7c756b49c87001a8e08521cfba">startBatch</a>(Form *form, SpriteBatch *batch)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
  374. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
  375. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
  376. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2fc49e2ff1096fdbddb7bdc5914cf276">stopScrolling</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  377. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  378. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  379. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  380. <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  381. <tr bgcolor="#f0f0f0"><td><b>UP</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
  382. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4cdae346a437708ab4d17ea5db15bc7c">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  383. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a12b1033ab2e19c4dff4f2f765a7c39c7">updateAbsoluteBounds</a>(const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  384. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad0524c933dae0f9b2ef46b2a80996db6">updateBounds</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  385. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4ee16aa22154148d086aeb7d506719f2">updateChildBounds</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  386. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
  387. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8dbd4b7e3fb1fecf84da79bb79d38990">updateState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  388. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
  389. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
  390. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
  391. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
  392. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
  393. </table></div><!-- contents -->
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  409. </a> 1.7.6.1
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