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- This is the complete list of members for <a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a304ae5c41b02bcac7f264bae1bde5b7f">_directional</a></td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#aca34f566dd96b956d8ecfa01ce2e8590">_point</a></td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ac7aae643733afbcb4a729a9778bd6cd4">_spot</a></td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a438bd1522c6e4a4281e94026c438d0c7">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a3d32bb65d7205b38926d4057e904b975">createDirectional</a>(const Vector3 &color)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a98574ae789347c65ff226111faa5f013">createDirectional</a>(float red, float green, float blue)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a29fbe5fe95878480c3673ca6ef74726e">createPoint</a>(const Vector3 &color, float range)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#afd74292447b0b402959e2385ee640b3f">createPoint</a>(float red, float green, float blue, float range)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#af658e196e14758329e81a41fae933add">createSpot</a>(const Vector3 &color, float range, float innerAngle, float outerAngle)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a9f8211bcd23d02b58407a2265aba543d">createSpot</a>(float red, float green, float blue, float range, float innerAngle, float outerAngle)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [static]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>DIRECTIONAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a>)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a5087aa026ce99b03140c8193db5f1e66">getColor</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#aaf344b10eff692d808e8d554d21b2311">getInnerAngle</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ae2502f9c870447b2d1464ebf75f71a19">getInnerAngleCos</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ab100ddcd7023e124c02031aa836e78ab">getLightType</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a29b28b554ddc715f7c7634fc34233ba6">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ae28f3b7bd0cb04df4f56fad1064799d0">getOuterAngle</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a306703445dcc5b2cc34f055675caee29">getOuterAngleCos</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a01a67249790ad15f6575561fd57e3325">getRange</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a06763632f9b904ea191a6c2ebe2b7ea8">getRangeInverse</a>() const </td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ae21c418b942ab1e7534a4e4fca0bb51f">operator=</a>(const Light &)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>POINT</b> enum value (defined in <a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a>)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ac7c707a09770a17acfd4eb315d72e385">setColor</a>(const Vector3 &color)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a15f34c33cfc158c3d33d4f395aa728ce">setColor</a>(float red, float green, float blue)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a118ed1a3d661bb2de2af175395aa50c6">setInnerAngle</a>(float innerAngle)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a00d18268cf0698a5167e24e124c46cff">setOuterAngle</a>(float outerAngle)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#a9ed4438443a233d6ccc06d0a14d31d34">setRange</a>(float range)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SPOT</b> enum value (defined in <a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a>)</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#af23b5a5327f98f405431bb0bfd95e0b9">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_light.html#ab257cab5e79c3b6902cc797d70f3be55">~Light</a>()</td><td><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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