classgameplay_1_1_mesh_skin.html 22 KB

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  78. <ul>
  79. <li class="navelem"><b>gameplay</b> </li>
  80. <li class="navelem"><a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a> </li>
  81. </ul>
  82. </div>
  83. </div>
  84. <div class="header">
  85. <div class="summary">
  86. <a href="#pub-methods">Public Member Functions</a> </div>
  87. <div class="headertitle">
  88. <div class="title">gameplay::MeshSkin Class Reference</div> </div>
  89. </div><!--header-->
  90. <div class="contents">
  91. <!-- doxytag: class="gameplay::MeshSkin" --><!-- doxytag: inherits="gameplay::Transform::Listener" -->
  92. <p><code>#include &lt;MeshSkin.h&gt;</code></p>
  93. <div class="dynheader">
  94. Inheritance diagram for gameplay::MeshSkin:</div>
  95. <div class="dyncontent">
  96. <div class="center">
  97. <img src="classgameplay_1_1_mesh_skin.png" usemap="#gameplay::MeshSkin_map" alt=""/>
  98. <map id="gameplay::MeshSkin_map" name="gameplay::MeshSkin_map">
  99. <area href="classgameplay_1_1_transform_1_1_listener.html" alt="gameplay::Transform::Listener" shape="rect" coords="0,0,180,24"/>
  100. </map>
  101. </div></div>
  102. <p><a href="classgameplay_1_1_mesh_skin-members.html">List of all members.</a></p>
  103. <table class="memberdecls">
  104. <tr><td colspan="2"><h2><a name="pub-methods"></a>
  105. Public Member Functions</h2></td></tr>
  106. <tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a6811ce5f3104fa65396ecb0d4ad8ae6b">getBindShape</a> () const </td></tr>
  107. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a85df936b1fa0c3168d2ac151f5679c40">setBindShape</a> (const float *matrix)</td></tr>
  108. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#ac4ac1ae68062adce1e7b4e73f3ea5635">getJointCount</a> () const </td></tr>
  109. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a2ef670461e98edc3a4f5ff14e3151714">getJoint</a> (unsigned int index) const </td></tr>
  110. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a6480e48594774e16ca8db7d79ea411e3">getJoint</a> (const char *id) const </td></tr>
  111. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a5b280238e9059a2170d2eac84a65e46a">getRootJoint</a> () const </td></tr>
  112. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a54a2c8521df1d2f7513e9836732e2618">setRootJoint</a> (<a class="el" href="classgameplay_1_1_joint.html">Joint</a> *joint)</td></tr>
  113. <tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#ac34041b4ea554b407a13684fabd789e4">getJointIndex</a> (<a class="el" href="classgameplay_1_1_joint.html">Joint</a> *joint) const </td></tr>
  114. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a96e224fc20c54816d3424855a4d66cfe">getMatrixPalette</a> () const </td></tr>
  115. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a149f83114d83a13fe39907a680e2fb74">getMatrixPaletteSize</a> () const </td></tr>
  116. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_model.html">Model</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#ac2de96fa603931f0ffd136a4950799be">getModel</a> () const </td></tr>
  117. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a5f6842c9b498baaf7114af3cfb9a6e45">transformChanged</a> (<a class="el" href="classgameplay_1_1_transform.html">Transform</a> *transform, long cookie)</td></tr>
  118. </table>
  119. <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
  120. <div class="textblock"><p>Defines the skin for a mesh.</p>
  121. <p>A skin is used to support skinning otherwise known as vertex blending. This allows for a <a class="el" href="classgameplay_1_1_model.html">Model</a>'s mesh to support a skeleton on joints that will influence the vertex position and which the joints can be animated. </p>
  122. </div><hr/><h2>Member Function Documentation</h2>
  123. <a class="anchor" id="a6811ce5f3104fa65396ecb0d4ad8ae6b"></a><!-- doxytag: member="gameplay::MeshSkin::getBindShape" ref="a6811ce5f3104fa65396ecb0d4ad8ae6b" args="() const " -->
