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- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">PhysicsSpringConstraint</a> </li>
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- <div class="title">gameplay::PhysicsSpringConstraint Member List</div> </div>
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- <div class="contents">
- This is the complete list of members for <a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a35a92c318b06bcab6aa3d59dd45a976f">_a</a></td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a0effc818674c9fbe8c3e096768e3b1df">_b</a></td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#aa31e5a0fb7dce4acad85613c6e9ca8fe">_constraint</a></td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#af7946d6ff918563aa47f1163acfc3328">centerOfMassMidpoint</a>(const Node *a, const Node *b)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a86d8778f474d1db27317014e9cffebb1">getBreakingImpulse</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a9d34e23d7c1557f20ce1779026ba6a54">getRotationOffset</a>(const Node *node, const Vector3 &point)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a319d2bcc8472eb40e7231b2433b52e26">getRotationOffsetA</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a0d89e7485af3ceb75b8ab144b11d470b">getRotationOffsetB</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#af9c6d61a3f9599819117fc51a1440870">getTransformOffset</a>(const Node *node, const Vector3 &origin)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#ac925a468d45a4089cb80dba9ca92fa7e">getTranslationOffset</a>(const Node *node, const Vector3 &point)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a87d3033192a9686d7217437a23adebe1">getTranslationOffsetA</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a18ada3e1dcee6cef9122e08e6b201462">getTranslationOffsetB</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#aaeba73582a74c94a3feccf9c6098190b">getWorldCenterOfMass</a>(const Node *node)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#abc645ab8b79b5d697a55e25ecb5c4c8f">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a9a4582516a24b538ab9861e75ea6b271">offsetByCenterOfMass</a>(const Node *node, const Vector3 &v)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a1403dd86eebb7625999505c5682382e2">PhysicsConstraint</a>(PhysicsRigidBody *a, PhysicsRigidBody *b)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a89021c74786bc3c572f2d071b5ef26f2">PhysicsGenericConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a73ed311d27de62e83d3419467b1a53db">PhysicsGenericConstraint</a>(PhysicsRigidBody *a, PhysicsRigidBody *b)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a57c67a34e3d78fcc81e365e0a67348d2">PhysicsGenericConstraint</a>(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b, const Quaternion &rotationOffsetB, const Vector3 &translationOffsetB)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a2dbb9a3a12fa7b0b0a6da1c4ec57e905">setAngularDampingX</a>(float damping)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a07923138e0273d570074bf5b3e2764e9">setAngularDampingY</a>(float damping)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#ae7cc6ca766ca895465e8423f2925d3a2">setAngularDampingZ</a>(float damping)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#aabcda26aca77120a17553966e06592a9">setAngularLowerLimit</a>(const Vector3 &limits)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a2072baafeab8687af436f7cf42684cae">setAngularStrengthX</a>(float strength)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a4992454235a3c506d4f3523eed81fd68">setAngularStrengthY</a>(float strength)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a9298f07585902cf6b3feb538cad57787">setAngularStrengthZ</a>(float strength)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#aeeb772acc01cd5bd57b06ac8c0cd9abf">setAngularUpperLimit</a>(const Vector3 &limits)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#a749d228b9931fc253e7fd78b75ac21f8">setBreakingImpulse</a>(float impulse)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#ad7ba664ad85f3fd0e1491e8915524728">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#aaccb7ddd1acab0eeed4f7fad0926fb8e">setLinearDampingX</a>(float damping)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a2f1b0526a78d3e27c27558a5cdb80502">setLinearDampingY</a>(float damping)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#ab46e44ebecce17094aa12b446f4bda54">setLinearDampingZ</a>(float damping)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a746a5369813df4cbda8b835d03491c0c">setLinearLowerLimit</a>(const Vector3 &limits)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#aa14c1bdc0202af383e1e64b44846de2c">setLinearStrengthX</a>(float strength)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a25751be308f7b9988f54de210e2dbc3a">setLinearStrengthY</a>(float strength)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html#a665871d62d5668a6f52c8679960d0af7">setLinearStrengthZ</a>(float strength)</td><td><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a233e0a2fd47e6e2d5f286ca68e619f7b">setLinearUpperLimit</a>(const Vector3 &limits)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#ae426b62f1d5a06bc13d590f89c19c1b0">setRotationOffsetA</a>(const Quaternion &rotationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#af27b0ec5202e0d2ad11fe96afa1a17c0">setRotationOffsetB</a>(const Quaternion &rotationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#abdf41c8abd4697a7979afc4b4d94fa6a">setTranslationOffsetA</a>(const Vector3 &translationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#a7f5d0c3c91cb0daad4562cdf28338869">setTranslationOffsetB</a>(const Vector3 &translationOffset)</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_constraint.html#afd2cfe4fd6c7d4ce35fc840a4727c4a1">~PhysicsConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html#adde75edf8c4d1d7857415afbbe5f3b9e">~PhysicsGenericConstraint</a>()</td><td><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td><code> [protected, virtual]</code></td></tr>
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