classgameplay_1_1_scene-members.html 12 KB

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  67. <li class="navelem"><b>gameplay</b> </li>
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  74. <div class="title">gameplay::Scene Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ab1a97e4db3a60f86f9ec3e109499239a">addNode</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#af1d04119b3d7e2c227e76f7dee68274e">addNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a3c3e6c8ff626476027f67d08d409ba36">bindAudioListenerToCamera</a>(bool bind)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ab5c2f1584031bf293e0f02f4f489e84c">create</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a2e57583be4bdf72ae725d2e9efb6c367">findNode</a>(const char *id, bool recursive=true, bool exactMatch=true) const </td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#af6b189b5de7bc833348bd886eb52c8fa">findNodes</a>(const char *id, std::vector&lt; Node * &gt; &amp;nodes, bool recursive=true, bool exactMatch=true) const </td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a7a75334f7593707daef5269a5837c187">getActiveCamera</a>()</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ac1725190b60b42bb52910f150fcc0a8a">getAmbientColor</a>() const </td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#afca16a6828a02f4c734190361e0a6b77">getFirstNode</a>() const </td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a256ed4bd3e85e25754c0099743c061f6">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a86bcc80afe6c500e13f97a58472a7ce1">getNext</a>()</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#af23732d4e4764dd6f9ecfda0bfdba4f4">getNodeCount</a>() const </td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a4a2433b4eda03c9d4908707f355218a1">getScene</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td><code> [static]</code></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ac9c400576fa5b19b5980671d6be1f47b">load</a>(const char *filePath)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td><code> [static]</code></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a6d1aae801439be43f2d8e11edbc4b77f">removeAllNodes</a>()</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ac092ea4bd0f8f7e6dc4b629b1472cdd1">removeNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a058b40d4793476e7e60c8724a94b2d46">reset</a>()</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a47ee6bea8c4dcd0b16e64ed415ead8d0">setActiveCamera</a>(Camera *camera)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a6ba9b754208e53e248c25b4c180279bf">setAmbientColor</a>(float red, float green, float blue)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ab29920ea69e09c238e170d41ced3ecf0">setId</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#add189aadcbd93a7ffe3e6f2504a0799d">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#ae234fd87e01b77182066b6f881cae3a6">visit</a>(T *instance, bool(T::*visitMethod)(Node *))</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a27625217db95d54e5a5cc17a0bbbec46">visit</a>(T *instance, bool(T::*visitMethod)(Node *, C), C cookie)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td></td></tr>
  106. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_scene.html#a09271f311f4df134229c0bc2b9b7b127">visit</a>(const char *visitMethod)</td><td><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td><code> [inline]</code></td></tr>
  107. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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