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- <!-- doxytag: class="gameplay::Rectangle" -->
- <p><code>#include <Rectangle.h></code></p>
- <p><a href="classgameplay_1_1_rectangle-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#abd94cdf2d9687dcb13a5edd5134c8eae">Rectangle</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a9ed80697600ee4a151cede861c64933d">Rectangle</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">width</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">height</a>)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#adb202378a6674e98d06e2cc9a4b1b1c9">Rectangle</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">width</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">height</a>)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a2b14fdee39ce673f33900168a7925556">Rectangle</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &copy)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a8e07ee7317e800da8b3d6fbf74491e59">~Rectangle</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a8a155b359afb620a58d1baec1eece677">isEmpty</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#af63e44d7ca4da7a9b09ea25d702324f9">set</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">width</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">height</a>)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#aac7c520d97aae28397af702f76956fcb">set</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a9eab1170527a1b1f97e6094a82fe6506">setPosition</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a>)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a26419f5c34766cc31dd54e3a72e341a2">left</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#ac97a75c5ba2bf51e0e9e6f53f850c4cc">top</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a0f7bd5c8bc5c9a1f8a3167daf9f04997">right</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a646d0e6acd4ffb89d1a8ec5e789a9e90">bottom</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a22977f1fa08417e490a5e95f442d7a73">contains</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a>) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a57b1fe903f4bbe22d48e867107feff52">contains</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">width</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">height</a>) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a8f3ce48069db4201ad3996f5007e8d27">contains</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#ae81d7f2f357ef5a570f20c6767f6b999">intersects</a> (float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">width</a>, float <a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">height</a>) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a5d5d806d339daa701bf78e0b1d02467d">intersects</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a5b5eeaf4a5ff5832ea179b28c8bd9e26">inflate</a> (float horizontalAmount, float verticalAmount)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a225a1873fa1c2b12cf6e242649eeb441">operator=</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a336ffc0e059355dc71aaf9855f5b86ed">operator==</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r) const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#ab895cc79823a7bcfbb031e862d54c5f4">operator!=</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r) const </td></tr>
- <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a1b3ff54362215585de0d7fc9af397151">empty</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#ad64a060a02c4aacdab5808ef5104e4fb">intersect</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r1, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r2, <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> *dst)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a324ab3b41b7bc4060a7e67a530f665e2">combine</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r1, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &r2, <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> *dst)</td></tr>
- <tr><td colspan="2"><h2><a name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">x</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">y</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">width</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">height</a></td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a rectangle. </p>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="abd94cdf2d9687dcb13a5edd5134c8eae"></a><!-- doxytag: member="gameplay::Rectangle::Rectangle" ref="abd94cdf2d9687dcb13a5edd5134c8eae" args="()" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_rectangle.html#abd94cdf2d9687dcb13a5edd5134c8eae">gameplay::Rectangle::Rectangle</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs a new rectangle initialized to all zeros. </p>
- </div>
- </div>
- <a class="anchor" id="a9ed80697600ee4a151cede861c64933d"></a><!-- doxytag: member="gameplay::Rectangle::Rectangle" ref="a9ed80697600ee4a151cede861c64933d" args="(float width, float height)" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_rectangle.html#abd94cdf2d9687dcb13a5edd5134c8eae">gameplay::Rectangle::Rectangle</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs a new rectangle with the x = 0, y = 0 and the specified width and height.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the rectangle. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="adb202378a6674e98d06e2cc9a4b1b1c9"></a><!-- doxytag: member="gameplay::Rectangle::Rectangle" ref="adb202378a6674e98d06e2cc9a4b1b1c9" args="(float x, float y, float width, float height)" -->
