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- <li class="navelem"><b>gameplay</b> </li>
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- <div class="title">gameplay::Joint Member List</div> </div>
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- <div class="contents">
- This is the complete list of members for <a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a248ebe9a1818fbfd310ba363855547e7">_agent</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [mutable, protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ac837c4ea233f97e5c6f1a8b7af82ca6d">_audioSource</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aa45f1a5609704c99849b77b5db57b4b5">_bounds</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [mutable, protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a91121ca0be89e614ccfadef9fbced1b3">_camera</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a838bd72a5257af82d4a84bbd64bb9181">_childCount</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a424aa4eb0818087cfcf057e7bcf101ba">_collisionObject</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a66652f93aec036a5c51f217351e0acd4">_dirtyBits</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [mutable, protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a95e8b9d2ca3806380ec6569cb87b5ae3">_drawable</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a4aed116a4189e24cc9d6d5c94c224837">_enabled</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aca4c56ae4210418baacb38cf60d3eee3">_firstChild</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a870ec141877c1ff17bdfb73a21885fd6">_id</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aca8208dfbc190ec33dee5b7e1857bd52">_light</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a1743c40f9ffd1ae5626ec406494feb29">_listeners</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ab7566ea33ee9118a77269301d0ff89af">_matrix</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [mutable, protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a8df9659d449c9ff6d4215f574a4593a6">_matrixDirtyBits</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [mutable, protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a8b8f1589ca46b9acc1ebdaf0ed0e9c11">_nextSibling</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a069c03f7125b60c187ad0c443d459fe6">_parent</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a184343e28a4da222bd16ba805fc8fdc5">_prevSibling</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a70f58ed708e4ec192c99ab26a4a47dea">_rotation</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aeeae1936910e4fd9e76b09428418099f">_scale</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ae2ab3598cd3d86143d25cffb970e09a4">_scene</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a5e47fb9d8955f7bb1c4aacfaa62d3560">_scriptCallbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#acc36e02fe58050ae217deea0f70ee0b2">_scriptRegistries</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a3328c0f7c6cf5484d6cb525bc38fe8d8">_scripts</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a3dd518dd2a718c9fa29d97570cba0ce0">_tags</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ae55de1fa0304d66135e16080f8585400">_translation</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#acfdb2e379a4cab00e2c302edeaf8d466">_userObject</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a2a0688d2ca497dcbfe1adbd4195f6d68">_world</a></td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [mutable, protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a3ffe82ba00ede266397def70743198b3">addChild</a>(Node *child)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a2a160476a329ff502a5c64a5fa3fdb7a">addListener</a>(Transform::Listener *listener, long cookie=0)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ab6a8eace1b86ed52123fbe87a870a116">addScript</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a55259192ed65011e49227b3a84030aee">addScriptCallback</a>(const Event *event, const char *function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a2d4eee62b1ae04f50740ad1f78f71c2b">ANIMATE_ROTATE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a64374775dcf7197d9e946b5dd2438b3e">ANIMATE_ROTATE_TRANSLATE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a7ba5172e68aaf77a6efa2e5b3e59bf6a">ANIMATE_SCALE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a39b713faacd90529ae1b18bc87c5eed1">ANIMATE_SCALE_ROTATE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a261529193110fa83fb8abb30a81bdb85">ANIMATE_SCALE_ROTATE_TRANSLATE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aadccf56405534bac339ee7462d7ff768">ANIMATE_SCALE_TRANSLATE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#afcd076b42dcf0ec38f95cfc3c5548fad">ANIMATE_SCALE_UNIT</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a315f0674a4b6c006afcc6abfc3e135d1">ANIMATE_SCALE_X</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a4664ed966d22b30fa58f105e057f2e19">ANIMATE_SCALE_Y</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a9183689549da0021ee5842bb5dd76d65">ANIMATE_SCALE_Z</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a255f7485828555dfa707dc8c2d486b28">ANIMATE_TRANSLATE</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#af6816429889b99b2c8baf98753e9ce0b">ANIMATE_TRANSLATE_X</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ab643c0641a5d9489858d274770e35c8d">ANIMATE_TRANSLATE_Y</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aa129fc2df5e41f17d2ddad45dea2724a">ANIMATE_TRANSLATE_Z</a></td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a6ee6302988fd8f8786e9664c2efb1f33">clearScripts</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a208b0372c2bdeae41629e6e53b19cb47">clone</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a4d853a9abafc0c2f02397659980fcc55">cloneInto</a>(Node *node, NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a666310b65bf685fd8f5078bf9da7c7f9">gameplay::Transform::cloneInto</a>(Transform *transform, NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">gameplay::AnimationTarget::cloneInto</a>(AnimationTarget *target, NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a2f8c53b35e6ff280c2a8a21fc74c4171">cloneRecursive</a>(NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#af1d640b64fc0906793839526f0ca73fd">cloneSingleNode</a>(NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#ad2577426e10c3a85c38e48bd5d35fc7f">create</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a726f6197a310ccfc9a56dbb2b6801456">dirty</a>(char matrixDirtyBits)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DIRTY_NOTIFY</b> enum value (defined in <a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a>)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DIRTY_ROTATION</b> enum value (defined in <a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a>)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DIRTY_SCALE</b> enum value (defined in <a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a>)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DIRTY_TRANSLATION</b> enum value (defined in <a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a>)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a80062083db7ab8758e66507eceddc971">findNode</a>(const char *id, bool recursive=true, bool exactMatch=true) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a6de79cee46d2ff247cde30309d6091b5">findNodes</a>(const char *id, std::vector< Node * > &nodes, bool recursive=true, bool exactMatch=true) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a3466b35a77f3164c068a91f9bee9ec99">fireScriptEvent</a>(const Event *event,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a1703ad8be4b10d3792ecb5cc3da7425e">getActiveCameraTranslationView</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aef6bfae445794ad6c6b401cd36a2ac1d">getActiveCameraTranslationWorld</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ac1fe498dda19054532dac9e33772ba40">getAgent</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a18ccc842b846acee10da31419e29545d">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a842ce88c27aaedb5b43e0ac675ba7b1f">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aa511e1efa7282723e0bfbe38742ec410">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a72a6b81076e2029d922b0f26792833cb">getAudioSource</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aa8ce31a6e4a9b1a7e94255d673fd69b3">getBackVector</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a2eb71d250f72954df39f9d71e2c49c33">getBackVector</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a3a2e9509178a79f6bf4d1324c28577be">getBoundingSphere</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#abb37f1a62112b5f05b6ad70eaa4d5c3b">getCamera</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a626c00f77bee1120374694edf4d5f6ab">getChildCount</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aa5fb531f1d24a0a68a4e05254007efad">getCollisionObject</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a358ec577ae13c8e19b84810769e15e4b">getDownVector</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#adb38ea3bdf0b6e67d184875931360c86">getDownVector</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a09cff4e30be226d98649155731bec1f6">getDrawable</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#acef20cc2267c5528a9fcaf685c61990b">getFirstChild</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ac4d4b05f107390b33490fbea5e3f0d67">getForwardVector</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a29afab96aa960b52c71d2a040730a342">getForwardVector</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#af45441b2780e2f9ffc46f8da5bfc72ed">getForwardVectorView</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a5703a1e0a4569290aa8d90a25ebf5771">getForwardVectorWorld</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a543a786bf0958aa661d48057b17d8e42">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#a41cbad17fadd507edeb5e805ae19ae1f">getInverseBindPose</a>() const </td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a5b096131c8bf63ebf9a1dcee1c9946dd">getInverseTransposeWorldMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#abddaa19d28503cb649fb8eb133641c93">getInverseTransposeWorldViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a6a67dace94226958f565268715e6d1d3">getInverseViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#af91bdcdc4db24bc75a903a2337dbc4e1">getInverseViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a7b9c4baaeb8b50869d6c7b6201f53fed">getLeftVector</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#acd0342f6c86d64953ab0f8cb79bf51e6">getLeftVector</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#abf0568dd8ce2123d21bb1d45a202d3f1">getLight</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a8a2d728985fcc879cf9de1c4d36b702b">getMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ab7e18a29bc11c23c4a072c3fe3d33b5b">getNextSibling</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#adc7c8761ae81d45f6a94edf471e0a0b0">getParent</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a4ace33975d00751cd783819382293650">getPreviousSibling</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a2265e96c01c9aa6e68b5a6f2c5ab86bc">getProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a36d1eb07dcd07da53b7b1b142d36c344">getPropertyId</a>(TargetType