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- <li class="navelem"><b>gameplay</b> </li>
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- <div class="title">gameplay::Platform Class Reference</div> </div>
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- <div class="contents">
- <!-- doxytag: class="gameplay::Platform" -->
- <p><code>#include <Platform.h></code></p>
- <p><a href="classgameplay_1_1_platform-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#af14fb3031cb23770e420cfd259c41595">~Platform</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#ab5379118d7f39805fb7d62820aa36cd6">enterMessagePump</a> ()</td></tr>
- <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_platform.html">Platform</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a665a2091d832c2eca7a29a51228fe9e9">create</a> (<a class="el" href="classgameplay_1_1_game.html">Game</a> *game)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a52ceea1e71f2c8d99310baa61a69223b">swapBuffers</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a7fa2c9df76b7c19c6711ae496649ee76">touchEventInternal</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex, bool actuallyMouse=false)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a8b1b7b370d990cf54d22653b308b9497">keyEventInternal</a> (<a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a> evt, int key)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a8c4044ab61f9be5853b3cf9d97530e43">mouseEventInternal</a> (<a class="el" href="classgameplay_1_1_mouse.html#a27dca530300ff1e4c8ddbe5eeee3cc38">Mouse::MouseEvent</a> evt, int x, int y, int wheelDelta)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#af6c5f44e7970c3ce97508251cc23f64f">gestureSwipeEventInternal</a> (int x, int y, int direction)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#aca1769dd866f2b7de9fd9009ed0bd0ad">gesturePinchEventInternal</a> (int x, int y, float scale)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a4aa435ce550836b3ab3e5585ba1e3cdd">gestureTapEventInternal</a> (int x, int y)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a8a260e6c8b6e44ef0c30cbd3f97038da">gestureLongTapEventInternal</a> (int x, int y, float duration)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#aefd362c33509d818b5109182d94f16fc">gestureDragEventInternal</a> (int x, int y)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a267ff1910dabcb5dfc78672e150279d9">gestureDropEventInternal</a> (int x, int y)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a675072446a9bb21dbe840b896e52bfd0">resizeEventInternal</a> (unsigned int width, unsigned int height)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#afaf92ae6ace83c7f95f1b5fdc35706bc">gamepadEventConnectedInternal</a> (GamepadHandle handle, unsigned int buttonCount, unsigned int joystickCount, unsigned int triggerCount, const char *name)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a4a282fb3ebd9cae31ab3c00a17c10acd">gamepadEventDisconnectedInternal</a> (GamepadHandle handle)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#ac8002065c2f3186f1b8469927da84632">gamepadButtonPressedEventInternal</a> (GamepadHandle handle, <a class="el" href="classgameplay_1_1_gamepad.html#a91729957739fbe8a6b88f3e17c2a7ff9">Gamepad::ButtonMapping</a> mapping)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#ac86709e17993c43b0cd130086e5ec3b6">gamepadButtonReleasedEventInternal</a> (GamepadHandle handle, <a class="el" href="classgameplay_1_1_gamepad.html#a91729957739fbe8a6b88f3e17c2a7ff9">Gamepad::ButtonMapping</a> button)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a1fef1095ac0312bfecf2ac4c1daf592b">gamepadTriggerChangedEventInternal</a> (GamepadHandle handle, unsigned int index, float value)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a0e43490f02132b7a6fdb66313b34b0e9">gamepadJoystickChangedEventInternal</a> (GamepadHandle handle, unsigned int index, float x, float y)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a8be3321d6f355bd53b5a3ab179d8c9ee">pollGamepadState</a> (<a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> *gamepad)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a451762616bc523f10cbe23b3f5a299b9">displayFileDialog</a> (size_t mode, const char *title, const char *filterDescription, const char *filterExtensions, const char *initialDirectory)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_platform.html#a1f27f0260b230dad54f08bd5d439d4bd">shutdownInternal</a> ()</td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a platform abstraction.</p>
