| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 |
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- <li class="navelem"><b>gameplay</b> </li>
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- <div class="contents">
- This is the complete list of members for <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a73ee5f2487783de209ec5321d2f140c5">canExit</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aed3bfa9c1cfcdd4eb0729284d5e10a8d">clear</a>(ClearFlags flags, const Vector4 &clearColor, float clearDepth, int clearStencil)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a92c3e37e7a5b128982573762818af4fd">clear</a>(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR_DEPTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR_DEPTH_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_DEPTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_DEPTH_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLEAR_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7866ef6e9e0ee3b812b408a75cc13cdb">ClearFlags</a> enum name</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac90f2663ac40ab184cf405a20f112505">clearSchedule</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a092768704d671429dc791304f208c75c">displayKeyboard</a>(bool display)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a00e505fc1ab4e8e1feceb0cdaf13bf03">exit</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7f3a8a5192df9d0fecb39670b138d778">finalize</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7b6ff8a865178e0f091ce550a0134de5">frame</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac8e478eb88e8f9d42030f6c7e4cc5639">Game</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a15ebb285ef4dfafbe1cc0875ca2593d2">gamepadEvent</a>(Gamepad::GamepadEvent evt, Gamepad *gamepad)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a9781aec3d5a99e3c3aa72c829d461670">gestureDragEvent</a>(int x, int y)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a428b224f1d3a2a959ff4fac35be224e7">gestureDropEvent</a>(int x, int y)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5172bbd6c9d498663942d0c72a974e4f">gestureLongTapEvent</a>(int x, int y, float duration)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a51e9c3ea567f7c01297fd8a864a6f6f8">gesturePinchEvent</a>(int x, int y, float scale)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac99596b24be12650f1280dbee3b16754">gestureSwipeEvent</a>(int x, int y, int direction)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3616fd8d58c48099ddc7e7f0ffa1645a">gestureTapEvent</a>(int x, int y)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a6f85872cf099c846e3f42340d2c2713c">getAbsoluteTime</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a11c781fe9845aa0e787f72844059e028">getAccelerometerValues</a>(float *pitch, float *roll)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac04cc7164369d033284e0012d2851a9d">getAIController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a71d1446883b0071469a2a3b1c2378d64">getAnimationController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aef085f98f47e0bb24b4befa6f79cfc82">getArguments</a>(int *argc, char ***argv) const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aa8d4236a3d18c934d5d6dc52db1afed0">getAspectRatio</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#af35d8c9469d7de33c85268dbf55b2e3b">getAudioController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a616975fdf2f3592980419dbe4839b13e">getAudioListener</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a079f9a051bb4c5aee0f404afd8fbfe79">getConfig</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a12905bcd46f0e3dca0c9475d7b2c0268">getFrameRate</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a9e6c607105f69b400ca5e41815b43286">getGamepad</a>(unsigned int index, bool preferPhysical=true) const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7f1b9a0142092d4f73bb159b93a37d7a">getGamepadCount</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aea8d19a1e4334f378b8636e837f58cce">getGameTime</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a03206e4c2b39564fbae3b7cef5c2bdb0">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a21ad5c88bd2533508c6d85e182dc7dc8">getInstance</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4b8fb643c2ce70b29e139823f61d3201">getPhysicsController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4c1106e6ca7b0f1e8f4de70c23170c48">getScriptController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3ed6fe6af24270d1c517534da3d305a7">getSensorValues</a>(float *accelX, float *accelY, float *accelZ, float *gyroX, float *gyroY, float *gyroZ)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a1cdfd0352e709a0283cb1179d5a8ee99">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4c863d4796f8868814e9b62c00d87348">getViewport</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a6a0ab2f3c261627aaf03068a2d43c36e">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a37c0937707f24f78e6b6a255ec542283">hasAccelerometer</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a691572c633a283712e15a5f5f4de48b7">hasMouse</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ae0df774fa6b27f82bee29be8e8d36fea">initialize</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a299c4a1a679f593d8ab596ecaed4dcf9">isCursorVisible</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a50324c58dde49681f70a46d01c950f6d">isGestureRegistered</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5df34b34e43f6886a121dbe64a7f7373">isGestureSupported</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#af5b343706792c40e1e8d0339a5980ab2">isInitialized</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a154653c979b4da543ac9110f4dfb9a51">isMouseCaptured</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a8973e99ca5f49d8a6805efaa6768ad8c">isMultiSampling</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a04720fabcd25eba03eaee2f81cfcdc16">isMultiTouch</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aecd61ab8122f6dd398641b1a58331689">isVsync</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a13a086704042c967d04f97838ca076e8">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4ec7c10e890aea288c4b2ac14f012041">launchURL</a>(const char *url) const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4ef49d4e96928f71d0db8d4d47f56ba7">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aa192a456ade74ed1ab502c062a7e0c92">pause</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a04c115a3adec770a3a682e2a1a462fe6">registerGesture</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a531f156fe9d40d30686deb3c0a473b3a">render</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a65345d6dcfe7b0562fd8a98ec79b0151">renderOnce</a>(T *instance, void(T::*method)(void *), void *cookie)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a682bf5d3640869d39103802cfe4fa484">renderOnce</a>(const char *function)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ad5c70f4542a1a1f78afbb22a01c09d88">resizeEvent</a>(unsigned int width, unsigned int height)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a363c5ac0d99fc937dead943351f574c1">resume</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3283658c1130516f039209c2afbc64f6">run</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>RUNNING</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3b8adb5a096f735bfcfec801f02ea0da">schedule</a>(float timeOffset, TimeListener *timeListener, void *cookie=0)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aae0c5115535c01bcac52aae65b7f4bbb">schedule</a>(float timeOffset, const char *function)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a1d483ce8404c0fc9662762b19e8abbf3">setCursorVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7a63e56a8f4995cbc2eabc0a28c24937">setMouseCaptured</a>(bool captured)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4eb19ea23a8d277a472a4443479d2f50">setMultiSampling</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ade96e57a1dbd20ab2dfb4203b4c0d6f6">setMultiTouch</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a2afdced18b9679670acac30262daccbd">setViewport</a>(const Rectangle &viewport)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a39698d08a2690f7dda2b9585768538bf">setVsync</a>(bool enable)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ab92abc94a6896257f0155f42533cda4c">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5a6a1e2e2774f849a75b21a79a22deae">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>UNINITIALIZED</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5aa6475d827f8cfd12d16b8d259a3906">unregisterGesture</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aee578bb48da2ff8cb1fea4e30f4911a8">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#abff1327e3158e34922d8ecb8f01d9960">updateOnce</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ab43f875eeb2925735fc61bef481d4f59">~Game</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
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