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- <li class="navelem"><b>gameplay</b> </li>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>, including all inherited members.<table>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_A</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_B</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_DOWN</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_L1</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_L2</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_L3</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_MENU1</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_MENU2</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_MENU3</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_R1</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_R2</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_R3</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_UP</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_X</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>BUTTON_Y</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#a91729957739fbe8a6b88f3e17c2a7ff9">ButtonMapping</a> enum name</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CONNECTED_EVENT</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DISCONNECTED_EVENT</b> enum value (defined in <a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a>)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#abf82a1c115c12b76a4078e389b9d27de">draw</a>()</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#ab79068c8eeaa3a4daf6ea1f7a8adc3c9">GamepadEvent</a> enum name</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#a7f292bade95f2d7ee16450b90ce0625d">getButtonCount</a>() const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#a0b2de80713f58635c141a66717b9683a">getForm</a>() const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#af6b0a3adba913eb7b987e98934016137">getJoystickCount</a>() const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#ab3e57827cfdbf0e18d37aa7ae03d452f">getJoystickValues</a>(unsigned int joystickId, Vector2 *outValues) const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#aa1f2a111cf6758ec17e51fcc6ba671db">getName</a>() const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#aa33cea2b84705953d296b3586a4cdbf6">getTriggerCount</a>() const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#a7e1b24552efae9bd23cb24bd29a5d157">getTriggerValue</a>(unsigned int triggerId) const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#aa69e8bf61d41cd55f55a67a6974c1694">isButtonDown</a>(ButtonMapping button) const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#aad447cbdd1a03ae1fd27b7d7ac2da17d">isVirtual</a>() const </td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_gamepad.html#ad38b2f6bee5c6cdf8a9a4222a84df7c5">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td></td></tr>
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