classgameplay_1_1_slider.html 60 KB

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  78. <ul>
  79. <li class="navelem"><b>gameplay</b> </li>
  80. <li class="navelem"><a class="el" href="classgameplay_1_1_slider.html">Slider</a> </li>
  81. </ul>
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  84. <div class="header">
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  86. <a href="#pub-methods">Public Member Functions</a> &#124;
  87. <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
  88. <a href="#pro-methods">Protected Member Functions</a> &#124;
  89. <a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
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  91. <div class="headertitle">
  92. <div class="title">gameplay::Slider Class Reference</div> </div>
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  94. <div class="contents">
  95. <!-- doxytag: class="gameplay::Slider" --><!-- doxytag: inherits="gameplay::Label" -->
  96. <p><code>#include &lt;Slider.h&gt;</code></p>
  97. <div class="dynheader">
  98. Inheritance diagram for gameplay::Slider:</div>
  99. <div class="dyncontent">
  100. <div class="center">
  101. <img src="classgameplay_1_1_slider.png" usemap="#gameplay::Slider_map" alt=""/>
  102. <map id="gameplay::Slider_map" name="gameplay::Slider_map">
  103. <area href="classgameplay_1_1_label.html" alt="gameplay::Label" shape="rect" coords="173,112,336,136"/>
  104. <area href="classgameplay_1_1_control.html" alt="gameplay::Control" shape="rect" coords="173,56,336,80"/>
  105. <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,163,24"/>
  106. <area href="classgameplay_1_1_animation_target.html" alt="gameplay::AnimationTarget" shape="rect" coords="173,0,336,24"/>
  107. <area href="classgameplay_1_1_script_target.html" alt="gameplay::ScriptTarget" shape="rect" coords="346,0,509,24"/>
  108. </map>
  109. </div></div>
  110. <p><a href="classgameplay_1_1_slider-members.html">List of all members.</a></p>
  111. <table class="memberdecls">
  112. <tr><td colspan="2"><h2><a name="pub-methods"></a>
  113. Public Member Functions</h2></td></tr>
  114. <tr><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#acdbd87e2d12c44e22d03791665ec4597">getTypeName</a> () const </td></tr>
  115. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0a36c638a54476870ddd871aa47d6ba0">setMin</a> (float min)</td></tr>
  116. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a83a9a55f1f23aa73478f6d548eb62e33">getMin</a> () const </td></tr>
  117. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ae451fb7a99cc5628c17635d2e42c1db3">setMax</a> (float max)</td></tr>
  118. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#af3b6be49092719470de78040657f5c3a">getMax</a> () const </td></tr>
  119. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#afc61920ab128f903e416653fbccb3dd1">setStep</a> (float step)</td></tr>
  120. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0216d7e0e8a8c514fe1d42ba42ecafb5">getStep</a> () const </td></tr>
  121. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ad2410e4eb320a2fdb0062fe3b286c4a7">setValue</a> (float value)</td></tr>
  122. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#adefa6fa970671013287eb4eaf3ae3f09">getValue</a> () const </td></tr>
  123. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a00589e656abad75ca349148b7a748cf2">setValueTextVisible</a> (bool visible)</td></tr>
  124. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a48d29e9dc6eb9bf28f81b42b4f50fac3">isValueTextVisible</a> () const </td></tr>
  125. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a2e2c290fc263b78c7082039b4d973416">setValueTextAlignment</a> (<a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> alignment)</td></tr>
  126. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a574edc9428a56883510b9fc6791407f4">getValueTextAlignment</a> () const </td></tr>
  127. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9197829bdc5530134391b895f2fba7cf">setValueTextPrecision</a> (unsigned int precision)</td></tr>
  128. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a34e7d4d9434d6de8cfe5e424a9f473f8">getValueTextPrecision</a> () const </td></tr>
