classgameplay_1_1_physics_fixed_constraint-members.html 16 KB

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  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">PhysicsFixedConstraint</a> </li>
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  74. <div class="title">gameplay::PhysicsFixedConstraint Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a35a92c318b06bcab6aa3d59dd45a976f">_a</a></td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a0effc818674c9fbe8c3e096768e3b1df">_b</a></td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#aa31e5a0fb7dce4acad85613c6e9ca8fe">_constraint</a></td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#af7946d6ff918563aa47f1163acfc3328">centerOfMassMidpoint</a>(const Node *a, const Node *b)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [static]</code></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a86d8778f474d1db27317014e9cffebb1">getBreakingImpulse</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a9d34e23d7c1557f20ce1779026ba6a54">getRotationOffset</a>(const Node *node, const Vector3 &amp;point)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [static]</code></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a319d2bcc8472eb40e7231b2433b52e26">getRotationOffsetA</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a0d89e7485af3ceb75b8ab144b11d470b">getRotationOffsetB</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#af9c6d61a3f9599819117fc51a1440870">getTransformOffset</a>(const Node *node, const Vector3 &amp;origin)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, static]</code></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#ac925a468d45a4089cb80dba9ca92fa7e">getTranslationOffset</a>(const Node *node, const Vector3 &amp;point)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [static]</code></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a87d3033192a9686d7217437a23adebe1">getTranslationOffsetA</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a18ada3e1dcee6cef9122e08e6b201462">getTranslationOffsetB</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#aaeba73582a74c94a3feccf9c6098190b">getWorldCenterOfMass</a>(const Node *node)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, static]</code></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#abc645ab8b79b5d697a55e25ecb5c4c8f">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a9a4582516a24b538ab9861e75ea6b271">offsetByCenterOfMass</a>(const Node *node, const Vector3 &amp;v)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, static]</code></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a1403dd86eebb7625999505c5682382e2">PhysicsConstraint</a>(PhysicsRigidBody *a, PhysicsRigidBody *b)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a5c32bbac8dee1c22e57cd4ea97b2c064">PhysicsFixedConstraint</a>(PhysicsRigidBody *a, PhysicsRigidBody *b)</td><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td><code> [protected]</code></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a89021c74786bc3c572f2d071b5ef26f2">PhysicsGenericConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected]</code></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a73ed311d27de62e83d3419467b1a53db">PhysicsGenericConstraint</a>(PhysicsRigidBody *a, PhysicsRigidBody *b)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected]</code></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a57c67a34e3d78fcc81e365e0a67348d2">PhysicsGenericConstraint</a>(PhysicsRigidBody *a, const Quaternion &amp;rotationOffsetA, const Vector3 &amp;translationOffsetA, PhysicsRigidBody *b, const Quaternion &amp;rotationOffsetB, const Vector3 &amp;translationOffsetB)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected]</code></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a87e1d7d8a8225e684567246fffd98679">setAngularLowerLimit</a>(const Vector3 &amp;limit)</td><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td><code> [inline, protected]</code></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#ae9506f4c185ee917de87ee5810298eee">setAngularUpperLimit</a>(const Vector3 &amp;limit)</td><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td><code> [inline, protected]</code></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a749d228b9931fc253e7fd78b75ac21f8">setBreakingImpulse</a>(float impulse)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#ad7ba664ad85f3fd0e1491e8915524728">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a0f6921061b0e164f34a806c9524dc445">setLinearLowerLimit</a>(const Vector3 &amp;limit)</td><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td><code> [inline, protected]</code></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a28d4fa6a7fab3e6643569c02c5d0faad">setLinearUpperLimit</a>(const Vector3 &amp;limit)</td><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td><code> [inline, protected]</code></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#ae426b62f1d5a06bc13d590f89c19c1b0">setRotationOffsetA</a>(const Quaternion &amp;rotationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#af27b0ec5202e0d2ad11fe96afa1a17c0">setRotationOffsetB</a>(const Quaternion &amp;rotationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  106. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#abdf41c8abd4697a7979afc4b4d94fa6a">setTranslationOffsetA</a>(const Vector3 &amp;translationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  107. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a7f5d0c3c91cb0daad4562cdf28338869">setTranslationOffsetB</a>(const Vector3 &amp;translationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
  108. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#afd2cfe4fd6c7d4ce35fc840a4727c4a1">~PhysicsConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, virtual]</code></td></tr>
  109. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#adae59b17cddaeed983f680ae875c4218">~PhysicsFixedConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td><code> [protected]</code></td></tr>
  110. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#adde75edf8c4d1d7857415afbbe5f3b9e">~PhysicsGenericConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected, virtual]</code></td></tr>
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