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- <li class="navelem"><b>gameplay</b> </li>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a1eac134e6bbc66c01be9137fd321317d">addPart</a>(PrimitiveType primitiveType, Mesh::IndexFormat indexFormat, unsigned int indexCount, bool dynamic=false)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#aa6fb3e513af5fa3bc51720e7437279e4">createBoundingBox</a>(const BoundingBox &box)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ad67aec33949af9e286deefb03cc059ae">createLines</a>(Vector3 *points, unsigned int pointCount)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a056c352c08c71998173ec52365f2a630">createMesh</a>(const VertexFormat &vertexFormat, unsigned int vertexCount, bool dynamic=false)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ab99ce53816e78d38e101ddf2ce894854">createQuad</a>(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &p4)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#af883079d52ec680999c3d30fb15e77cf">createQuad</a>(float x, float y, float width, float height, float s1=0.0f, float t1=0.0f, float s2=1.0f, float t2=1.0f)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a4dbf5442169c94b5808bbe39a86ad66e">createQuadFullscreen</a>()</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a88d47329b21f11389c15407cd06a42d8">getBoundingBox</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#abef6db4941de81d10e7bd67e140e8288">getBoundingSphere</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a703bed334d6e765ff818a624d8432d8a">getPart</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a1265b40eb16a1315b339021358f25c15">getPartCount</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a23b265c465d554d50c7811f685b3bb6f">getPrimitiveType</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ab03f3ecf2d2b84f8a2435a2dfce3f621">getUrl</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#adbb9ba9503e14358cfbb91050c095322">getVertexBuffer</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a494b6ac9f634dfbb3b970017341f0c74">getVertexCount</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a509fe31174036b66029c2c9d6a1f7c55">getVertexFormat</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a3501ead2128e9cb3890f4fc043aa5abf">getVertexSize</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>INDEX16</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>INDEX32</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>INDEX8</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a865d9e14d59471e8773694faa8656db1">IndexFormat</a> enum name</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ad3891cfdea5c84c0b329fbdcca183746">isDynamic</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LINE_STRIP</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LINES</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>POINTS</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">PrimitiveType</a> enum name</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#aebf1b48813d42fa6f66ec4c99577e94a">setBoundingBox</a>(const BoundingBox &box)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a4645b47d3c9a2392380549ac6fff928b">setBoundingSphere</a>(const BoundingSphere &sphere)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a2115babdcc1cc60461beeb39f967d6bc">setPrimitiveType</a>(Mesh::PrimitiveType type)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a3214c032a135420b7d3032dcf0db8a78">setVertexData</a>(const float *vertexData, unsigned int vertexStart=0, unsigned int vertexCount=0)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TRIANGLE_STRIP</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TRIANGLES</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ad9ebc1576302276eb8589b0793acd800">~Mesh</a>()</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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