classgameplay_1_1_physics_collision_object-members.html 14 KB

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  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_physics_collision_object.html">PhysicsCollisionObject</a> </li>
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  74. <div class="title">gameplay::PhysicsCollisionObject Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#ab81c354d53e0cad80b064d5e9ad40bd9">_collisionShape</a></td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [protected]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a8d5a2ea2f573d43542e590d40657cfb2">_enabled</a></td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [protected]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a4bd75a609b534a04703af2022f073432">_node</a></td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [protected]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a1dfa1f422906cfbbaa2a0f48f1e8dbdc">_scriptListeners</a></td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [protected]</code></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a68d67aa4485d13646b5a735b1264a6ce">addCollisionListener</a>(CollisionListener *listener, PhysicsCollisionObject *object=NULL)</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a7d5aa64d146597047f37ca1f41cbf21c">addCollisionListener</a>(const char *function, PhysicsCollisionObject *object=NULL)</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463ea0ea1b525bda57a5cceb5daf9969340d4">CHARACTER</a> enum value</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#ac513d80d3c52b38bc6194ac190a7ae48">collidesWith</a>(PhysicsCollisionObject *object) const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a6b73ee70151c9d46e58620660347aede">getCollisionObject</a>() const =0</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [protected, pure virtual]</code></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a3b805e66d1a19a1205384401d3765bc9">getCollisionShape</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a73a730ce9131bf2f04cec61543219b08">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#abfb0539760291aa239e2c081bcb31282">getShapeType</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a233b0ebcd96ddb3935bff0b9729bba58">getType</a>() const =0</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [pure virtual]</code></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463ead53b782e6493799fe204347a135c5b0f">GHOST_OBJECT</a> enum value</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#ac65a05184e3970b805246d729104f4c1">isDynamic</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a6045d4fd99339f7f062a2d5511f75d1a">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a74cf7be1b865894bf9a38fb234164f3b">isKinematic</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a13e62b65af599df7946aa56ab576f1c2">isStatic</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463ea029d6253cd9568502b63edec460ee0ce">NONE</a> enum value</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#af4f8dbddf11f30f0e17be3bbb8e7b9b4">PhysicsCollisionObject</a>(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT)</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [protected]</code></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a39c1515bad6af4d4061363b52bb6ad84">removeCollisionListener</a>(CollisionListener *listener, PhysicsCollisionObject *object=NULL)</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a2387d311b13f8bf70ab8908ef31343f7">removeCollisionListener</a>(const char *function, PhysicsCollisionObject *object=NULL)</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463ea07cc1b95ca294433692b4d81591cff82">RIGID_BODY</a> enum value</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a8f4aeab962d1a1f1db4039de8a84b3bc">setEnabled</a>(bool enable)</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463e">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463ea1dca7e68482bbb04661ddd74cb078009">VEHICLE</a> enum value</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a99aa09f043883dcd33865cd582de463ea1eaecb5422b90503505e6bbbd6173591">VEHICLE_WHEEL</a> enum value</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_object.html#a009146cdded1d56739a43a27a1784a1f">~PhysicsCollisionObject</a>()</td><td><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td><code> [virtual]</code></td></tr>
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