| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <meta http-equiv="X-UA-Compatible" content="IE=9"/>
- <title>Plane Member List</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <link href="doxygen.css" rel="stylesheet" type="text/css" />
- <link href="custom.css" rel="stylesheet" type="text/css" />
- <link href="search/search.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="jquery.js"></script>
- <script type="text/javascript" src="search/search.js"></script>
- <script type="text/javascript">
- $(document).ready(function() { searchBox.OnSelectItem(0); });
- </script>
- </head>
- <body>
- <div id="top"><!-- do not remove this div! -->
- <table class="header" border="0">
- <tbody>
- <tr>
- <td id="logo"><a href="http://gameplay3d.io/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
- <td width="100%"/>
- <td><a href="http://gameplay3d.io/"><span class="button">overview</span></a></td><td width="12px"/>
- <td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
- <td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api reference</span></a></td><td width="12px"/>
- <td><a href="https://github.com/gameplay3d/GamePlay"><span class="button">download</span></a></td>
- </tr>
- </tbody>
- </table>
- <!-- Generated by Doxygen 1.7.6.1 -->
- <script type="text/javascript">
- var searchBox = new SearchBox("searchBox", "search",false,'Search');
- </script>
- <div id="navrow1" class="tabs">
- <ul class="tablist">
- <li><a href="index.html"><span>Main Page</span></a></li>
- <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
- <li>
- <div id="MSearchBox" class="MSearchBoxInactive">
- <span class="left">
- <img id="MSearchSelect" src="search/mag_sel.png"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- alt=""/>
- <input type="text" id="MSearchField" value="Search" accesskey="S"
- onfocus="searchBox.OnSearchFieldFocus(true)"
- onblur="searchBox.OnSearchFieldFocus(false)"
- onkeyup="searchBox.OnSearchFieldChange(event)"/>
- </span><span class="right">
- <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
- </span>
- </div>
- </li>
- </ul>
- </div>
- <div id="navrow2" class="tabs2">
- <ul class="tablist">
- <li><a href="annotated.html"><span>Class List</span></a></li>
- <li><a href="classes.html"><span>Class Index</span></a></li>
- <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
- <li><a href="functions.html"><span>Class Members</span></a></li>
- </ul>
- </div>
- <div id="nav-path" class="navpath">
- <ul>
- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_plane.html">Plane</a> </li>
- </ul>
- </div>
- </div>
- <div class="header">
- <div class="headertitle">
- <div class="title">gameplay::Plane Member List</div> </div>
- </div><!--header-->
- <div class="contents">
- This is the complete list of members for <a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#afbbd83cf3abd77159c267461b91798e8">distance</a>(const Vector3 &point) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ac534f62e8e061033a91888a098f7aa0d">getDistance</a>() const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ac6a2e9f83635f4ba61d633a28b855119">getNormal</a>() const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a9b22a7eeb3652ebe93cab3b7f33b7c0b">intersection</a>(const Plane &p1, const Plane &p2, const Plane &p3, Vector3 *point)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ac823be92f6335f001a92782d99662a72">intersects</a>(const BoundingSphere &sphere) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a29d900f2399829fa9f4145002d012973">intersects</a>(const BoundingBox &box) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ad4dddbd0e4b60d43056ca2fc031703ff">intersects</a>(const Frustum &frustum) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a9821385fb17e100fbc8a4e33a0f156d2">intersects</a>(const Plane &plane) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a17843fb2d78311ec5171e79617f5dbc8">intersects</a>(const Ray &ray) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">INTERSECTS_BACK</a></td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">INTERSECTS_FRONT</a></td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">INTERSECTS_INTERSECTING</a></td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a904dd3e31c1ab707d76067d7a82db7c4">isParallel</a>(const Plane &plane) const </td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ad30b67b684480cef921acbb253dc8d2c">operator*=</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#aa9f6c7560e1820594fd702d3152162b8">Plane</a>()</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a874791c55c06adb97a05837dce3baea4">Plane</a>(const Vector3 &normal, float distance)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ae4c401e9720cefd6869c5ccb12773f2d">Plane</a>(float normalX, float normalY, float normalZ, float distance)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a2895a407c0c75cbca11a14bfe904c762">Plane</a>(const Plane &copy)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ac0bc0f8d224b18971d785a145c10e18d">set</a>(const Vector3 &normal, float distance)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a2f02a94e908039e16d66c97956981df7">set</a>(const Plane &plane)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a5f764a96acf3da0ac80d8e4af11cb841">setDistance</a>(float distance)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ad24aa7cf6e26782f288f33a64f47aa7e">setNormal</a>(const Vector3 &normal)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#aae93a96f14de2fec9797e6673089eb93">setNormal</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#a53ce7af0b39a2a8cf9bb1321071b91d9">transform</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_plane.html#ae92a3caf429574c8fec72c95ee6a0863">~Plane</a>()</td><td><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td></td></tr>
- </table></div><!-- contents -->
- <!-- window showing the filter options -->
- <div id="MSearchSelectWindow"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- onkeydown="return searchBox.OnSearchSelectKey(event)">
- <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerator</a></div>
- <!-- iframe showing the search results (closed by default) -->
- <div id="MSearchResultsWindow">
- <iframe src="javascript:void(0)" frameborder="0"
- name="MSearchResults" id="MSearchResults">
- </iframe>
- </div>
- <hr class="footer"/><address class="footer"><small>
- Generated on Sat Jan 24 2015 15:29:43 for gameplay by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
- </a> 1.7.6.1
- </small></address>
- </body>
- </html>
|