classgameplay_1_1_physics_collision_shape-members.html 13 KB

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  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_physics_collision_shape.html">PhysicsCollisionShape</a> </li>
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  74. <div class="title">gameplay::PhysicsCollisionShape Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a26d78ad2920bcb8f9cd28d600fd43358">box</a>()</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#aa7c66e6e44c91aee00e19ba5053752d7">box</a>(const Vector3 &amp;extents, const Vector3 &amp;center=Vector3::zero(), bool absolute=false)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a8cd7a90e3e1d11a4e1469cfca03ef9cb">capsule</a>()</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#abb6ae88ae73f33b485d7b4bc68aaa621">capsule</a>(float radius, float height, const Vector3 &amp;center=Vector3::zero(), bool absolute=false)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a2acdba07e3439d0a7257f0fdcfc7a78b">getShape</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [inline]</code></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a6597e3af3280885350072cecbe8b1dca">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a29bfd9434e3c3189afec915bb60cc8a2">heightfield</a>()</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a67aea251379fd4b1a36d1b3dddd99002">heightfield</a>(HeightField *heightfield)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a04b204c2341457823385edf90cb79872">heightfieldData</a></td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#aab5053b53f6a7b5a8abcaa23de98e2cf">mesh</a>(Mesh *mesh)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a572f7b3770c160965fa837dcec7571bc">meshData</a></td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  94. <tr bgcolor="#f0f0f0"><td><b>SHAPE_BOX</b> enum value (defined in <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  95. <tr bgcolor="#f0f0f0"><td><b>SHAPE_CAPSULE</b> enum value (defined in <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  96. <tr bgcolor="#f0f0f0"><td><b>SHAPE_HEIGHTFIELD</b> enum value (defined in <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  97. <tr bgcolor="#f0f0f0"><td><b>SHAPE_MESH</b> enum value (defined in <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  98. <tr bgcolor="#f0f0f0"><td><b>SHAPE_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  99. <tr bgcolor="#f0f0f0"><td><b>SHAPE_SPHERE</b> enum value (defined in <a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a>)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a3bbeec6cc969bdbf6fef7c26705b7a9c">sphere</a>()</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a6264c07f4a720887e713ad4ad770bc1f">sphere</a>(float radius, const Vector3 &amp;center=Vector3::zero(), bool absolute=false)</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td><code> [static]</code></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html#a28e23fbc129e2aea492b957bf54a9db4">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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