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- This is the complete list of members for <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a73bd3ee2ada1ce0455e1b0ff06f3debe">create</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a7c3020df91523a962369a4a6f8062d51">exists</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#aba692940461f9022286c5462a77c20d5">getBool</a>(const char *name=NULL, bool defaultValue=false) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a6abca23de971ae87e57e29ef4f0bfa21">getColor</a>(const char *name, Vector3 *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#af435904c37ba32c1080d76aa23323003">getColor</a>(const char *name, Vector4 *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a87bcd441ca09a77b35e2e7ac91a5cf82">getFloat</a>(const char *name=NULL) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ad699906717b398c310932d300034815f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ac475d236fe4e23192fa19b8d5dbca7e4">getInt</a>(const char *name=NULL) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a08a728a5e59bbbbe130cf52ad2646aba">getLong</a>(const char *name=NULL) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#aa5adff321f26627a67f983287b7dfea3">getMatrix</a>(const char *name, Matrix *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#af98db4075952ae6970bd8bc2195e4ea3">getNamespace</a>(const char *id, bool searchNames=false, bool recurse=true) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a706ba911036f9fb2649003d3f98f46e5">getNamespace</a>() const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ad71da97b8931140e4a3186eaf78ab0a9">getNextNamespace</a>()</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a93b25b7611e02eeefbf03b4dbaa4cf8b">getNextProperty</a>()</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a47350418a007100337277364bef52bab">getPath</a>(const char *name, std::string *path) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a40e005c3e4e6d9f28305b5ee425629a9">getQuaternionFromAxisAngle</a>(const char *name, Quaternion *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a840e3edc6ff207d710aa9ee867a6be37">getString</a>(const char *name=NULL, const char *defaultValue=NULL) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a739405444022fa7199240ec6b35cf0e2">getType</a>(const char *name=NULL) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a6ff38c0a1f66d66e7b760d829c379dc4">getVariable</a>(const char *name, const char *defaultValue=NULL) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a4404d17148833a5b5978d2bcb781a200">getVector2</a>(const char *name, Vector2 *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ae0729d6e4abdcd81823cd46ff20e5e5b">getVector3</a>(const char *name, Vector3 *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#aa4931aadbe533e8e4b65ce3ec35a3508">getVector4</a>(const char *name, Vector4 *out) const </td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>MATRIX</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NUMBER</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a40cc4d3fb47ee563df3c272c215244dc">parseAxisAngle</a>(const char *str, Quaternion *out)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a30a5eb21d9c9d1dd523b0ba59b3f352e">parseColor</a>(const char *str, Vector3 *out)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#aa4ce225f8eddf4374b2582a380e09338">parseColor</a>(const char *str, Vector4 *out)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a4aa8803fbe36751c8c0f3467613fede9">parseVector2</a>(const char *str, Vector2 *out)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#abd3453c6dd072ba9b73e1d5279aa6549">parseVector3</a>(const char *str, Vector3 *out)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a0cfe772dfee2616d1796016c77456f8c">parseVector4</a>(const char *str, Vector4 *out)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ade9fc061db01646ef889838713c8cead">rewind</a>()</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a59d12f5914d9e114b0d5d8026b2c6061">setString</a>(const char *name, const char *value)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ad94f3e38b28083ce435dc0061a703146">setVariable</a>(const char *name, const char *value)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>STRING</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#ac50e4923355951650946c9f6dc5b2628">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>VECTOR2</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>VECTOR3</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>VECTOR4</b> enum value (defined in <a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a>)</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_properties.html#a5c98a5b467182f2a3fd9bb8abac9127e">~Properties</a>()</td><td><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td></td></tr>
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