  124. <div class="memitem">
  125. <div class="memproto">
  126. <table class="memname">
  127. <tr>
  128. <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_mesh_skin.html#a6811ce5f3104fa65396ecb0d4ad8ae6b">gameplay::MeshSkin::getBindShape</a> </td>
  129. <td>(</td>
  130. <td class="paramname"></td><td>)</td>
  131. <td> const</td>
  132. </tr>
  133. </table>
  134. </div>
  135. <div class="memdoc">
  136. <p>Returns the bind shape matrix.</p>
  137. <dl class="return"><dt><b>Returns:</b></dt><dd>The bind shape matrix. </dd></dl>
  138. </div>
  139. </div>
  140. <a class="anchor" id="a2ef670461e98edc3a4f5ff14e3151714"></a><!-- doxytag: member="gameplay::MeshSkin::getJoint" ref="a2ef670461e98edc3a4f5ff14e3151714" args="(unsigned int index) const " -->
  141. <div class="memitem">
  142. <div class="memproto">
  143. <table class="memname">
  144. <tr>
  145. <td class="memname"><a class="el" href="classgameplay_1_1_joint.html">Joint</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a2ef670461e98edc3a4f5ff14e3151714">gameplay::MeshSkin::getJoint</a> </td>
  146. <td>(</td>
  147. <td class="paramtype">unsigned int&#160;</td>
  148. <td class="paramname"><em>index</em></td><td>)</td>
  149. <td> const</td>
  150. </tr>
  151. </table>
  152. </div>
  153. <div class="memdoc">
  154. <p>Returns the joint at the given index.</p>
  155. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  156. <table class="params">
  157. <tr><td class="paramname">index</td><td>The index.</td></tr>
  158. </table>
  159. </dd>
  160. </dl>
  161. <dl class="return"><dt><b>Returns:</b></dt><dd>The joint. </dd></dl>
  162. </div>
  163. </div>
  164. <a class="anchor" id="a6480e48594774e16ca8db7d79ea411e3"></a><!-- doxytag: member="gameplay::MeshSkin::getJoint" ref="a6480e48594774e16ca8db7d79ea411e3" args="(const char *id) const " -->
  165. <div class="memitem">
  166. <div class="memproto">
  167. <table class="memname">
  168. <tr>
  169. <td class="memname"><a class="el" href="classgameplay_1_1_joint.html">Joint</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a2ef670461e98edc3a4f5ff14e3151714">gameplay::MeshSkin::getJoint</a> </td>
  170. <td>(</td>
  171. <td class="paramtype">const char *&#160;</td>
  172. <td class="paramname"><em>id</em></td><td>)</td>
  173. <td> const</td>
  174. </tr>
  175. </table>
  176. </div>
  177. <div class="memdoc">
  178. <p>Returns the joint with the given ID.</p>
  179. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  180. <table class="params">
  181. <tr><td class="paramname">id</td><td>The ID of the joint to search for.</td></tr>
  182. </table>
  183. </dd>
  184. </dl>
  185. <dl class="return"><dt><b>Returns:</b></dt><dd>The joint, or NULL if not found. </dd></dl>
  186. </div>
  187. </div>
  188. <a class="anchor" id="ac4ac1ae68062adce1e7b4e73f3ea5635"></a><!-- doxytag: member="gameplay::MeshSkin::getJointCount" ref="ac4ac1ae68062adce1e7b4e73f3ea5635" args="() const " -->
  189. <div class="memitem">
  190. <div class="memproto">
  191. <table class="memname">
  192. <tr>
  193. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_mesh_skin.html#ac4ac1ae68062adce1e7b4e73f3ea5635">gameplay::MeshSkin::getJointCount</a> </td>
  194. <td>(</td>
  195. <td class="paramname"></td><td>)</td>
  196. <td> const</td>
  197. </tr>
  198. </table>
  199. </div>
  200. <div class="memdoc">
  201. <p>Returns the number of joints in this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>. </p>
  202. </div>
  203. </div>
  204. <a class="anchor" id="ac34041b4ea554b407a13684fabd789e4"></a><!-- doxytag: member="gameplay::MeshSkin::getJointIndex" ref="ac34041b4ea554b407a13684fabd789e4" args="(Joint *joint) const " -->
  205. <div class="memitem">
  206. <div class="memproto">
  207. <table class="memname">
  208. <tr>
  209. <td class="memname">int <a class="el" href="classgameplay_1_1_mesh_skin.html#ac34041b4ea554b407a13684fabd789e4">gameplay::MeshSkin::getJointIndex</a> </td>
