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- <ul>
- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a> </li>
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- <div class="title">gameplay::MeshSkin Class Reference</div> </div>
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- <!-- doxytag: class="gameplay::MeshSkin" --><!-- doxytag: inherits="gameplay::Transform::Listener" -->
- <p><code>#include <MeshSkin.h></code></p>
- <div class="dynheader">
- Inheritance diagram for gameplay::MeshSkin:</div>
- <div class="dyncontent">
- <div class="center">
- <img src="classgameplay_1_1_mesh_skin.png" usemap="#gameplay::MeshSkin_map" alt=""/>
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- <area href="classgameplay_1_1_transform_1_1_listener.html" alt="gameplay::Transform::Listener" shape="rect" coords="0,0,180,24"/>
- </map>
- </div></div>
- <p><a href="classgameplay_1_1_mesh_skin-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a6811ce5f3104fa65396ecb0d4ad8ae6b">getBindShape</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a85df936b1fa0c3168d2ac151f5679c40">setBindShape</a> (const float *matrix)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#ac4ac1ae68062adce1e7b4e73f3ea5635">getJointCount</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a2ef670461e98edc3a4f5ff14e3151714">getJoint</a> (unsigned int index) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a6480e48594774e16ca8db7d79ea411e3">getJoint</a> (const char *id) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a5b280238e9059a2170d2eac84a65e46a">getRootJoint</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a54a2c8521df1d2f7513e9836732e2618">setRootJoint</a> (<a class="el" href="classgameplay_1_1_joint.html">Joint</a> *joint)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#ac34041b4ea554b407a13684fabd789e4">getJointIndex</a> (<a class="el" href="classgameplay_1_1_joint.html">Joint</a> *joint) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a96e224fc20c54816d3424855a4d66cfe">getMatrixPalette</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a149f83114d83a13fe39907a680e2fb74">getMatrixPaletteSize</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_model.html">Model</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#ac2de96fa603931f0ffd136a4950799be">getModel</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_mesh_skin.html#a5f6842c9b498baaf7114af3cfb9a6e45">transformChanged</a> (<a class="el" href="classgameplay_1_1_transform.html">Transform</a> *transform, long cookie)</td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines the skin for a mesh.</p>
- <p>A skin is used to support skinning otherwise known as vertex blending. This allows for a <a class="el" href="classgameplay_1_1_model.html">Model</a>'s mesh to support a skeleton on joints that will influence the vertex position and which the joints can be animated. </p>
- </div><hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a6811ce5f3104fa65396ecb0d4ad8ae6b"></a><!-- doxytag: member="gameplay::MeshSkin::getBindShape" ref="a6811ce5f3104fa65396ecb0d4ad8ae6b" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>& <a class="el" href="classgameplay_1_1_mesh_skin.html#a6811ce5f3104fa65396ecb0d4ad8ae6b">gameplay::MeshSkin::getBindShape</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the bind shape matrix.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The bind shape matrix. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2ef670461e98edc3a4f5ff14e3151714"></a><!-- doxytag: member="gameplay::MeshSkin::getJoint" ref="a2ef670461e98edc3a4f5ff14e3151714" args="(unsigned int index) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_joint.html">Joint</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a2ef670461e98edc3a4f5ff14e3151714">gameplay::MeshSkin::getJoint</a> </td>
- <td>(</td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>index</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the joint at the given index.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">index</td><td>The index.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The joint. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6480e48594774e16ca8db7d79ea411e3"></a><!-- doxytag: member="gameplay::MeshSkin::getJoint" ref="a6480e48594774e16ca8db7d79ea411e3" args="(const char *id) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_joint.html">Joint</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a2ef670461e98edc3a4f5ff14e3151714">gameplay::MeshSkin::getJoint</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the joint with the given ID.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The ID of the joint to search for.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The joint, or NULL if not found. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ac4ac1ae68062adce1e7b4e73f3ea5635"></a><!-- doxytag: member="gameplay::MeshSkin::getJointCount" ref="ac4ac1ae68062adce1e7b4e73f3ea5635" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_mesh_skin.html#ac4ac1ae68062adce1e7b4e73f3ea5635">gameplay::MeshSkin::getJointCount</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the number of joints in this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>. </p>
- </div>
- </div>