- <p>This class has only a few public methods for creating a platform </p>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="af14fb3031cb23770e420cfd259c41595"></a><!-- doxytag: member="gameplay::Platform::~Platform" ref="af14fb3031cb23770e420cfd259c41595" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_platform.html#af14fb3031cb23770e420cfd259c41595">gameplay::Platform::~Platform</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a665a2091d832c2eca7a29a51228fe9e9"></a><!-- doxytag: member="gameplay::Platform::create" ref="a665a2091d832c2eca7a29a51228fe9e9" args="(Game *game)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_platform.html">Platform</a>* <a class="el" href="classgameplay_1_1_platform.html#a665a2091d832c2eca7a29a51228fe9e9">gameplay::Platform::create</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_game.html">Game</a> * </td>
- <td class="paramname"><em>game</em></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates a platform for the specified game which it will interact with.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">game</td><td>The game to create a platform for.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The created platform interface. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a451762616bc523f10cbe23b3f5a299b9"></a><!-- doxytag: member="gameplay::Platform::displayFileDialog" ref="a451762616bc523f10cbe23b3f5a299b9" args="(size_t mode, const char *title, const char *filterDescription, const char *filterExtensions, const char *initialDirectory)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static std::string <a class="el" href="classgameplay_1_1_platform.html#a451762616bc523f10cbe23b3f5a299b9">gameplay::Platform::displayFileDialog</a> </td>
- <td>(</td>
- <td class="paramtype">size_t </td>
- <td class="paramname"><em>mode</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>title</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>filterDescription</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>filterExtensions</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>initialDirectory</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Displays an open or save dialog using the native platform dialog system.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">mode</td><td>The mode of the dialog. (Ex. OPEN or SAVE) </td></tr>
- <tr><td class="paramname">title</td><td>The title of the dialog. (Ex. Select File or Save File) </td></tr>
- <tr><td class="paramname">filterDescription</td><td>The file filter description. (Ex. <a class="el" href="classgameplay_1_1_image.html">Image</a> Files) </td></tr>
- <tr><td class="paramname">filterExtensions</td><td>The semi-colon delimited list of filtered file extensions. (Ex. png;jpg;bmp) </td></tr>
- <tr><td class="paramname">initialDirectory</td><td>The initial directory to open or save files from. (Ex. "res") If NULL this will use the executable directory. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The file that is opened or saved, or an empty string if canceled.</dd></dl>
-
- </div>
- </div>
- <a class="anchor" id="ab5379118d7f39805fb7d62820aa36cd6"></a><!-- doxytag: member="gameplay::Platform::enterMessagePump" ref="ab5379118d7f39805fb7d62820aa36cd6" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int <a class="el" href="classgameplay_1_1_platform.html#ab5379118d7f39805fb7d62820aa36cd6">gameplay::Platform::enterMessagePump</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Begins processing the platform messages.</p>
- <p>This method handles all OS window messages and drives the game loop. It normally does not return until the application is closed.</p>
- <p>If a attachToWindow is passed to <a class="el" href="classgameplay_1_1_platform.html#a665a2091d832c2eca7a29a51228fe9e9">Platform::create</a> the message pump will instead attach to or allow the attachToWindow to drive the game loop on the platform.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The platform message pump return code. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ac8002065c2f3186f1b8469927da84632"></a><!-- doxytag: member="gameplay::Platform::gamepadButtonPressedEventInternal" ref="ac8002065c2f3186f1b8469927da84632" args="(GamepadHandle handle, Gamepad::ButtonMapping mapping)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#ac8002065c2f3186f1b8469927da84632">gameplay::Platform::gamepadButtonPressedEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">GamepadHandle </td>
- <td class="paramname"><em>handle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_gamepad.html#a91729957739fbe8a6b88f3e17c2a7ff9">Gamepad::ButtonMapping</a> </td>