  210. <td>(</td>
  211. <td class="paramtype"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> *&#160;</td>
  212. <td class="paramname"><em>joint</em></td><td>)</td>
  213. <td> const</td>
  214. </tr>
  215. </table>
  216. </div>
  217. <div class="memdoc">
  218. <p>Returns the index of the specified joint in this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
  219. <dl class="return"><dt><b>Returns:</b></dt><dd>The index of the joint in this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>, or -1 if the joint does not belong to this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>. </dd></dl>
  220. </div>
  221. </div>
  222. <a class="anchor" id="a96e224fc20c54816d3424855a4d66cfe"></a><!-- doxytag: member="gameplay::MeshSkin::getMatrixPalette" ref="a96e224fc20c54816d3424855a4d66cfe" args="() const " -->
  223. <div class="memitem">
  224. <div class="memproto">
  225. <table class="memname">
  226. <tr>
  227. <td class="memname"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a96e224fc20c54816d3424855a4d66cfe">gameplay::MeshSkin::getMatrixPalette</a> </td>
  228. <td>(</td>
  229. <td class="paramname"></td><td>)</td>
  230. <td> const</td>
  231. </tr>
  232. </table>
  233. </div>
  234. <div class="memdoc">
  235. <p>Returns the pointer to the <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> array for the purpose of binding to a shader.</p>
  236. <dl class="return"><dt><b>Returns:</b></dt><dd>The pointer to the matrix palette. </dd></dl>
  237. </div>
  238. </div>
  239. <a class="anchor" id="a149f83114d83a13fe39907a680e2fb74"></a><!-- doxytag: member="gameplay::MeshSkin::getMatrixPaletteSize" ref="a149f83114d83a13fe39907a680e2fb74" args="() const " -->
  240. <div class="memitem">
  241. <div class="memproto">
  242. <table class="memname">
  243. <tr>
  244. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_mesh_skin.html#a149f83114d83a13fe39907a680e2fb74">gameplay::MeshSkin::getMatrixPaletteSize</a> </td>
  245. <td>(</td>
  246. <td class="paramname"></td><td>)</td>
  247. <td> const</td>
  248. </tr>
  249. </table>
  250. </div>
  251. <div class="memdoc">
  252. <p>Returns the number of elements in the matrix palette array. Each element is a Vector4* that represents a row. Each matrix palette is represented by 3 rows of <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a>.</p>
  253. <dl class="return"><dt><b>Returns:</b></dt><dd>The matrix palette size. </dd></dl>
  254. </div>
  255. </div>
  256. <a class="anchor" id="ac2de96fa603931f0ffd136a4950799be"></a><!-- doxytag: member="gameplay::MeshSkin::getModel" ref="ac2de96fa603931f0ffd136a4950799be" args="() const " -->
  257. <div class="memitem">
  258. <div class="memproto">
  259. <table class="memname">
  260. <tr>
  261. <td class="memname"><a class="el" href="classgameplay_1_1_model.html">Model</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#ac2de96fa603931f0ffd136a4950799be">gameplay::MeshSkin::getModel</a> </td>
  262. <td>(</td>
  263. <td class="paramname"></td><td>)</td>
  264. <td> const</td>
  265. </tr>
  266. </table>
  267. </div>
  268. <div class="memdoc">
  269. <p>Returns our parent <a class="el" href="classgameplay_1_1_model.html">Model</a>. </p>
  270. </div>
  271. </div>
  272. <a class="anchor" id="a5b280238e9059a2170d2eac84a65e46a"></a><!-- doxytag: member="gameplay::MeshSkin::getRootJoint" ref="a5b280238e9059a2170d2eac84a65e46a" args="() const " -->
  273. <div class="memitem">
  274. <div class="memproto">
  275. <table class="memname">
  276. <tr>
  277. <td class="memname"><a class="el" href="classgameplay_1_1_joint.html">Joint</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a5b280238e9059a2170d2eac84a65e46a">gameplay::MeshSkin::getRootJoint</a> </td>
  278. <td>(</td>
  279. <td class="paramname"></td><td>)</td>
  280. <td> const</td>
  281. </tr>
  282. </table>
  283. </div>
  284. <div class="memdoc">