  129. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9128c7978c37299194abe2c55d80bf93">addListener</a> (<a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> *listener, int eventFlags)</td></tr>
  130. <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
  131. Static Public Member Functions</h2></td></tr>
  132. <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_slider.html">Slider</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a7c7fd2f5c564e975b3c9d900b554a34f">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style=NULL)</td></tr>
  133. <tr><td colspan="2"><h2><a name="pro-methods"></a>
  134. Protected Member Functions</h2></td></tr>
  135. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a180e1a81c7c384de48cd28524873f436">Slider</a> ()</td></tr>
  136. <tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ad3b4ccc06217743fbb7aa4b8f751ba38">~Slider</a> ()</td></tr>
  137. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#aa39dec9fdeb9ae4f3138ea5af7b3b57e">initialize</a> (const char *typeName, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
  138. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0c3d8564baa230a3d14835b2846b486a">keyEvent</a> (<a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a> evt, int key)</td></tr>
  139. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#afb17c09c56241d08f2e5d41d739e641c">touchEvent</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex)</td></tr>
  140. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9bcc08d9d3812775096a92bc4fa3a7e0">mouseEvent</a> (<a class="el" href="classgameplay_1_1_mouse.html#a27dca530300ff1e4c8ddbe5eeee3cc38">Mouse::MouseEvent</a> evt, int x, int y, int wheelDelta)</td></tr>
  141. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a004b91fd9107414928709c36f13a7a33">gamepadJoystickEvent</a> (<a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> *gamepad, unsigned int index)</td></tr>
  142. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ae52c617f4bc726bfaf727787cdace1a7">drawImages</a> (<a class="el" href="classgameplay_1_1_form.html">Form</a> *form, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip)</td></tr>
  143. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a881e3f4db5bf9d5f58f33ed250e2aabf">drawText</a> (<a class="el" href="classgameplay_1_1_form.html">Form</a> *form, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip)</td></tr>
  144. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a783324cf9cbb71eb5561646bad140a6b">update</a> (float elapsedTime)</td></tr>
  145. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#aacf477b1d38eb94a1731c787ce72074b">updateState</a> (<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> state)</td></tr>
  146. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#adfd33b559b74457df3bd64c5e2e40fd3">updateBounds</a> ()</td></tr>
  147. <tr><td colspan="2"><h2><a name="pro-static-methods"></a>
  148. Static Protected Member Functions</h2></td></tr>
  149. <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_control.html">Control</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ac9d34d0031d572851434e8d28cab07f4">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties=NULL)</td></tr>
  150. <tr><td colspan="2"><h2><a name="pro-attribs"></a>
  151. Protected Attributes</h2></td></tr>
  152. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#addce95b766915a4f84db1e3a45c3e32f">_min</a></td></tr>
  153. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#af804f53b2bedc6a2b40fa29a3914ca49">_max</a></td></tr>
  154. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a774a0cadb40c9b32d787f993fb3ac48f">_step</a></td></tr>
  155. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#aa7b0603bc0506c1d0cb72b3c8219ee2e">_value</a></td></tr>
  156. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a8bfffd2ef1658b03594a8c3ed25766c1">_delta</a></td></tr>
  157. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ace1e63eabbe3143ef17c53902c4a1cdf">_minImage</a></td></tr>
  158. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9021365461d3586d5eb71f8a108b8732">_maxImage</a></td></tr>
  159. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0dde79480ac87baed30e237cae89bc7b">_trackImage</a></td></tr>
  160. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ad28bda683a14e0affffc06daf0741594">_markerImage</a></td></tr>
