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- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_joystick_control.html">JoystickControl</a> </li>
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- <div class="title">gameplay::JoystickControl Class Reference</div> </div>
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- <!-- doxytag: class="gameplay::JoystickControl" --><!-- doxytag: inherits="gameplay::Control" -->
- <p><code>#include <JoystickControl.h></code></p>
- <div class="dynheader">
- Inheritance diagram for gameplay::JoystickControl:</div>
- <div class="dyncontent">
- <div class="center">
- <img src="classgameplay_1_1_joystick_control.png" usemap="#gameplay::JoystickControl_map" alt=""/>
- <map id="gameplay::JoystickControl_map" name="gameplay::JoystickControl_map">
- <area href="classgameplay_1_1_control.html" alt="gameplay::Control" shape="rect" coords="173,56,336,80"/>
- <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,163,24"/>
- <area href="classgameplay_1_1_animation_target.html" alt="gameplay::AnimationTarget" shape="rect" coords="173,0,336,24"/>
- <area href="classgameplay_1_1_script_target.html" alt="gameplay::ScriptTarget" shape="rect" coords="346,0,509,24"/>
- </map>
- </div></div>
- <p><a href="classgameplay_1_1_joystick_control-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a42f26dc2b895883b7376b999abc03561">getTypeName</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a3b080b9c7cb5f1de44da750cd1739f9d">addListener</a> (<a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> *listener, int eventFlags)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a1dc561bb9d47d9271a72c184ec25e605">getValue</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a449df40d1f11c684eb7c003df0b4c576">setInnerRegionSize</a> (const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &size, bool <a class="el" href="classgameplay_1_1_control.html#aa0e51a41446aa0589c4da8b3b2d2ab22">isWidthPercentage</a>=false, bool <a class="el" href="classgameplay_1_1_control.html#ac57bb6782911dd3a96739fd753cde408">isHeightPercentage</a>=false)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a9ab1de7592629ebff9c677f751a5d9a4">getInnerRegionSize</a> (bool *<a class="el" href="classgameplay_1_1_control.html#aa0e51a41446aa0589c4da8b3b2d2ab22">isWidthPercentage</a>=NULL, bool *<a class="el" href="classgameplay_1_1_control.html#ac57bb6782911dd3a96739fd753cde408">isHeightPercentage</a>=NULL) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a9586e6cf46822f099d3b3155059d5689">setOuterRegionSize</a> (const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &size, bool <a class="el" href="classgameplay_1_1_control.html#aa0e51a41446aa0589c4da8b3b2d2ab22">isWidthPercentage</a>=false, bool <a class="el" href="classgameplay_1_1_control.html#ac57bb6782911dd3a96739fd753cde408">isHeightPercentage</a>=false)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a1adbbfa24323b1a9f32c2f97d6abb81d">getOuterRegionSize</a> (bool *<a class="el" href="classgameplay_1_1_control.html#aa0e51a41446aa0589c4da8b3b2d2ab22">isWidthPercentage</a>=NULL, bool *<a class="el" href="classgameplay_1_1_control.html#ac57bb6782911dd3a96739fd753cde408">isHeightPercentage</a>=NULL) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a9ac3375664ec4ff21425be12b336e8f1">setRelative</a> (bool relative)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a368f36b7a2326a28902155631552bcfe">isRelative</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a0567b0cadd3b265b9f7256f7687dce28">getIndex</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a767efe2db78001d1185236b4b9ec0712">setRadius</a> (float radius, bool isPercentage=false)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a562a8744af05473237991d904e11a1c9">getRadius</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a70f1ae1e7aac0716fa46010b1aa93e49">isRadiusPercentage</a> () const </td></tr>
- <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_joystick_control.html">JoystickControl</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a3fa5ad42d7cecf6512915a8c4b730d28">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style=NULL)</td></tr>
- <tr><td colspan="2"><h2><a name="pro-methods"></a>
- Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#ad90b6792eb5e417b8aface2809550107">JoystickControl</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a36a1555d9727afc0c7d3c00dcbac1e59">~JoystickControl</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a45b2ce0385c50569dd9b05e3351f5922">initialize</a> (const char *typeName, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#afd76dc4745677058ced1132d142a74d9">touchEvent</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#a6c2b6a3635a109f2c26d259b7d74db02">updateAbsoluteBounds</a> (const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &offset)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#ad4ed5a99982d9e5a84b4c1ae205e41c4">drawImages</a> (<a class="el" href="classgameplay_1_1_form.html">Form</a> *form, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &clip)</td></tr>
- <tr><td colspan="2"><h2><a name="pro-static-methods"></a>
- Static Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_control.html">Control</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_joystick_control.html#aa9ed3c14d40d91318472c243002863a7">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties=NULL)</td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a control representing a joystick (axis).</p>
- <p>This is used in virtual <a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> instances.</p>