- <td class="paramname"><em>mapping</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="ac86709e17993c43b0cd130086e5ec3b6"></a><!-- doxytag: member="gameplay::Platform::gamepadButtonReleasedEventInternal" ref="ac86709e17993c43b0cd130086e5ec3b6" args="(GamepadHandle handle, Gamepad::ButtonMapping button)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#ac86709e17993c43b0cd130086e5ec3b6">gameplay::Platform::gamepadButtonReleasedEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">GamepadHandle </td>
- <td class="paramname"><em>handle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_gamepad.html#a91729957739fbe8a6b88f3e17c2a7ff9">Gamepad::ButtonMapping</a> </td>
- <td class="paramname"><em>button</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="afaf92ae6ace83c7f95f1b5fdc35706bc"></a><!-- doxytag: member="gameplay::Platform::gamepadEventConnectedInternal" ref="afaf92ae6ace83c7f95f1b5fdc35706bc" args="(GamepadHandle handle, unsigned int buttonCount, unsigned int joystickCount, unsigned int triggerCount, const char *name)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#afaf92ae6ace83c7f95f1b5fdc35706bc">gameplay::Platform::gamepadEventConnectedInternal</a> </td>
- <td>(</td>
- <td class="paramtype">GamepadHandle </td>
- <td class="paramname"><em>handle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>buttonCount</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>joystickCount</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>triggerCount</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>name</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a4a282fb3ebd9cae31ab3c00a17c10acd"></a><!-- doxytag: member="gameplay::Platform::gamepadEventDisconnectedInternal" ref="a4a282fb3ebd9cae31ab3c00a17c10acd" args="(GamepadHandle handle)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a4a282fb3ebd9cae31ab3c00a17c10acd">gameplay::Platform::gamepadEventDisconnectedInternal</a> </td>
- <td>(</td>
- <td class="paramtype">GamepadHandle </td>
- <td class="paramname"><em>handle</em></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a0e43490f02132b7a6fdb66313b34b0e9"></a><!-- doxytag: member="gameplay::Platform::gamepadJoystickChangedEventInternal" ref="a0e43490f02132b7a6fdb66313b34b0e9" args="(GamepadHandle handle, unsigned int index, float x, float y)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a0e43490f02132b7a6fdb66313b34b0e9">gameplay::Platform::gamepadJoystickChangedEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">GamepadHandle </td>
- <td class="paramname"><em>handle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>index</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a1fef1095ac0312bfecf2ac4c1daf592b"></a><!-- doxytag: member="gameplay::Platform::gamepadTriggerChangedEventInternal" ref="a1fef1095ac0312bfecf2ac4c1daf592b" args="(GamepadHandle handle, unsigned int index, float value)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a1fef1095ac0312bfecf2ac4c1daf592b">gameplay::Platform::gamepadTriggerChangedEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">GamepadHandle </td>
- <td class="paramname"><em>handle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>index</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>value</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="aefd362c33509d818b5109182d94f16fc"></a><!-- doxytag: member="gameplay::Platform::gestureDragEventInternal" ref="aefd362c33509d818b5109182d94f16fc" args="(int x, int y)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#aefd362c33509d818b5109182d94f16fc">gameplay::Platform::gestureDragEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a267ff1910dabcb5dfc78672e150279d9"></a><!-- doxytag: member="gameplay::Platform::gestureDropEventInternal" ref="a267ff1910dabcb5dfc78672e150279d9" args="(int x, int y)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a267ff1910dabcb5dfc78672e150279d9">gameplay::Platform::gestureDropEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a8a260e6c8b6e44ef0c30cbd3f97038da"></a><!-- doxytag: member="gameplay::Platform::gestureLongTapEventInternal" ref="a8a260e6c8b6e44ef0c30cbd3f97038da" args="(int x, int y, float duration)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a8a260e6c8b6e44ef0c30cbd3f97038da">gameplay::Platform::gestureLongTapEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>duration</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="aca1769dd866f2b7de9fd9009ed0bd0ad"></a><!-- doxytag: member="gameplay::Platform::gesturePinchEventInternal" ref="aca1769dd866f2b7de9fd9009ed0bd0ad" args="(int x, int y, float scale)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#aca1769dd866f2b7de9fd9009ed0bd0ad">gameplay::Platform::gesturePinchEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>scale</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="af6c5f44e7970c3ce97508251cc23f64f"></a><!