  161. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9678a735db231b5a680fdeb1d145795c">_valueTextVisible</a></td></tr>
  162. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a2e588c383302685e104724356d881067">_valueTextAlignment</a></td></tr>
  163. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a91f9263dc5c042fe4790ba5b321e4715">_valueTextPrecision</a></td></tr>
  164. </table>
  165. <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
  166. <div class="textblock"><p>Defines a slider control.</p>
  167. <p>A slider consists of a marker (grabber) that can slide along a track between two end-caps.</p>
  168. <dl class="see"><dt><b>See also:</b></dt><dd><a href="http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms">http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms</a> </dd></dl>
  169. </div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
  170. <a class="anchor" id="a180e1a81c7c384de48cd28524873f436"></a><!-- doxytag: member="gameplay::Slider::Slider" ref="a180e1a81c7c384de48cd28524873f436" args="()" -->
  171. <div class="memitem">
  172. <div class="memproto">
  173. <table class="memname">
  174. <tr>
  175. <td class="memname"><a class="el" href="classgameplay_1_1_slider.html#a180e1a81c7c384de48cd28524873f436">gameplay::Slider::Slider</a> </td>
  176. <td>(</td>
  177. <td class="paramname"></td><td>)</td>
  178. <td><code> [protected]</code></td>
  179. </tr>
  180. </table>
  181. </div>
  182. <div class="memdoc">
  183. <p>Constructor. </p>
  184. </div>
  185. </div>
  186. <a class="anchor" id="ad3b4ccc06217743fbb7aa4b8f751ba38"></a><!-- doxytag: member="gameplay::Slider::~Slider" ref="ad3b4ccc06217743fbb7aa4b8f751ba38" args="()" -->
  187. <div class="memitem">
  188. <div class="memproto">
  189. <table class="memname">
  190. <tr>
  191. <td class="memname"><a class="el" href="classgameplay_1_1_slider.html#ad3b4ccc06217743fbb7aa4b8f751ba38">gameplay::Slider::~Slider</a> </td>
  192. <td>(</td>
  193. <td class="paramname"></td><td>)</td>
  194. <td><code> [protected]</code></td>
  195. </tr>
  196. </table>
  197. </div>
  198. <div class="memdoc">
  199. <p>Destructor. </p>
  200. </div>
  201. </div>
  202. <hr/><h2>Member Function Documentation</h2>
  203. <a class="anchor" id="a9128c7978c37299194abe2c55d80bf93"></a><!-- doxytag: member="gameplay::Slider::addListener" ref="a9128c7978c37299194abe2c55d80bf93" args="(Control::Listener *listener, int eventFlags)" -->
  204. <div class="memitem">
  205. <div class="memproto">
  206. <table class="memname">
  207. <tr>
  208. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a9128c7978c37299194abe2c55d80bf93">gameplay::Slider::addListener</a> </td>
  209. <td>(</td>
  210. <td class="paramtype"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> *&#160;</td>
  211. <td class="paramname"><em>listener</em>, </td>
  212. </tr>
  213. <tr>
  214. <td class="paramkey"></td>
  215. <td></td>
  216. <td class="paramtype">int&#160;</td>
  217. <td class="paramname"><em>eventFlags</em>&#160;</td>
  218. </tr>
  219. <tr>
  220. <td></td>
  221. <td>)</td>
  222. <td></td><td><code> [virtual]</code></td>
  223. </tr>
  224. </table>
  225. </div>
  226. <div class="memdoc">
  227. <p>Add a listener to be notified of specific events affecting this control. Event types can be OR'ed together. E.g. To listen to touch-press and touch-release events, pass <code>Control::Listener::TOUCH | <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">Control::Listener::RELEASE</a></code> as the second parameter.</p>
  228. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  229. <table class="params">
  230. <tr><td class="paramname">listener</td><td>The listener to add. </td></tr>
  231. <tr><td class="paramname">eventFlags</td><td>The events to listen for. </td></tr>
  232. </table>
  233. </dd>
  234. </dl>
  235. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">gameplay::Label</a>.</p>
  236. </div>
  237. </div>
  238. <a class="anchor" id="a7c7fd2f5c564e975b3c9d900b554a34f"></a><!-- doxytag: member="gameplay::Slider::create" ref="a7c7fd2f5c564e975b3c9d900b554a34f" args="(const char *id, Theme::Style *style=NULL)" -->
  239. <div class="memitem">
  240. <div class="memproto">
  241. <table class="memname">
  242. <tr>