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- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_rectangle.html#abd94cdf2d9687dcb13a5edd5134c8eae">gameplay::Rectangle::Rectangle</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs a new rectangle with the specified x, y, width and height.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">y</td><td>The y-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the rectangle. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a2b14fdee39ce673f33900168a7925556"></a><!-- doxytag: member="gameplay::Rectangle::Rectangle" ref="a2b14fdee39ce673f33900168a7925556" args="(const Rectangle &copy)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_rectangle.html#abd94cdf2d9687dcb13a5edd5134c8eae">gameplay::Rectangle::Rectangle</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>copy</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructs a new rectangle that is a copy of the specified rectangle.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">copy</td><td>The rectangle to copy. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a8e07ee7317e800da8b3d6fbf74491e59"></a><!-- doxytag: member="gameplay::Rectangle::~Rectangle" ref="a8e07ee7317e800da8b3d6fbf74491e59" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_rectangle.html#a8e07ee7317e800da8b3d6fbf74491e59">gameplay::Rectangle::~Rectangle</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a646d0e6acd4ffb89d1a8ec5e789a9e90"></a><!-- doxytag: member="gameplay::Rectangle::bottom" ref="a646d0e6acd4ffb89d1a8ec5e789a9e90" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#a646d0e6acd4ffb89d1a8ec5e789a9e90">gameplay::Rectangle::bottom</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the y-coordinate of the bottom of the rectangle.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The y-coordinate of the bottom of the rectangle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a324ab3b41b7bc4060a7e67a530f665e2"></a><!-- doxytag: member="gameplay::Rectangle::combine" ref="a324ab3b41b7bc4060a7e67a530f665e2" args="(const Rectangle &r1, const Rectangle &r2, Rectangle *dst)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static void <a class="el" href="classgameplay_1_1_rectangle.html#a324ab3b41b7bc4060a7e67a530f665e2">gameplay::Rectangle::combine</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r2</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> * </td>
- <td class="paramname"><em>dst</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns a new rectangle that exactly contains two other rectangles.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">r1</td><td>The first rectangle to contain. </td></tr>
- <tr><td class="paramname">r2</td><td>The second rectangle to contain. </td></tr>
- <tr><td class="paramname">dst</td><td>A rectangle to store the union of the two rectangle parameters. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a22977f1fa08417e490a5e95f442d7a73"></a><!-- doxytag: member="gameplay::Rectangle::contains" ref="a22977f1fa08417e490a5e95f442d7a73" args="(float x, float y) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_rectangle.html#a22977f1fa08417e490a5e95f442d7a73">gameplay::Rectangle::contains</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines whether this rectangle contains a specified point.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x-coordinate of the point. </td></tr>
- <tr><td class="paramname">y</td><td>The y-coordinate of the point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the rectangle contains the point, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a57b1fe903f4bbe22d48e867107feff52"></a><!-- doxytag: member="gameplay::Rectangle::contains" ref="a57b1fe903f4bbe22d48e867107feff52" args="(float x, float y, float width, float height) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_rectangle.html#a22977f1fa08417e490a5e95f442d7a73">gameplay::Rectangle::contains</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines whether this rectangle contains a specified rectangle.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">y</td><td>The y-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the rectangle.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the rectangle contains the specified rectangle, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8f3ce48069db4201ad3996f5007e8d27"></a><!-- doxytag: member="gameplay::Rectangle::contains" ref="a8f3ce48069db4201ad3996f5007e8d27" args="(const Rectangle &r) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_rectangle.html#a22977f1fa08417e490a5e95f442d7a73">gameplay::Rectangle::contains</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines whether this rectangle contains a specified rectangle.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">r</td><td>The rectangle.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the rectangle contains the specified rectangle, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1b3ff54362215585de0d7fc9af397151"></a><!-- doxytag: member="gameplay::Rectangle::empty" ref="a1b3ff54362215585de0d7fc9af397151" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a>& <a class="el" href="classgameplay_1_1_rectangle.html#a1b3ff54362215585de0d7fc9af397151">gameplay::Rectangle::empty</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns a rectangle with all of its values set to zero.