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- This is the complete list of members for <a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a7918a99ed3bb64db323e639bc23d8e26">getDirection</a>() const </td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a9d0f79e9248f4a35108b894036756ca5">getOrigin</a>() const </td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a4d58ed8dcb6710e3ee9c856d97bdf158">intersects</a>(const BoundingSphere &sphere) const </td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a7060a859b5a6299c03c71b8cb59fe4d6">intersects</a>(const BoundingBox &box) const </td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#af8a6ebcdcbb55d7048c0057ffa73eacd">intersects</a>(const Frustum &frustum) const </td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#ac68df3825b469ff8d5316364b60b51d1">intersects</a>(const Plane &plane) const </td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a1ad6497ac0df03155a74734ed0e6429a">INTERSECTS_NONE</a></td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a65d1f849a842053e77e0c665d8992258">operator*=</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a506fd670dbc3755d37b6a89835a62f76">Ray</a>()</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#ac15b9c1be4de2788603cd44da69b9010">Ray</a>(const Vector3 &origin, const Vector3 &direction)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#aa30e879cd327275cd1b4c166cf916712">Ray</a>(float originX, float originY, float originZ, float dirX, float dirY, float dirZ)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#ac059c49dbdaefec7215634af844dd613">Ray</a>(const Ray &copy)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a03f42c6fc5ab39fd0cb9dfeaf50f131d">set</a>(const Vector3 &origin, const Vector3 &direction)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a39eb672cb28dcd947155af6f382810bb">set</a>(const Ray &ray)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a38db137252153c95c20044d14ffc1275">setDirection</a>(const Vector3 &direction)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a9ab877ef6221646529215d6cb84ec4f9">setDirection</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#aa0603800927b1801e9ab55d42edb5a15">setOrigin</a>(const Vector3 &origin)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#a2606ae205a4c69a13935e9d441586658">setOrigin</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#aad256bab9d2f0877e407cfec0d35e24c">transform</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ray.html#ad11ccf1d86b54f0dcf1c95b5d8b4367a">~Ray</a>()</td><td><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td></td></tr>
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