- <dl class="see"><dt><b>See also:</b></dt><dd><a href="http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms">http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms</a> </dd></dl>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="ad90b6792eb5e417b8aface2809550107"></a><!-- doxytag: member="gameplay::JoystickControl::JoystickControl" ref="ad90b6792eb5e417b8aface2809550107" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_joystick_control.html#ad90b6792eb5e417b8aface2809550107">gameplay::JoystickControl::JoystickControl</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructor. </p>
- </div>
- </div>
- <a class="anchor" id="a36a1555d9727afc0c7d3c00dcbac1e59"></a><!-- doxytag: member="gameplay::JoystickControl::~JoystickControl" ref="a36a1555d9727afc0c7d3c00dcbac1e59" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">virtual <a class="el" href="classgameplay_1_1_joystick_control.html#a36a1555d9727afc0c7d3c00dcbac1e59">gameplay::JoystickControl::~JoystickControl</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a3b080b9c7cb5f1de44da750cd1739f9d"></a><!-- doxytag: member="gameplay::JoystickControl::addListener" ref="a3b080b9c7cb5f1de44da750cd1739f9d" args="(Control::Listener *listener, int eventFlags)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a3b080b9c7cb5f1de44da750cd1739f9d">gameplay::JoystickControl::addListener</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> * </td>
- <td class="paramname"><em>listener</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>eventFlags</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Add a listener to be notified of specific events affecting this control. Event types can be OR'ed together. E.g. To listen to touch-press and touch-release events, pass <code>Control::Listener::TOUCH | <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">Control::Listener::RELEASE</a></code> as the second parameter.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">listener</td><td>The listener to add. </td></tr>
- <tr><td class="paramname">eventFlags</td><td>The events to listen for. </td></tr>
- </table>
- </dd>
- </dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a3fa5ad42d7cecf6512915a8c4b730d28"></a><!-- doxytag: member="gameplay::JoystickControl::create" ref="a3fa5ad42d7cecf6512915a8c4b730d28" args="(const char *id, Theme::Style *style=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_joystick_control.html">JoystickControl</a>* <a class="el" href="classgameplay_1_1_joystick_control.html#a3fa5ad42d7cecf6512915a8c4b730d28">gameplay::JoystickControl::create</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates a new Joystick control.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The joystick ID. </td></tr>
- <tr><td class="paramname">style</td><td>The joystick style.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The new joystick. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa9ed3c14d40d91318472c243002863a7"></a><!-- doxytag: member="gameplay::JoystickControl::create" ref="aa9ed3c14d40d91318472c243002863a7" args="(Theme::Style *style, Properties *properties=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_control.html">Control</a>* <a class="el" href="classgameplay_1_1_joystick_control.html#a3fa5ad42d7cecf6512915a8c4b730d28">gameplay::JoystickControl::create</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>properties</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Create a joystick control with a given style and properties.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">style</td><td>The style to apply to this joystick. </td></tr>
- <tr><td class="paramname">properties</td><td>A properties object containing a definition of the joystick.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The new joystick. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad4ed5a99982d9e5a84b4c1ae205e41c4"></a><!-- doxytag: member="gameplay::JoystickControl::drawImages" ref="ad4ed5a99982d9e5a84b4c1ae205e41c4" args="(Form *form, const Rectangle &clip)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_joystick_control.html#ad4ed5a99982d9e5a84b4c1ae205e41c4">gameplay::JoystickControl::drawImages</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_form.html">Form</a> * </td>
- <td class="paramname"><em>form</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>clip</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">Control::drawImages</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a0567b0cadd3b265b9f7256f7687dce28"></a><!-- doxytag: member="gameplay::JoystickControl::getIndex" ref="a0567b0cadd3b265b9f7256f7687dce28" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_joystick_control.html#a0567b0cadd3b265b9f7256f7687dce28">gameplay::JoystickControl::getIndex</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the index of this joystick across all joysticks on a form.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The index of this joystick on a form. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9ab1de7592629ebff9c677f751a5d9a4"></a><!-- doxytag: member="gameplay::JoystickControl::getInnerRegionSize" ref="a9ab1de7592629ebff9c677f751a5d9a4" args="(bool *isWidthPercentage=NULL, bool *isHeightPercentage=NULL) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>& <a class="el" href="classgameplay_1_1_joystick_control.html#a9ab1de7592629ebff9c677f751a5d9a4">gameplay::JoystickControl::getInnerRegionSize</a> </td>
- <td>(</td>
- <td class="paramtype">bool * </td>
- <td class="paramname"><em>isWidthPercentage</em> = <code>NULL</code>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool * </td>
- <td class="paramname"><em>isHeightPercentage</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the image size of the inner region of the joystick. Returns (0,0) if there is no inner image region defined.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">isWidthPercentage</td><td>Set to true if the width value is a percentage value of the relative size of this control </td></tr>
