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- <li class="navelem"><b>gameplay</b> </li>
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- <!-- doxytag: class="gameplay::MeshPart" -->
- <p><code>#include <MeshPart.h></code></p>
- <p><a href="classgameplay_1_1_mesh_part-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#a40309a2f79f201b2d1ee92460817472e">~MeshPart</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#ae6319ff98748c3fcb41b9c57a219c1c8">getMeshIndex</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">Mesh::PrimitiveType</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#ad017fcb24b5a672c21a37a980c7688ad">getPrimitiveType</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#a6510763a55c4c3127a614c411ff9a17c">getIndexCount</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_mesh.html#a865d9e14d59471e8773694faa8656db1">Mesh::IndexFormat</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#a3cfc279a6abb74c325a55d73df1b636e">getIndexFormat</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">IndexBufferHandle </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#a45da2fae501c00b46f252adb9a3e302d">getIndexBuffer</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#a82060080735b7b513f0f731defebfdff">isDynamic</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_part.html#a27d4c999f011342e16a3e234a3f5deb1">setIndexData</a> (const void *indexData, unsigned int indexStart, unsigned int indexCount)</td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a part of a mesh describing the way the mesh's vertices are connected together. </p>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="a40309a2f79f201b2d1ee92460817472e"></a><!-- doxytag: member="gameplay::MeshPart::~MeshPart" ref="a40309a2f79f201b2d1ee92460817472e" args="()" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_mesh_part.html#a40309a2f79f201b2d1ee92460817472e">gameplay::MeshPart::~MeshPart</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
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- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a45da2fae501c00b46f252adb9a3e302d"></a><!-- doxytag: member="gameplay::MeshPart::getIndexBuffer" ref="a45da2fae501c00b46f252adb9a3e302d" args="() const " -->
- <div class="memitem">
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- <td class="memname">IndexBufferHandle <a class="el" href="classgameplay_1_1_mesh_part.html#a45da2fae501c00b46f252adb9a3e302d">gameplay::MeshPart::getIndexBuffer</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns a handle to the index buffer for the mesh part.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The index buffer object handle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6510763a55c4c3127a614c411ff9a17c"></a><!-- doxytag: member="gameplay::MeshPart::getIndexCount" ref="a6510763a55c4c3127a614c411ff9a17c" args="() const " -->
- <div class="memitem">
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- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_mesh_part.html#a6510763a55c4c3127a614c411ff9a17c">gameplay::MeshPart::getIndexCount</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the number of indices in the part.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The number of indices in the part. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3cfc279a6abb74c325a55d73df1b636e"></a><!-- doxytag: member="gameplay::MeshPart::getIndexFormat" ref="a3cfc279a6abb74c325a55d73df1b636e" args="() const " -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_mesh.html#a865d9e14d59471e8773694faa8656db1">Mesh::IndexFormat</a> <a class="el" href="classgameplay_1_1_mesh_part.html#a3cfc279a6abb74c325a55d73df1b636e">gameplay::MeshPart::getIndexFormat</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the format of the part indices.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The part index format. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae6319ff98748c3fcb41b9c57a219c1c8"></a><!-- doxytag: member="gameplay::MeshPart::getMeshIndex" ref="ae6319ff98748c3fcb41b9c57a219c1c8" args="() const " -->
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- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_mesh_part.html#ae6319ff98748c3fcb41b9c57a219c1c8">gameplay::MeshPart::getMeshIndex</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the part index in mesh.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The part offset index. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad017fcb24b5a672c21a37a980c7688ad"></a><!-- doxytag: member="gameplay::MeshPart::getPrimitiveType" ref="ad017fcb24b5a672c21a37a980c7688ad" args="() const " -->
- <div class="memitem">
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- <td class="memname"><a class="el" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">Mesh::PrimitiveType</a> <a class="el" href="classgameplay_1_1_mesh_part.html#ad017fcb24b5a672c21a37a980c7688ad">gameplay::MeshPart::getPrimitiveType</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the type of primitive to define how the indices are connected.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The type of primitive. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a82060080735b7b513f0f731defebfdff"></a><!-- doxytag: member="gameplay::MeshPart::isDynamic" ref="a82060080735b7b513f0f731defebfdff" args="() const " -->
- <div class="memitem">
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- <td class="memname">bool <a class="el" href="classgameplay_1_1_mesh_part.html#a82060080735b7b513f0f731defebfdff">gameplay::MeshPart::isDynamic</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines if the indices are dynamic.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the part is dynamic; false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a27d4c999f011342e16a3e234a3f5deb1"></a><!-- doxytag: member="gameplay::MeshPart::setIndexData" ref="a27d4c999f011342e16a3e234a3f5deb1" args="(const void *indexData, unsigned int indexStart, unsigned int indexCount)" -->
- <div class="memitem">
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- <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_part.html#a27d4c999f011342e16a3e234a3f5deb1">gameplay::MeshPart::setIndexData</a> </td>
- <td>(</td>
- <td class="paramtype">const void * </td>
- <td class="paramname"><em>indexData</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>indexStart</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>indexCount</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the specified index data into the mapped index buffer.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">indexData</td><td>The index data to be set. </td></tr>
- <tr><td class="paramname">indexStart</td><td>The index to start from. </td></tr>
- <tr><td class="paramname">indexCount</td><td>The number of indices to be set. </td></tr>
- </table>
- </dd>
- </dl>
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