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The empty rectangle with all of its values set to zero. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5b5eeaf4a5ff5832ea179b28c8bd9e26"></a><!-- doxytag: member="gameplay::Rectangle::inflate" ref="a5b5eeaf4a5ff5832ea179b28c8bd9e26" args="(float horizontalAmount, float verticalAmount)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_rectangle.html#a5b5eeaf4a5ff5832ea179b28c8bd9e26">gameplay::Rectangle::inflate</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>horizontalAmount</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>verticalAmount</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Pushes the edges of the <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> out by the horizontal and vertical values specified.</p>
- <p>Each corner of the <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> is pushed away from the center of the rectangle by the specified amounts. This results in the width and height of the <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> increasing by twice the values provided.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">horizontalAmount</td><td>The value to push the sides out by. </td></tr>
- <tr><td class="paramname">verticalAmount</td><td>The value to push the top and bottom out by. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="ad64a060a02c4aacdab5808ef5104e4fb"></a><!-- doxytag: member="gameplay::Rectangle::intersect" ref="ad64a060a02c4aacdab5808ef5104e4fb" args="(const Rectangle &r1, const Rectangle &r2, Rectangle *dst)" -->
- <div class="memitem">
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- <td class="memname">static bool <a class="el" href="classgameplay_1_1_rectangle.html#ad64a060a02c4aacdab5808ef5104e4fb">gameplay::Rectangle::intersect</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r2</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> * </td>
- <td class="paramname"><em>dst</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Computes the intersection of two rectangles and returns the result.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">r1</td><td>The first rectangle. </td></tr>
- <tr><td class="paramname">r2</td><td>The second rectangle. </td></tr>
- <tr><td class="paramname">dst</td><td>Populated with the resulting intersection, or <a class="el" href="classgameplay_1_1_rectangle.html#a1b3ff54362215585de0d7fc9af397151">Rectangle.empty</a> if they do not intersect.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>True if the two rectangles intersect, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae81d7f2f357ef5a570f20c6767f6b999"></a><!-- doxytag: member="gameplay::Rectangle::intersects" ref="ae81d7f2f357ef5a570f20c6767f6b999" args="(float x, float y, float width, float height) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_rectangle.html#ae81d7f2f357ef5a570f20c6767f6b999">gameplay::Rectangle::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines whether a specified rectangle intersects with this rectangle. Rectangles intersect if there is a common point that is contained in both rectangles.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">y</td><td>The y-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the rectangle.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> intersects with this one, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5d5d806d339daa701bf78e0b1d02467d"></a><!-- doxytag: member="gameplay::Rectangle::intersects" ref="a5d5d806d339daa701bf78e0b1d02467d" args="(const Rectangle &r) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_rectangle.html#ae81d7f2f357ef5a570f20c6767f6b999">gameplay::Rectangle::intersects</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines whether a specified rectangle intersects with this rectangle.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">r</td><td>The rectangle.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified rectangle intersects with this one, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8a155b359afb620a58d1baec1eece677"></a><!-- doxytag: member="gameplay::Rectangle::isEmpty" ref="a8a155b359afb620a58d1baec1eece677" args="() const " -->
- <div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_rectangle.html#a8a155b359afb620a58d1baec1eece677">gameplay::Rectangle::isEmpty</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets a value that indicates whether the rectangle is empty.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the rectangle is empty, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a26419f5c34766cc31dd54e3a72e341a2"></a><!-- doxytag: member="gameplay::Rectangle::left" ref="a26419f5c34766cc31dd54e3a72e341a2" args="() const " -->
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- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#a26419f5c34766cc31dd54e3a72e341a2">gameplay::Rectangle::left</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the x-coordinate of the left side of the rectangle.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The x-coordinate of the left side of the rectangle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab895cc79823a7bcfbb031e862d54c5f4"></a><!-- doxytag: member="gameplay::Rectangle::operator!=" ref="ab895cc79823a7bcfbb031e862d54c5f4" args="(const Rectangle &r) const " -->
- <div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">bool gameplay::Rectangle::operator!= </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>operator != </p>