- <tr><td class="paramname">isHeightPercentage</td><td>Set to true if the height value is a percentage value of the relative size of this control</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The image size of the inner region of the joystick. (x, y) == (width, height) </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1adbbfa24323b1a9f32c2f97d6abb81d"></a><!-- doxytag: member="gameplay::JoystickControl::getOuterRegionSize" ref="a1adbbfa24323b1a9f32c2f97d6abb81d" args="(bool *isWidthPercentage=NULL, bool *isHeightPercentage=NULL) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>& <a class="el" href="classgameplay_1_1_joystick_control.html#a1adbbfa24323b1a9f32c2f97d6abb81d">gameplay::JoystickControl::getOuterRegionSize</a> </td>
- <td>(</td>
- <td class="paramtype">bool * </td>
- <td class="paramname"><em>isWidthPercentage</em> = <code>NULL</code>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool * </td>
- <td class="paramname"><em>isHeightPercentage</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the image size of the outer region of the joystick. Returns (0,0) if there is no outer image region defined.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">isWidthPercentage</td><td>Set to true if the width value is a percentage value of the relative size of this control </td></tr>
- <tr><td class="paramname">isHeightPercentage</td><td>Set to true if the height value is a percentage value of the relative size of this control</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The image size of the outer region of the joystick. (x, y) == (width, height) </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a562a8744af05473237991d904e11a1c9"></a><!-- doxytag: member="gameplay::JoystickControl::getRadius" ref="a562a8744af05473237991d904e11a1c9" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_joystick_control.html#a562a8744af05473237991d904e11a1c9">gameplay::JoystickControl::getRadius</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the radius of joystick motion</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The radius of joystick motion </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a42f26dc2b895883b7376b999abc03561"></a><!-- doxytag: member="gameplay::JoystickControl::getTypeName" ref="a42f26dc2b895883b7376b999abc03561" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* <a class="el" href="classgameplay_1_1_joystick_control.html#a42f26dc2b895883b7376b999abc03561">gameplay::JoystickControl::getTypeName</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const<code> [virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Extends <a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> to return the type name of this class.</p>
- <p>Child controls should override this function to return the correct type name.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The type name of this class: "JoystickControl" </dd></dl>
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a5e00321d739db9b2055478bc978d2aab">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a1dc561bb9d47d9271a72c184ec25e605"></a><!-- doxytag: member="gameplay::JoystickControl::getValue" ref="a1dc561bb9d47d9271a72c184ec25e605" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>& <a class="el" href="classgameplay_1_1_joystick_control.html#a1dc561bb9d47d9271a72c184ec25e605">gameplay::JoystickControl::getValue</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the value (2-dimensional direction) of the joystick.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The value of the joystick. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a45b2ce0385c50569dd9b05e3351f5922"></a><!-- doxytag: member="gameplay::JoystickControl::initialize" ref="a45b2ce0385c50569dd9b05e3351f5922" args="(const char *typeName, Theme::Style *style, Properties *properties)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a45b2ce0385c50569dd9b05e3351f5922">gameplay::JoystickControl::initialize</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>typeName</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>properties</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a1c7de615c9b99672573327c5fb342ba7">Control::initialize</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a1c7de615c9b99672573327c5fb342ba7">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a70f1ae1e7aac0716fa46010b1aa93e49"></a><!-- doxytag: member="gameplay::JoystickControl::isRadiusPercentage" ref="a70f1ae1e7aac0716fa46010b1aa93e49" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_joystick_control.html#a70f1ae1e7aac0716fa46010b1aa93e49">gameplay::JoystickControl::isRadiusPercentage</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines if the radius of joystick motion is a percentage value of the relative size of this control</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>True if the radius of joystick motion is a percentage value of the relative size of this control </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a368f36b7a2326a28902155631552bcfe"></a><!-- doxytag: member="gameplay::JoystickControl::isRelative" ref="a368f36b7a2326a28902155631552bcfe" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_joystick_control.html#a368f36b7a2326a28902155631552bcfe">gameplay::JoystickControl::isRelative</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets whether absolute positioning is enabled or not.</p>
- <p>Note: The default behavior is absolute positioning, and not relative.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd><code>true</code> if relative positioning is enabled; <code>false</code> otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a449df40d1f11c684eb7c003df0b4c576"></a><!-- doxytag: member="gameplay::JoystickControl::setInnerRegionSize" ref="a449df40d1f11c684eb7c003df0b4c576" args="(const Vector2 &size, bool isWidthPercentage=false, bool isHeightPercentage=false)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a449df40d1f11c684eb7c003df0b4c576">gameplay::JoystickControl::setInnerRegionSize</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> & </td>