-- doxytag: member="gameplay::Platform::gestureSwipeEventInternal" ref="af6c5f44e7970c3ce97508251cc23f64f" args="(int x, int y, int direction)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#af6c5f44e7970c3ce97508251cc23f64f">gameplay::Platform::gestureSwipeEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>direction</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a4aa435ce550836b3ab3e5585ba1e3cdd"></a><!-- doxytag: member="gameplay::Platform::gestureTapEventInternal" ref="a4aa435ce550836b3ab3e5585ba1e3cdd" args="(int x, int y)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a4aa435ce550836b3ab3e5585ba1e3cdd">gameplay::Platform::gestureTapEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a8b1b7b370d990cf54d22653b308b9497"></a><!-- doxytag: member="gameplay::Platform::keyEventInternal" ref="a8b1b7b370d990cf54d22653b308b9497" args="(Keyboard::KeyEvent evt, int key)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a8b1b7b370d990cf54d22653b308b9497">gameplay::Platform::keyEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>key</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a8c4044ab61f9be5853b3cf9d97530e43"></a><!-- doxytag: member="gameplay::Platform::mouseEventInternal" ref="a8c4044ab61f9be5853b3cf9d97530e43" args="(Mouse::MouseEvent evt, int x, int y, int wheelDelta)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static bool <a class="el" href="classgameplay_1_1_platform.html#a8c4044ab61f9be5853b3cf9d97530e43">gameplay::Platform::mouseEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_mouse.html#a27dca530300ff1e4c8ddbe5eeee3cc38">Mouse::MouseEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>wheelDelta</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a8be3321d6f355bd53b5a3ab179d8c9ee"></a><!-- doxytag: member="gameplay::Platform::pollGamepadState" ref="a8be3321d6f355bd53b5a3ab179d8c9ee" args="(Gamepad *gamepad)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a8be3321d6f355bd53b5a3ab179d8c9ee">gameplay::Platform::pollGamepadState</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> * </td>
- <td class="paramname"><em>gamepad</em></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used to poll the platform for the updated <a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> states such as buttons, joytick and trigger values.</p>
- <p>Some platforms require to poll the gamepad system to get deltas.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">gamepad</td><td>The gamepad to be returned with the latest polled values populated. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a675072446a9bb21dbe840b896e52bfd0"></a><!-- doxytag: member="gameplay::Platform::resizeEventInternal" ref="a675072446a9bb21dbe840b896e52bfd0" args="(unsigned int width, unsigned int height)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a675072446a9bb21dbe840b896e52bfd0">gameplay::Platform::resizeEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a1f27f0260b230dad54f08bd5d439d4bd"></a><!-- doxytag: member="gameplay::Platform::shutdownInternal" ref="a1f27f0260b230dad54f08bd5d439d4bd" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a1f27f0260b230dad54f08bd5d439d4bd">gameplay::Platform::shutdownInternal</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Internal method used only from static code in various platform implementation.</p>
-
- </div>
- </div>
- <a class="anchor" id="a52ceea1e71f2c8d99310baa61a69223b"></a><!-- doxytag: member="gameplay::Platform::swapBuffers" ref="a52ceea1e71f2c8d99310baa61a69223b" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a52ceea1e71f2c8d99310baa61a69223b">gameplay::Platform::swapBuffers</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Swaps the frame buffer on the device. </p>
- </div>
- </div>
- <a class="anchor" id="a7fa2c9df76b7c19c6711ae496649ee76"></a><!-- doxytag: member="gameplay::Platform::touchEventInternal" ref="a7fa2c9df76b7c19c6711ae496649ee76" args="(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex, bool actuallyMouse=false)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_platform.html#a7fa2c9df76b7c19c6711ae496649ee76">gameplay::Platform::touchEventInternal</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>contactIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>actuallyMouse</em> = <code>false</code> </td>
- </tr>
- <tr>
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- <td>)</td>
- <td></td><td><code> [static]</code></td>
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- <p>Internal method used only from static code in various platform implementation.</p>
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