  243. <td class="memname">static <a class="el" href="classgameplay_1_1_slider.html">Slider</a>* <a class="el" href="classgameplay_1_1_slider.html#a7c7fd2f5c564e975b3c9d900b554a34f">gameplay::Slider::create</a> </td>
  244. <td>(</td>
  245. <td class="paramtype">const char *&#160;</td>
  246. <td class="paramname"><em>id</em>, </td>
  247. </tr>
  248. <tr>
  249. <td class="paramkey"></td>
  250. <td></td>
  251. <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
  252. <td class="paramname"><em>style</em> = <code>NULL</code>&#160;</td>
  253. </tr>
  254. <tr>
  255. <td></td>
  256. <td>)</td>
  257. <td></td><td><code> [static]</code></td>
  258. </tr>
  259. </table>
  260. </div>
  261. <div class="memdoc">
  262. <p>Creates a new <a class="el" href="classgameplay_1_1_slider.html">Slider</a>.</p>
  263. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  264. <table class="params">
  265. <tr><td class="paramname">id</td><td>The slider ID. </td></tr>
  266. <tr><td class="paramname">style</td><td>The slider style (optional).</td></tr>
  267. </table>
  268. </dd>
  269. </dl>
  270. <dl class="return"><dt><b>Returns:</b></dt><dd>The new slider. </dd></dl>
  271. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a412ba0f48bdd1b09c1b9dee0bfd54849">gameplay::Label</a>.</p>
  272. </div>
  273. </div>
  274. <a class="anchor" id="ac9d34d0031d572851434e8d28cab07f4"></a><!-- doxytag: member="gameplay::Slider::create" ref="ac9d34d0031d572851434e8d28cab07f4" args="(Theme::Style *style, Properties *properties=NULL)" -->
  275. <div class="memitem">
  276. <div class="memproto">
  277. <table class="memname">
  278. <tr>
  279. <td class="memname">static <a class="el" href="classgameplay_1_1_control.html">Control</a>* <a class="el" href="classgameplay_1_1_slider.html#a7c7fd2f5c564e975b3c9d900b554a34f">gameplay::Slider::create</a> </td>
  280. <td>(</td>
  281. <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
  282. <td class="paramname"><em>style</em>, </td>
  283. </tr>
  284. <tr>
  285. <td class="paramkey"></td>
  286. <td></td>
  287. <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
  288. <td class="paramname"><em>properties</em> = <code>NULL</code>&#160;</td>
  289. </tr>
  290. <tr>
  291. <td></td>
  292. <td>)</td>
  293. <td></td><td><code> [static, protected]</code></td>
  294. </tr>
  295. </table>
  296. </div>
  297. <div class="memdoc">
  298. <p>Create a slider with a given style and properties.</p>
  299. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  300. <table class="params">
  301. <tr><td class="paramname">style</td><td>The style to apply to this slider. </td></tr>
  302. <tr><td class="paramname">properties</td><td>A properties object containing a definition of the slider (optional).</td></tr>
  303. </table>
  304. </dd>
  305. </dl>
  306. <dl class="return"><dt><b>Returns:</b></dt><dd>The new slider. </dd></dl>
  307. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a74f193b89227e3993994723ccc9d027c">gameplay::Label</a>.</p>
  308. </div>
  309. </div>
  310. <a class="anchor" id="ae52c617f4bc726bfaf727787cdace1a7"></a><!-- doxytag: member="gameplay::Slider::drawImages" ref="ae52c617f4bc726bfaf727787cdace1a7" args="(Form *form, const Rectangle &amp;clip)" -->
  311. <div class="memitem">
  312. <div class="memproto">
  313. <table class="memname">
  314. <tr>
  315. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#ae52c617f4bc726bfaf727787cdace1a7">gameplay::Slider::drawImages</a> </td>
  316. <td>(</td>
  317. <td class="paramtype"><a class="el" href="classgameplay_1_1_form.html">Form</a> *&#160;</td>
  318. <td class="paramname"><em>form</em>, </td>
  319. </tr>
  320. <tr>
  321. <td class="paramkey"></td>
  322. <td></td>
  323. <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
  324. <td class="paramname"><em>clip</em>&#160;</td>
  325. </tr>
  326. <tr>
  327. <td></td>
  328. <td>)</td>
  329. <td></td><td><code> [protected, virtual]</code></td>
  330. </tr>
  331. </table>
  332. </div>
  333. <div class="memdoc">
  334. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">Control::drawImages</a> </dd></dl>
  335. <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">gameplay::Control</a>.</p>
  336. </div>
  337. </div>