  285. <p>Returns the root most joint for this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
  286. <dl class="return"><dt><b>Returns:</b></dt><dd>The root joint. </dd></dl>
  287. </div>
  288. </div>
  289. <a class="anchor" id="a85df936b1fa0c3168d2ac151f5679c40"></a><!-- doxytag: member="gameplay::MeshSkin::setBindShape" ref="a85df936b1fa0c3168d2ac151f5679c40" args="(const float *matrix)" -->
  290. <div class="memitem">
  291. <div class="memproto">
  292. <table class="memname">
  293. <tr>
  294. <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_skin.html#a85df936b1fa0c3168d2ac151f5679c40">gameplay::MeshSkin::setBindShape</a> </td>
  295. <td>(</td>
  296. <td class="paramtype">const float *&#160;</td>
  297. <td class="paramname"><em>matrix</em></td><td>)</td>
  298. <td></td>
  299. </tr>
  300. </table>
  301. </div>
  302. <div class="memdoc">
  303. <p>Sets the bind shape of this skin.</p>
  304. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  305. <table class="params">
  306. <tr><td class="paramname">matrix</td><td>An array of 16 floats. </td></tr>
  307. </table>
  308. </dd>
  309. </dl>
  310. </div>
  311. </div>
  312. <a class="anchor" id="a54a2c8521df1d2f7513e9836732e2618"></a><!-- doxytag: member="gameplay::MeshSkin::setRootJoint" ref="a54a2c8521df1d2f7513e9836732e2618" args="(Joint *joint)" -->
  313. <div class="memitem">
  314. <div class="memproto">
  315. <table class="memname">
  316. <tr>
  317. <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_skin.html#a54a2c8521df1d2f7513e9836732e2618">gameplay::MeshSkin::setRootJoint</a> </td>
  318. <td>(</td>
  319. <td class="paramtype"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> *&#160;</td>
  320. <td class="paramname"><em>joint</em></td><td>)</td>
  321. <td></td>
  322. </tr>
  323. </table>
  324. </div>
  325. <div class="memdoc">
  326. <p>Sets the root joint for this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
  327. <p>The specified <a class="el" href="classgameplay_1_1_joint.html">Joint</a> must belong to the joint list for this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
  328. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  329. <table class="params">
  330. <tr><td class="paramname">joint</td><td>The root joint. </td></tr>
  331. </table>
  332. </dd>
  333. </dl>
  334. </div>
  335. </div>
  336. <a class="anchor" id="a5f6842c9b498baaf7114af3cfb9a6e45"></a><!-- doxytag: member="gameplay::MeshSkin::transformChanged" ref="a5f6842c9b498baaf7114af3cfb9a6e45" args="(Transform *transform, long cookie)" -->
  337. <div class="memitem">
  338. <div class="memproto">
  339. <table class="memname">
  340. <tr>
  341. <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_skin.html#a5f6842c9b498baaf7114af3cfb9a6e45">gameplay::MeshSkin::transformChanged</a> </td>
  342. <td>(</td>
  343. <td class="paramtype"><a class="el" href="classgameplay_1_1_transform.html">Transform</a> *&#160;</td>
  344. <td class="paramname"><em>transform</em>, </td>
  345. </tr>
  346. <tr>
  347. <td class="paramkey"></td>
  348. <td></td>
  349. <td class="paramtype">long&#160;</td>
  350. <td class="paramname"><em>cookie</em>&#160;</td>
  351. </tr>
  352. <tr>
  353. <td></td>
  354. <td>)</td>
  355. <td></td><td><code> [virtual]</code></td>
  356. </tr>
  357. </table>
  358. </div>
  359. <div class="memdoc">
  360. <p>Handles transform change events for joints. </p>
  361. <p>Implements <a class="el" href="classgameplay_1_1_transform_1_1_listener.html#a719bdf75ddcac8ccc124df183d8e8051">gameplay::Transform::Listener</a>.</p>
  362. </div>
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  367. onmouseover="return searchBox.OnSearchSelectShow()"
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  378. Generated on Sat Jan 24 2015 15:29:43 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  379. <img class="footer" src="doxygen.png" alt="doxygen"/>
  380. </a> 1.7.6.1
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