classgameplay_1_1_mesh-members.html 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <meta http-equiv="X-UA-Compatible" content="IE=9"/>
  6. <title>Mesh Member List</title>
  7. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  8. <link href="doxygen.css" rel="stylesheet" type="text/css" />
  9. <link href="custom.css" rel="stylesheet" type="text/css" />
  10. <link href="search/search.css" rel="stylesheet" type="text/css"/>
  11. <script type="text/javascript" src="jquery.js"></script>
  12. <script type="text/javascript" src="search/search.js"></script>
  13. <script type="text/javascript">
  14. $(document).ready(function() { searchBox.OnSelectItem(0); });
  15. </script>
  16. </head>
  17. <body>
  18. <div id="top"><!-- do not remove this div! -->
  19. <table class="header" border="0">
  20. <tbody>
  21. <tr>
  22. <td id="logo"><a href="http://gameplay3d.io/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
  23. <td width="100%"/>
  24. <td><a href="http://gameplay3d.io/"><span class="button">overview</span></a></td><td width="12px"/>
  25. <td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
  26. <td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api&nbsp;reference</span></a></td><td width="12px"/>
  27. <td><a href="https://github.com/gameplay3d/GamePlay"><span class="button">download</span></a></td>
  28. </tr>
  29. </tbody>
  30. </table>
  31. <!-- Generated by Doxygen 1.7.6.1 -->
  32. <script type="text/javascript">
  33. var searchBox = new SearchBox("searchBox", "search",false,'Search');
  34. </script>
  35. <div id="navrow1" class="tabs">
  36. <ul class="tablist">
  37. <li><a href="index.html"><span>Main&#160;Page</span></a></li>
  38. <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
  39. <li>
  40. <div id="MSearchBox" class="MSearchBoxInactive">
  41. <span class="left">
  42. <img id="MSearchSelect" src="search/mag_sel.png"
  43. onmouseover="return searchBox.OnSearchSelectShow()"
  44. onmouseout="return searchBox.OnSearchSelectHide()"
  45. alt=""/>
  46. <input type="text" id="MSearchField" value="Search" accesskey="S"
  47. onfocus="searchBox.OnSearchFieldFocus(true)"
  48. onblur="searchBox.OnSearchFieldFocus(false)"
  49. onkeyup="searchBox.OnSearchFieldChange(event)"/>
  50. </span><span class="right">
  51. <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
  52. </span>
  53. </div>
  54. </li>
  55. </ul>
  56. </div>
  57. <div id="navrow2" class="tabs2">
  58. <ul class="tablist">
  59. <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
  60. <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
  61. <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
  62. <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
  63. </ul>
  64. </div>
  65. <div id="nav-path" class="navpath">
  66. <ul>
  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a> </li>
  69. </ul>
  70. </div>
  71. </div>
  72. <div class="header">
  73. <div class="headertitle">
  74. <div class="title">gameplay::Mesh Member List</div> </div>
  75. </div><!--header-->
  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a1eac134e6bbc66c01be9137fd321317d">addPart</a>(PrimitiveType primitiveType, Mesh::IndexFormat indexFormat, unsigned int indexCount, bool dynamic=false)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#aa6fb3e513af5fa3bc51720e7437279e4">createBoundingBox</a>(const BoundingBox &amp;box)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ad67aec33949af9e286deefb03cc059ae">createLines</a>(Vector3 *points, unsigned int pointCount)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a056c352c08c71998173ec52365f2a630">createMesh</a>(const VertexFormat &amp;vertexFormat, unsigned int vertexCount, bool dynamic=false)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ab99ce53816e78d38e101ddf2ce894854">createQuad</a>(const Vector3 &amp;p1, const Vector3 &amp;p2, const Vector3 &amp;p3, const Vector3 &amp;p4)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#af883079d52ec680999c3d30fb15e77cf">createQuad</a>(float x, float y, float width, float height, float s1=0.0f, float t1=0.0f, float s2=1.0f, float t2=1.0f)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a4dbf5442169c94b5808bbe39a86ad66e">createQuadFullscreen</a>()</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [static]</code></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a88d47329b21f11389c15407cd06a42d8">getBoundingBox</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#abef6db4941de81d10e7bd67e140e8288">getBoundingSphere</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a703bed334d6e765ff818a624d8432d8a">getPart</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a1265b40eb16a1315b339021358f25c15">getPartCount</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a23b265c465d554d50c7811f685b3bb6f">getPrimitiveType</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ab03f3ecf2d2b84f8a2435a2dfce3f621">getUrl</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#adbb9ba9503e14358cfbb91050c095322">getVertexBuffer</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a494b6ac9f634dfbb3b970017341f0c74">getVertexCount</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a509fe31174036b66029c2c9d6a1f7c55">getVertexFormat</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a3501ead2128e9cb3890f4fc043aa5abf">getVertexSize</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  97. <tr bgcolor="#f0f0f0"><td><b>INDEX16</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  98. <tr bgcolor="#f0f0f0"><td><b>INDEX32</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  99. <tr bgcolor="#f0f0f0"><td><b>INDEX8</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a865d9e14d59471e8773694faa8656db1">IndexFormat</a> enum name</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ad3891cfdea5c84c0b329fbdcca183746">isDynamic</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  102. <tr bgcolor="#f0f0f0"><td><b>LINE_STRIP</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  103. <tr bgcolor="#f0f0f0"><td><b>LINES</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  104. <tr bgcolor="#f0f0f0"><td><b>POINTS</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">PrimitiveType</a> enum name</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  106. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  107. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  108. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  109. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#aebf1b48813d42fa6f66ec4c99577e94a">setBoundingBox</a>(const BoundingBox &amp;box)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  110. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a4645b47d3c9a2392380549ac6fff928b">setBoundingSphere</a>(const BoundingSphere &amp;sphere)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  111. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a2115babdcc1cc60461beeb39f967d6bc">setPrimitiveType</a>(Mesh::PrimitiveType type)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  112. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#a3214c032a135420b7d3032dcf0db8a78">setVertexData</a>(const float *vertexData, unsigned int vertexStart=0, unsigned int vertexCount=0)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  113. <tr bgcolor="#f0f0f0"><td><b>TRIANGLE_STRIP</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  114. <tr bgcolor="#f0f0f0"><td><b>TRIANGLES</b> enum value (defined in <a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a>)</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td></td></tr>
  115. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh.html#ad9ebc1576302276eb8589b0793acd800">~Mesh</a>()</td><td><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td><code> [virtual]</code></td></tr>
  116. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
  117. </table></div><!-- contents -->
  118. <!-- window showing the filter options -->
  119. <div id="MSearchSelectWindow"
  120. onmouseover="return searchBox.OnSearchSelectShow()"
  121. onmouseout="return searchBox.OnSearchSelectHide()"
  122. onkeydown="return searchBox.OnSearchSelectKey(event)">
  123. <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
  124. <!-- iframe showing the search results (closed by default) -->
  125. <div id="MSearchResultsWindow">
  126. <iframe src="javascript:void(0)" frameborder="0"
  127. name="MSearchResults" id="MSearchResults">
  128. </iframe>
  129. </div>
  130. <hr class="footer"/><address class="footer"><small>
  131. Generated on Sat Jan 24 2015 15:29:43 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  132. <img class="footer" src="doxygen.png" alt="doxygen"/>
  133. </a> 1.7.6.1
  134. </small></address>
  135. </body>
  136. </html>