- </div>
- </div>
- <a class="anchor" id="a225a1873fa1c2b12cf6e242649eeb441"></a><!-- doxytag: member="gameplay::Rectangle::operator=" ref="a225a1873fa1c2b12cf6e242649eeb441" args="(const Rectangle &r)" -->
- <div class="memitem">
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- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a>& gameplay::Rectangle::operator= </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>operator = </p>
- </div>
- </div>
- <a class="anchor" id="a336ffc0e059355dc71aaf9855f5b86ed"></a><!-- doxytag: member="gameplay::Rectangle::operator==" ref="a336ffc0e059355dc71aaf9855f5b86ed" args="(const Rectangle &r) const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool gameplay::Rectangle::operator== </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r</em></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>operator == </p>
- </div>
- </div>
- <a class="anchor" id="a0f7bd5c8bc5c9a1f8a3167daf9f04997"></a><!-- doxytag: member="gameplay::Rectangle::right" ref="a0f7bd5c8bc5c9a1f8a3167daf9f04997" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#a0f7bd5c8bc5c9a1f8a3167daf9f04997">gameplay::Rectangle::right</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the x-coordinate of the right side of the rectangle.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The x-coordinate of the right side of the rectangle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af63e44d7ca4da7a9b09ea25d702324f9"></a><!-- doxytag: member="gameplay::Rectangle::set" ref="af63e44d7ca4da7a9b09ea25d702324f9" args="(float x, float y, float width, float height)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_rectangle.html#af63e44d7ca4da7a9b09ea25d702324f9">gameplay::Rectangle::set</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the values of this rectangle to the specified values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">y</td><td>The y-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the rectangle. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="aac7c520d97aae28397af702f76956fcb"></a><!-- doxytag: member="gameplay::Rectangle::set" ref="aac7c520d97aae28397af702f76956fcb" args="(const Rectangle &r)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_rectangle.html#af63e44d7ca4da7a9b09ea25d702324f9">gameplay::Rectangle::set</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>r</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the values of this rectangle to those in the specified rectangle.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">r</td><td>The rectangle to copy. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a9eab1170527a1b1f97e6094a82fe6506"></a><!-- doxytag: member="gameplay::Rectangle::setPosition" ref="a9eab1170527a1b1f97e6094a82fe6506" args="(float x, float y)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_rectangle.html#a9eab1170527a1b1f97e6094a82fe6506">gameplay::Rectangle::setPosition</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the x-coordinate and y-coordinate values of this rectangle to the specified values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x-coordinate of the rectangle. </td></tr>
- <tr><td class="paramname">y</td><td>The y-coordinate of the rectangle. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="ac97a75c5ba2bf51e0e9e6f53f850c4cc"></a><!-- doxytag: member="gameplay::Rectangle::top" ref="ac97a75c5ba2bf51e0e9e6f53f850c4cc" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#ac97a75c5ba2bf51e0e9e6f53f850c4cc">gameplay::Rectangle::top</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Returns the y-coordinate of the top of the rectangle.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The y-coordinate of the top of the rectangle. </dd></dl>
- </div>
- </div>
- <hr/><h2>Member Data Documentation</h2>
- <a class="anchor" id="aed5d50931e284d00d61aaf9a129ed828"></a><!-- doxytag: member="gameplay::Rectangle::height" ref="aed5d50931e284d00d61aaf9a129ed828" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#aed5d50931e284d00d61aaf9a129ed828">gameplay::Rectangle::height</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Specifies the height of the rectangle. </p>
- </div>
- </div>
- <a class="anchor" id="a3d3e1019a36549d6b7025119ad063d22"></a><!-- doxytag: member="gameplay::Rectangle::width" ref="a3d3e1019a36549d6b7025119ad063d22" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#a3d3e1019a36549d6b7025119ad063d22">gameplay::Rectangle::width</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Specifies the width of the rectangle. </p>
- </div>
- </div>
- <a class="anchor" id="aa7725e7da44d019348918868aa47e137"></a><!-- doxytag: member="gameplay::Rectangle::x" ref="aa7725e7da44d019348918868aa47e137" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#aa7725e7da44d019348918868aa47e137">gameplay::Rectangle::x</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Specifies the x-coordinate of the rectangle. </p>
- </div>
- </div>
- <a class="anchor" id="a28c51d3eb94fa7fb4e86c726157860d5"></a><!-- doxytag: member="gameplay::Rectangle::y" ref="a28c51d3eb94fa7fb4e86c726157860d5" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_rectangle.html#a28c51d3eb94fa7fb4e86c726157860d5">gameplay::Rectangle::y</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Specifies the y-coordinate of the rectangle. </p>
- </div>
- </div>
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