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- <li class="navelem"><b>gameplay</b> </li>
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- <!-- doxytag: class="gameplay::PhysicsFixedConstraint" --><!-- doxytag: inherits="gameplay::PhysicsGenericConstraint" -->
- <p><code>#include <PhysicsFixedConstraint.h></code></p>
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- Inheritance diagram for gameplay::PhysicsFixedConstraint:</div>
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- <tr><td colspan="2"><h2><a name="pro-methods"></a>
- Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a5c32bbac8dee1c22e57cd4ea97b2c064">PhysicsFixedConstraint</a> (<a class="el" href="classgameplay_1_1_physics_rigid_body.html">PhysicsRigidBody</a> *a, <a class="el" href="classgameplay_1_1_physics_rigid_body.html">PhysicsRigidBody</a> *b)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#adae59b17cddaeed983f680ae875c4218">~PhysicsFixedConstraint</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a87e1d7d8a8225e684567246fffd98679">setAngularLowerLimit</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &limit)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#ae9506f4c185ee917de87ee5810298eee">setAngularUpperLimit</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &limit)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a0f6921061b0e164f34a806c9524dc445">setLinearLowerLimit</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &limit)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a28d4fa6a7fab3e6643569c02c5d0faad">setLinearUpperLimit</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &limit)</td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a constraint where two rigid bodies (or one rigid body and the world) are bound together.</p>
- <p>This is similar in concept to parenting one node to another, but can be used in specific situations for a more appropriate effect Ex. for implementing sticky projectiles, etc.</p>
- <dl class="see"><dt><b>See also:</b></dt><dd><a href="http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints">http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints</a> </dd></dl>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="a5c32bbac8dee1c22e57cd4ea97b2c064"></a><!-- doxytag: member="gameplay::PhysicsFixedConstraint::PhysicsFixedConstraint" ref="a5c32bbac8dee1c22e57cd4ea97b2c064" args="(PhysicsRigidBody *a, PhysicsRigidBody *b)" -->
- <div class="memitem">
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- <td class="memname"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a5c32bbac8dee1c22e57cd4ea97b2c064">gameplay::PhysicsFixedConstraint::PhysicsFixedConstraint</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_physics_rigid_body.html">PhysicsRigidBody</a> * </td>
- <td class="paramname"><em>a</em>, </td>
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- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_physics_rigid_body.html">PhysicsRigidBody</a> * </td>
- <td class="paramname"><em>b</em> </td>
- </tr>
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- <td></td>
- <td>)</td>
- <td></td><td><code> [protected]</code></td>
- </tr>
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- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">PhysicsGenericConstraint</a> </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adae59b17cddaeed983f680ae875c4218"></a><!-- doxytag: member="gameplay::PhysicsFixedConstraint::~PhysicsFixedConstraint" ref="adae59b17cddaeed983f680ae875c4218" args="()" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#adae59b17cddaeed983f680ae875c4218">gameplay::PhysicsFixedConstraint::~PhysicsFixedConstraint</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a87e1d7d8a8225e684567246fffd98679"></a><!-- doxytag: member="gameplay::PhysicsFixedConstraint::setAngularLowerLimit" ref="a87e1d7d8a8225e684567246fffd98679" args="(const Vector3 &limit)" -->
- <div class="memitem">
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- <td class="memname">void <a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a87e1d7d8a8225e684567246fffd98679">gameplay::PhysicsFixedConstraint::setAngularLowerLimit</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>limit</em></td><td>)</td>
- <td><code> [inline, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Protected to prevent usage. </p>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_physics_generic_constraint.html#aabcda26aca77120a17553966e06592a9">gameplay::PhysicsGenericConstraint</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ae9506f4c185ee917de87ee5810298eee"></a><!-- doxytag: member="gameplay::PhysicsFixedConstraint::setAngularUpperLimit" ref="ae9506f4c185ee917de87ee5810298eee" args="(const Vector3 &limit)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#ae9506f4c185ee917de87ee5810298eee">gameplay::PhysicsFixedConstraint::setAngularUpperLimit</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>limit</em></td><td>)</td>
- <td><code> [inline, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Protected to prevent usage. </p>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_physics_generic_constraint.html#aeeb772acc01cd5bd57b06ac8c0cd9abf">gameplay::PhysicsGenericConstraint</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a0f6921061b0e164f34a806c9524dc445"></a><!-- doxytag: member="gameplay::PhysicsFixedConstraint::setLinearLowerLimit" ref="a0f6921061b0e164f34a806c9524dc445" args="(const Vector3 &limit)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a0f6921061b0e164f34a806c9524dc445">gameplay::PhysicsFixedConstraint::setLinearLowerLimit</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>limit</em></td><td>)</td>
- <td><code> [inline, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Protected to prevent usage. </p>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a746a5369813df4cbda8b835d03491c0c">gameplay::PhysicsGenericConstraint</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a28d4fa6a7fab3e6643569c02c5d0faad"></a><!-- doxytag: member="gameplay::PhysicsFixedConstraint::setLinearUpperLimit" ref="a28d4fa6a7fab3e6643569c02c5d0faad" args="(const Vector3 &limit)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_physics_fixed_constraint.html#a28d4fa6a7fab3e6643569c02c5d0faad">gameplay::PhysicsFixedConstraint::setLinearUpperLimit</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> & </td>
- <td class="paramname"><em>limit</em></td><td>)</td>
- <td><code> [inline, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Protected to prevent usage. </p>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a233e0a2fd47e6e2d5f286ca68e619f7b">gameplay::PhysicsGenericConstraint</a>.</p>
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