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- <li class="navelem"><b>gameplay</b> </li>
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- <div class="title">gameplay::Font Member List</div> </div>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BITMAP</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BOLD</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BOLD_ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a>(const char *path, const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td><code> [static]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DISTANCE_FIELD</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">drawText</a>(const char *text, int x, int y, const Vector4 &color, unsigned int size=0, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a570322bf3209492e5778554ef6292dc5">drawText</a>(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a0ec078e09bd1b62a8ad78622e57f32f4">drawText</a>(const char *text, const Rectangle &area, const Vector4 &color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle &clip=Rectangle(0, 0, 0, 0))</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">finish</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#ab18b618d412a0dd790d6a6078765b665">Format</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a80e9f57a12e9e91bceba16d970bc5948">getCharacterSpacing</a>() const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#abf656ae4ce13449a06394926a86ddaf1">getFormat</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a>(const char *text, const Rectangle &clip, unsigned int size, const Vector2 &inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a>(const char *justify)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a>(const char *text, const Rectangle &clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a33ca3f276d3f64f1cf5f0061572ffc0a">getSize</a>(unsigned int index=0) const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a7fa9034b1edaa5b023187ffadea2ea95">getSizeCount</a>() const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a58eba5183cb1dcf44c33fc4d5194d5c8">getSpriteBatch</a>(unsigned int size) const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#ad3e16d8bc79aff1f0e316067a48a6759">isCharacterSupported</a>(int character) const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">measureText</a>(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af0b1d2b8dec763cde4ee5c9e3e9bb9e2">measureText</a>(const char *text, const Rectangle &clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>PLAIN</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af6cf5b02e2bc7a3486993b890693ad62">setCharacterSpacing</a>(float spacing)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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