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- This is the complete list of members for <a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a206473437d1dd1847dc63058a4815ea3">add</a>(const T *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0)</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#ac0ee7bed9a56d787a1f3e00da4898e4c">add</a>(const float *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0)</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a6fd76da50fcb72efd8b015d79a6d0b29">create</a>(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, const char *materialPath, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024)</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a58e905ec12076cef11e58fdcf3a921ff">create</a>(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, Material *material, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024)</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a75e257cf877ecf1e9f221cd2dbac9929">draw</a>()</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#aa8d1126eae917a78016c0159e28896af">finish</a>()</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a44f84cde8592daba3dbe2062d2e15f3b">getCapacity</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a76c25f547cd583f5bf94d3dbf16eaeb8">getMaterial</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a4d508338c5ee05bda5423fae40bdb1d6">isStarted</a>() const </td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#ad0ed606c294b9cb9924ba18625f0c998">setCapacity</a>(unsigned int capacity)</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#a81913c584d37e570e2ac4dcf9cd46ea3">start</a>()</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_mesh_batch.html#ac1d469941995d4165220231aac2b5af5">~MeshBatch</a>()</td><td><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td></td></tr>
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