type, const char *propertyIdStr)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aaffcfc63bb2e090c379e53a2c48bdfa3">getRightVector</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a577ec8cda9eaf69c7a4f57c5b31f69c1">getRightVector</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a9e48615d28a37173bbf8bf8b01b31566">getRightVectorWorld</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a6b03f4b8af63f2beb3f651a8e1039904">getRootNode</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a51a49898a34d61f425d0e304664b401b">getRotation</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a1311d5999aa2f235bf8b101d59587c79">getRotation</a>(Quaternion *rotation) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a41cfbd517d4e62be2c249103d2bcf944">getRotation</a>(Matrix *rotation) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ab33fdaa0808fed6a9d93aa2d8c6023d8">getRotation</a>(Vector3 *axis) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ad781143dd214d457b39a8df3932eefca">getScale</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5886844a77ca86699cddec4e414feaf0">getScale</a>(Vector3 *scale) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ab01561fabeb57b9d8e737e8fa058c20c">getScaleX</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aa0160c3d5dd5983ce4cf1810c6e110b4">getScaleY</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a445060becaf1378bb6d64e1afc18c1ca">getScaleZ</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#ae4cf129e4f46e5990afa315e02ad0b11">getScene</a>() const </td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a5d49253c486d5b3c359bd44e514e5a30">getScriptEvent</a>(const char *eventName) const </td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aaee6264b6105b962031927e282b168c8">getTag</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a18b45359a8318ac1b14b0390acd968b5">getTranslation</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5b77d57b7a0f419f7238f3d095d80d2c">getTranslation</a>(Vector3 *translation) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#abf99ba95086ef4c3b3e24cfda3b922c8">getTranslationView</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aa77feca98ea5592e2e50d4d9577ef501">getTranslationWorld</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a1fa33ebdaa5a54cf493c298c218ca7b8">getTranslationX</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#abff3d5648c4870ae9a6ee535efd78c69">getTranslationY</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ab602baa162c212ceb5fa1ada2fdc07d7">getTranslationZ</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#a0b125d5f1dcee6b9207afa752fe0462a">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aeb481a07d7fcdbd868575fba58927019">getTypeName</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a6276ca6f625390046dd499518d1a49ba">getUpVector</a>() const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a2f55e29ba047a7ddb6aa7adb06190d2b">getUpVector</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ad88b19faa25918782c69a0914b1ce0c9">getUpVectorWorld</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a264374c353a3a6880f99f402c013bd47">getUserObject</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#af3ca6a49b27b69bf635dd1f4479301a7">getViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a55651a21e1d28f67c617a9f1def135a4">getViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a2493835971f261f95ebbc439983f7a8d">getWorldMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a7b475fcb02299ad241ca6f8853fdab03">getWorldViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a8ad1a7b1c83c4ec58af80a537a405c59">getWorldViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4e9ee1f930e561a38237ef3e50cded9f">hasScriptListener</a>(const char *eventName) const </td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#acfc69684b5334020b8b38ab552659d72">hasScriptListener</a>(const Event *event) const </td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a2bd733be82848d3d244d976e283aace2">hasTag</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ad101852cbf54700c3d10c78f69004fe9">hierarchyChanged</a>()</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a3fc1c21149bc48026b41b97d159f70b5">isDirty</a>(char matrixDirtyBits) const </td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a193546fe8c65a2241af47b0f72e8bf0b">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a93a0d44ff052c2972a4dcc9ad9fb1d85">isEnabledInHierarchy</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a1e62dc8bc433b52bd6096a8e68039b41">isStatic</a>() const </td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#abf085b2b4a7a07e1f85051d50572e280">isTransformChangedSuspended</a>()</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>JOINT</b> enum value (defined in <a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a>)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#a4b361449525c29d95d148a350e51dd19">Joint</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#afb33ec484f82efed700b67b879ec06ff">MatrixDirtyBits</a> enum name</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#af49c229bf5ef773d070d625dd7393442">Node</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NODE</b> enum value (defined in <a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a>)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#aab11cca80692b69e40d035a2ac7d0fe7">registerEvents</a>(EventRegistry *registry)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a71bec872c8bebe618885caf08843a5f5">remove</a>()</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#adc86be8a62323ecc79515a3004a1e2f3">removeAllChildren</a>()</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#af9b2ff7914039d501d7df910b35612d8">removeChild</a>(Node *child)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5458202ad2700c3106d0af7663046a04">removeListener</a>(Transform::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#aa27bf0a13fd5292e774efe23a8ed448e">removeScript</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9e5b7b54b5748f3f947edac8ec73cf2e">removeScript</a>(ScriptEntry *entry)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4ba14cc40756cf7011d3893b1a3b77f0">removeScriptCallback</a>(const Event *event, const char *function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a9db626711a3620e12051f70d8ec9f325">resumeTransformChanged</a>()</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ae018f48fd978f2a8f96ecee662b9dc19">rotate</a>(float qx, float qy, float qz, float qw)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5be09c000db9f322169e6ce69b08c438">rotate</a>(const Quaternion &rotation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a23593622609b64feb6b55724e09d9222">rotate</a>(const Vector3 &axis, float angle)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a8c8c36c06246378a13263b8bc6a7596b">rotate</a>(const Matrix &rotation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a403968ed9fec4a9ceebd26d3ef5de768">rotateX</a>(float angle)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aba6d6e746c8b6bba97c5d74021344149">rotateY</a>(float angle)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ad164b7bb8a430067c29c9392f1ace3fb">rotateZ</a>(float angle)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a30252ebed5e4d565276e9a8dfba81c2f">scale</a>(float scale)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ae795ce8a6f1e9563e43bc00545bbeb4a">scale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#abc73514405c3435836504eff3a5ba031">scale</a>(const Vector3 &scale)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5dc586d5c8c6d6b8c131ba60098c2111">scaleX</a>(float sx)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ae23b5714fe260d63a8186cc662ffbbce">scaleY</a>(float sy)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5e71b674a2c4f544efcb98c4734fbec1">scaleZ</a>(float sz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a14bddfc2c1eb0d60cbd75caf5d11b1ed">set</a>(const Vector3 &scale, const Quaternion &rotation, const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5c3fcd53a4ff36d93771e3c1bb397f2a">set</a>(const Vector3 &scale, const Matrix &rotation, const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a0b008b96cb607c3ffa97deb2d3186d66">set</a>(const Vector3 &scale, const Vector3 &axis, float angle, const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#afd2a8e6df273486c5b49fb91db229879">set</a>(const Transform &transform)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a911dbfb0958f07c024c83d60393a6e36">setAgent</a>(AIAgent *agent)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a444e7a96105255379d13ac2b0523d5e3">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a0eef42b73a98454126679bf259e0831e">setAudioSource</a>(AudioSource *audio)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a320998fd768ae47558ba7ad77a60074a">setBoundsDirty</a>()</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aa92e79f39c36188912c7288356cbb340">setCamera</a>(Camera *camera)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a726f8ec665dd9f87769455bcbf405d57">setCollisionObject</a>(PhysicsCollisionObject::Type type, const PhysicsCollisionShape::Definition &shape=PhysicsCollisionShape::box(), PhysicsRigidBody::Parameters *rigidBodyParameters=NULL, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#af6fb0a364ebf43657d8bad8113f57773">setCollisionObject</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ae1dd56170ef12a58b6e12fe420b0632e">setDrawable</a>(Drawable *drawable)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ab2fb0cb4eaf093125d46206aeee90e72">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ae211acf4c2b9c326d33dd679d8a2612c">setId</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aefd67bac8e079e3ce444861f76d99855">setIdentity</a>()</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#abe0c2175b43f1cbedd5622dc195337a0">setInverseBindPose</a>(const Matrix &m)</td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aaf77efed0146acb8fad73497916818f8">setLight</a>(Light *light)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a7f00cbb086e2323d3fb920e69bbdbeb7">setRotation</a>(float qx, float qy, float qz, float qw)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a6923d64f6569c317bab9bca4c18110f6">setRotation</a>(const Quaternion &rotation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aac9d5f0c96af926d464a288515b2f23c">setRotation</a>(const Matrix &rotation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a629aeacd58b262dc45c60a51dacea040">setRotation</a>(const Vector3 &axis, float angle)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a62ed140eed43e71fc56acfc11df9d606">setScale</a>(float scale)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aee88a459d07c6df15f6ab087d05c6ef6">setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ad0ff7f09a6ecbb5c28072be7b07ae319">setScale</a>(const Vector3 &scale)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a7e47f10619eddf11422d56e57d518154">setScaleX</a>(float sx)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a666bb5a909de4491079c3721a36f4865">setScaleY</a>(float sy)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#acf01193bbc7c3436b4a3996fb180eb65">setScaleZ</a>(float sz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#ad26da2c7c0c3f5313c9a4d7dd04fe2fd">setTag</a>(const char *name, const char *value="")</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a5c579cac275c83ed0ab5926f87797ce0">setTranslation</a>(const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#afd3a2c51162eabe6ca64e69ca9ac58a6">setTranslation</a>(float tx, float ty, float tz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a33f0546a7951ca78a5bdb630144e66b3">setTranslationX</a>(float tx)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#af73db060e39b2d539d1b0084f7fc42e2">setTranslationY</a>(float ty)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a2a6e188c33ad030d97391b7fc3b1fc2c">setTranslationZ</a>(float tz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a524c2bd552c3325cb669e4d00dc5cfb3">setUserObject</a>(Ref *obj)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a579a593602822ebedd5b3610eaf72119">suspendTransformChange</a>(Transform *transform)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [protected, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a06839d9316cef10c73d8f32355a62973">suspendTransformChanged</a>()</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#adadaab71b46aa28a497f4a224f871f2c">Transform</a>()</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a9412c4f8d03dca4599ab96060d38459b">Transform</a>(const Vector3 &scale, const Quaternion &rotation, const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a3c0074dcfc275d6d3376c0b8cdcbb92c">Transform</a>(const Vector3 &scale, const Matrix &rotation, const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a9d2055030c5d50431e7569d78479e500">Transform</a>(const Transform &copy)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#af0ca30705f3d4ff515f799ab16133151">transformChanged</a>()</td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a4667c774f027b6e650ed88deabb5428b">transformPoint</a>(Vector3 *point)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a57c8c04c7ee458c7b390ba9b0716d665">transformPoint</a>(const Vector3 &point, Vector3 *dst)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a783ebcd198aff74ba2296834952624c0">transformVector</a>(Vector3 *vector)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a144e0fabd934e5f920ddb865f5074ffb">transformVector</a>(const Vector3 &transformVector, Vector3 *dst)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#afba175f9a7b81062da6b926f16d9580b">transformVector</a>(float x, float y, float z, float w, Vector3 *dst)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ad93fd9b554bda19b5687ffd3514ce8ac">translate</a>(float tx, float ty, float tz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aa6ad8ccd1e4d24adb6d701b83ad98b6e">translate</a>(const Vector3 &translation)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a8ca10de44224e1b71dca0d01dae45880">translateForward</a>(float amount)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#ac891c29a04d56dfe0debfe7cfb8241fd">translateLeft</a>(float amount)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a92da66f9abeeecb33680fa0e24e3b04a">translateSmooth</a>(const Vector3 &target, float elapsedTime, float responseTime)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a7f30069e0296f4171188057bb5f11e66">translateUp</a>(float amount)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a89140ea7eeab31437a7d04000fd81845">translateX</a>(float tx)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#aa75a9ef16e419439df1b88fe31ac1d94">translateY</a>(float ty)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a2bc17bb02407e2d368ddf5e18aa03be4">translateZ</a>(float tz)</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#aeda54e8fa43853b7795b53d99aab08b4">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#a54961f9ed8bbda4b98195b9637958eea">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#ad2a8413446720c8f2651f686fb0a6f78">updateJointMatrix</a>(const Matrix &bindShape, Vector4 *matrixPalette)</td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_joint.html#a2674828f81b269f3e346c4af4b2384e1">~Joint</a>()</td><td><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_node.html#abb0e93a457c26e5002e801aa9490cd2b">~Node</a>()</td><td><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_transform.html#a6d1d3cb7465bac73bc79874dc2471140">~Transform</a>()</td><td><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td><code> [virtual]</code></td></tr>
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