  338. <a class="anchor" id="a881e3f4db5bf9d5f58f33ed250e2aabf"></a><!-- doxytag: member="gameplay::Slider::drawText" ref="a881e3f4db5bf9d5f58f33ed250e2aabf" args="(Form *form, const Rectangle &amp;clip)" -->
  339. <div class="memitem">
  340. <div class="memproto">
  341. <table class="memname">
  342. <tr>
  343. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#a881e3f4db5bf9d5f58f33ed250e2aabf">gameplay::Slider::drawText</a> </td>
  344. <td>(</td>
  345. <td class="paramtype"><a class="el" href="classgameplay_1_1_form.html">Form</a> *&#160;</td>
  346. <td class="paramname"><em>form</em>, </td>
  347. </tr>
  348. <tr>
  349. <td class="paramkey"></td>
  350. <td></td>
  351. <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
  352. <td class="paramname"><em>clip</em>&#160;</td>
  353. </tr>
  354. <tr>
  355. <td></td>
  356. <td>)</td>
  357. <td></td><td><code> [protected, virtual]</code></td>
  358. </tr>
  359. </table>
  360. </div>
  361. <div class="memdoc">
  362. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#ac80d74f9dc606b0d3f279f8a9fe9f144">Control::drawText</a> </dd></dl>
  363. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a3469bf01462756fa3147cb9b3b2a6267">gameplay::Label</a>.</p>
  364. </div>
  365. </div>
  366. <a class="anchor" id="a004b91fd9107414928709c36f13a7a33"></a><!-- doxytag: member="gameplay::Slider::gamepadJoystickEvent" ref="a004b91fd9107414928709c36f13a7a33" args="(Gamepad *gamepad, unsigned int index)" -->
  367. <div class="memitem">
  368. <div class="memproto">
  369. <table class="memname">
  370. <tr>
  371. <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a004b91fd9107414928709c36f13a7a33">gameplay::Slider::gamepadJoystickEvent</a> </td>
  372. <td>(</td>
  373. <td class="paramtype"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> *&#160;</td>
  374. <td class="paramname"><em>gamepad</em>, </td>
  375. </tr>
  376. <tr>
  377. <td class="paramkey"></td>
  378. <td></td>
  379. <td class="paramtype">unsigned int&#160;</td>
  380. <td class="paramname"><em>index</em>&#160;</td>
  381. </tr>
  382. <tr>
  383. <td></td>
  384. <td>)</td>
  385. <td></td><td><code> [protected, virtual]</code></td>
  386. </tr>
  387. </table>
  388. </div>
  389. <div class="memdoc">
  390. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a273bcb9df46774e7099ad9553160ebe4">Control::gamepadJoystickEvent</a> </dd></dl>
  391. <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a273bcb9df46774e7099ad9553160ebe4">gameplay::Control</a>.</p>
  392. </div>
  393. </div>
  394. <a class="anchor" id="af3b6be49092719470de78040657f5c3a"></a><!-- doxytag: member="gameplay::Slider::getMax" ref="af3b6be49092719470de78040657f5c3a" args="() const " -->
  395. <div class="memitem">
  396. <div class="memproto">
  397. <table class="memname">
  398. <tr>
  399. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#af3b6be49092719470de78040657f5c3a">gameplay::Slider::getMax</a> </td>
  400. <td>(</td>
  401. <td class="paramname"></td><td>)</td>
  402. <td> const</td>
  403. </tr>
  404. </table>
  405. </div>
  406. <div class="memdoc">
  407. <p>Get the maximum value that can be set on this slider.</p>
  408. <dl class="return"><dt><b>Returns:</b></dt><dd>The maximum value that can be set on this slider. </dd></dl>
  409. </div>
  410. </div>
  411. <a class="anchor" id="a83a9a55f1f23aa73478f6d548eb62e33"></a><!-- doxytag: member="gameplay::Slider::getMin" ref="a83a9a55f1f23aa73478f6d548eb62e33" args="() const " -->
  412. <div class="memitem">
  413. <div class="memproto">
  414. <table class="memname">
  415. <tr>
  416. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a83a9a55f1f23aa73478f6d548eb62e33">gameplay::Slider::getMin</a> </td>
  417. <td>(</td>
  418. <td class="paramname"></td><td>)</td>
  419. <td> const</td>
  420. </tr>
  421. </table>
  422. </div>
  423. <div class="memdoc">
  424. <p>Get the minimum value that can be set on this slider.</p>
  425. <dl class="return"><dt><b>Returns:</b></dt><dd>The minimum value that can be set on this slider. </dd></dl>
  426. </div>
  427. </div>
  428. <a class="anchor" id="a0216d7e0e8a8c514fe1d42ba42ecafb5"></a><!-- doxytag: member="gameplay::Slider::getStep" ref="a0216d7e0e8a8c514fe1d42ba42ecafb5" args="() const " -->
  429. <div class="memitem">