- <td class="paramname"><em>size</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>isWidthPercentage</em> = <code>false</code>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>isHeightPercentage</em> = <code>false</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the image size of the inner region of the joystick. Does not do anything if there is no inner image region defined.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">size</td><td>The size of the inner region of the joystick. (x, y) == (width, height) </td></tr>
- <tr><td class="paramname">isWidthPercentage</td><td>If the width value should be computed as a percentage of the relative size of this control </td></tr>
- <tr><td class="paramname">isHeightPercentage</td><td>If the height value should be computed as a percentage of the relative size of this control </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a9586e6cf46822f099d3b3155059d5689"></a><!-- doxytag: member="gameplay::JoystickControl::setOuterRegionSize" ref="a9586e6cf46822f099d3b3155059d5689" args="(const Vector2 &size, bool isWidthPercentage=false, bool isHeightPercentage=false)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a9586e6cf46822f099d3b3155059d5689">gameplay::JoystickControl::setOuterRegionSize</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> & </td>
- <td class="paramname"><em>size</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>isWidthPercentage</em> = <code>false</code>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>isHeightPercentage</em> = <code>false</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the image size of the outer region of the joystick. Does not do anything if there is no outer image region defined.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">size</td><td>The size of the outer region of the joystick. (x, y) == (width, height) </td></tr>
- <tr><td class="paramname">isWidthPercentage</td><td>If the width value should be computed as a percentage of the relative size of this control </td></tr>
- <tr><td class="paramname">isHeightPercentage</td><td>If the height value should be computed as a percentage of the relative size of this control </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a767efe2db78001d1185236b4b9ec0712"></a><!-- doxytag: member="gameplay::JoystickControl::setRadius" ref="a767efe2db78001d1185236b4b9ec0712" args="(float radius, bool isPercentage=false)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a767efe2db78001d1185236b4b9ec0712">gameplay::JoystickControl::setRadius</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>radius</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>isPercentage</em> = <code>false</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the radius of joystick motion</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">radius</td><td>The radius to be set. </td></tr>
- <tr><td class="paramname">isPercentage</td><td>If the radius value is a percentage value of the relative size of this control </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a9ac3375664ec4ff21425be12b336e8f1"></a><!-- doxytag: member="gameplay::JoystickControl::setRelative" ref="a9ac3375664ec4ff21425be12b336e8f1" args="(bool relative)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a9ac3375664ec4ff21425be12b336e8f1">gameplay::JoystickControl::setRelative</a> </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>relative</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets whether relative positioning is enabled or not.</p>
- <p>Note: The default behavior is absolute positioning, and not relative.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">relative</td><td>Whether relative positioning should be enabled or not. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="afd76dc4745677058ced1132d142a74d9"></a><!-- doxytag: member="gameplay::JoystickControl::touchEvent" ref="afd76dc4745677058ced1132d142a74d9" args="(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)" -->
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- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_joystick_control.html#afd76dc4745677058ced1132d142a74d9">gameplay::JoystickControl::touchEvent</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>contactIndex</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p><a class="el" href="classgameplay_1_1_touch.html">Touch</a> callback on touch events. Controls return true if they consume the touch event.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">evt</td><td>The touch event that occurred. </td></tr>
- <tr><td class="paramname">x</td><td>The x position of the touch in pixels. Left edge is zero. </td></tr>
- <tr><td class="paramname">y</td><td>The y position of the touch in pixels. Top edge is zero. </td></tr>
- <tr><td class="paramname">contactIndex</td><td>The order of occurrence for multiple touch contacts starting at zero.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>Whether the touch event was consumed by the control.</dd></dl>
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a6c2b6a3635a109f2c26d259b7d74db02"></a><!-- doxytag: member="gameplay::JoystickControl::updateAbsoluteBounds" ref="a6c2b6a3635a109f2c26d259b7d74db02" args="(const Vector2 &offset)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_joystick_control.html#a6c2b6a3635a109f2c26d259b7d74db02">gameplay::JoystickControl::updateAbsoluteBounds</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> & </td>
- <td class="paramname"><em>offset</em></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a3dce8f933d7ad495179a390a8622b0a3">Control::updateAbsoluteBounds</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a3dce8f933d7ad495179a390a8622b0a3">gameplay::Control</a>.</p>
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