- <a class="anchor" id="ac34041b4ea554b407a13684fabd789e4"></a><!-- doxytag: member="gameplay::MeshSkin::getJointIndex" ref="ac34041b4ea554b407a13684fabd789e4" args="(Joint *joint) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int <a class="el" href="classgameplay_1_1_mesh_skin.html#ac34041b4ea554b407a13684fabd789e4">gameplay::MeshSkin::getJointIndex</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> * </td>
- <td class="paramname"><em>joint</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the index of the specified joint in this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The index of the joint in this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>, or -1 if the joint does not belong to this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a96e224fc20c54816d3424855a4d66cfe"></a><!-- doxytag: member="gameplay::MeshSkin::getMatrixPalette" ref="a96e224fc20c54816d3424855a4d66cfe" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a96e224fc20c54816d3424855a4d66cfe">gameplay::MeshSkin::getMatrixPalette</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the pointer to the <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> array for the purpose of binding to a shader.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The pointer to the matrix palette. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a149f83114d83a13fe39907a680e2fb74"></a><!-- doxytag: member="gameplay::MeshSkin::getMatrixPaletteSize" ref="a149f83114d83a13fe39907a680e2fb74" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_mesh_skin.html#a149f83114d83a13fe39907a680e2fb74">gameplay::MeshSkin::getMatrixPaletteSize</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the number of elements in the matrix palette array. Each element is a Vector4* that represents a row. Each matrix palette is represented by 3 rows of <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a>.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The matrix palette size. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ac2de96fa603931f0ffd136a4950799be"></a><!-- doxytag: member="gameplay::MeshSkin::getModel" ref="ac2de96fa603931f0ffd136a4950799be" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_model.html">Model</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#ac2de96fa603931f0ffd136a4950799be">gameplay::MeshSkin::getModel</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns our parent <a class="el" href="classgameplay_1_1_model.html">Model</a>. </p>
- </div>
- </div>
- <a class="anchor" id="a5b280238e9059a2170d2eac84a65e46a"></a><!-- doxytag: member="gameplay::MeshSkin::getRootJoint" ref="a5b280238e9059a2170d2eac84a65e46a" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_joint.html">Joint</a>* <a class="el" href="classgameplay_1_1_mesh_skin.html#a5b280238e9059a2170d2eac84a65e46a">gameplay::MeshSkin::getRootJoint</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the root most joint for this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The root joint. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a85df936b1fa0c3168d2ac151f5679c40"></a><!-- doxytag: member="gameplay::MeshSkin::setBindShape" ref="a85df936b1fa0c3168d2ac151f5679c40" args="(const float *matrix)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_skin.html#a85df936b1fa0c3168d2ac151f5679c40">gameplay::MeshSkin::setBindShape</a> </td>
- <td>(</td>
- <td class="paramtype">const float * </td>
- <td class="paramname"><em>matrix</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the bind shape of this skin.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">matrix</td><td>An array of 16 floats. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a54a2c8521df1d2f7513e9836732e2618"></a><!-- doxytag: member="gameplay::MeshSkin::setRootJoint" ref="a54a2c8521df1d2f7513e9836732e2618" args="(Joint *joint)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_skin.html#a54a2c8521df1d2f7513e9836732e2618">gameplay::MeshSkin::setRootJoint</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> * </td>
- <td class="paramname"><em>joint</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the root joint for this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
- <p>The specified <a class="el" href="classgameplay_1_1_joint.html">Joint</a> must belong to the joint list for this <a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">joint</td><td>The root joint. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a5f6842c9b498baaf7114af3cfb9a6e45"></a><!-- doxytag: member="gameplay::MeshSkin::transformChanged" ref="a5f6842c9b498baaf7114af3cfb9a6e45" args="(Transform *transform, long cookie)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_mesh_skin.html#a5f6842c9b498baaf7114af3cfb9a6e45">gameplay::MeshSkin::transformChanged</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_transform.html">Transform</a> * </td>
- <td class="paramname"><em>transform</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">long </td>
- <td class="paramname"><em>cookie</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Handles transform change events for joints. </p>
- <p>Implements <a class="el" href="classgameplay_1_1_transform_1_1_listener.html#a719bdf75ddcac8ccc124df183d8e8051">gameplay::Transform::Listener</a>.</p>
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