  430. <div class="memproto">
  431. <table class="memname">
  432. <tr>
  433. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a0216d7e0e8a8c514fe1d42ba42ecafb5">gameplay::Slider::getStep</a> </td>
  434. <td>(</td>
  435. <td class="paramname"></td><td>)</td>
  436. <td> const</td>
  437. </tr>
  438. </table>
  439. </div>
  440. <div class="memdoc">
  441. <p>Get this slider's step size.</p>
  442. <dl class="return"><dt><b>Returns:</b></dt><dd>This slider's step size. </dd></dl>
  443. </div>
  444. </div>
  445. <a class="anchor" id="acdbd87e2d12c44e22d03791665ec4597"></a><!-- doxytag: member="gameplay::Slider::getTypeName" ref="acdbd87e2d12c44e22d03791665ec4597" args="() const " -->
  446. <div class="memitem">
  447. <div class="memproto">
  448. <table class="memname">
  449. <tr>
  450. <td class="memname">const char* <a class="el" href="classgameplay_1_1_slider.html#acdbd87e2d12c44e22d03791665ec4597">gameplay::Slider::getTypeName</a> </td>
  451. <td>(</td>
  452. <td class="paramname"></td><td>)</td>
  453. <td> const<code> [virtual]</code></td>
  454. </tr>
  455. </table>
  456. </div>
  457. <div class="memdoc">
  458. <p>Extends <a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> to return the type name of this class.</p>
  459. <p>Child controls should override this function to return the correct type name.</p>
  460. <dl class="return"><dt><b>Returns:</b></dt><dd>The type name of this class: "Slider" </dd></dl>
  461. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> </dd></dl>
  462. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aaf90460c49cbc350c4687cfcfc4e630b">gameplay::Label</a>.</p>
  463. </div>
  464. </div>
  465. <a class="anchor" id="adefa6fa970671013287eb4eaf3ae3f09"></a><!-- doxytag: member="gameplay::Slider::getValue" ref="adefa6fa970671013287eb4eaf3ae3f09" args="() const " -->
  466. <div class="memitem">
  467. <div class="memproto">
  468. <table class="memname">
  469. <tr>
  470. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#adefa6fa970671013287eb4eaf3ae3f09">gameplay::Slider::getValue</a> </td>
  471. <td>(</td>
  472. <td class="paramname"></td><td>)</td>
  473. <td> const</td>
  474. </tr>
  475. </table>
  476. </div>
  477. <div class="memdoc">
  478. <p>Get this slider's current value.</p>
  479. <dl class="return"><dt><b>Returns:</b></dt><dd>This slider's current value. </dd></dl>
  480. </div>
  481. </div>
  482. <a class="anchor" id="a574edc9428a56883510b9fc6791407f4"></a><!-- doxytag: member="gameplay::Slider::getValueTextAlignment" ref="a574edc9428a56883510b9fc6791407f4" args="() const " -->
  483. <div class="memitem">
  484. <div class="memproto">
  485. <table class="memname">
  486. <tr>
  487. <td class="memname"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> <a class="el" href="classgameplay_1_1_slider.html#a574edc9428a56883510b9fc6791407f4">gameplay::Slider::getValueTextAlignment</a> </td>
  488. <td>(</td>
  489. <td class="paramname"></td><td>)</td>
  490. <td> const</td>
  491. </tr>
  492. </table>
  493. </div>
  494. <div class="memdoc">
  495. <p>Gets the slider value text alignment.</p>
  496. <dl class="return"><dt><b>Returns:</b></dt><dd>The slider value text alignment. </dd></dl>
  497. </div>
  498. </div>
  499. <a class="anchor" id="a34e7d4d9434d6de8cfe5e424a9f473f8"></a><!-- doxytag: member="gameplay::Slider::getValueTextPrecision" ref="a34e7d4d9434d6de8cfe5e424a9f473f8" args="() const " -->
  500. <div class="memitem">
  501. <div class="memproto">
  502. <table class="memname">
  503. <tr>
  504. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#a34e7d4d9434d6de8cfe5e424a9f473f8">gameplay::Slider::getValueTextPrecision</a> </td>
  505. <td>(</td>
  506. <td class="paramname"></td><td>)</td>
  507. <td> const</td>
  508. </tr>
  509. </table>
  510. </div>
  511. <div class="memdoc">
  512. <p>Gets the precision, which is the number floating point digits after the decimal.</p>
  513. <dl class="return"><dt><b>Returns:</b></dt><dd>The number floating point precision/digits after the decimal. </dd></dl>
  514. </div>
  515. </div>
  516. <a class="anchor" id="aa39dec9fdeb9ae4f3138ea5af7b3b57e"></a><!-- doxytag: member="gameplay::Slider::initialize" ref="aa39dec9fdeb9ae4f3138ea5af7b3b57e" args="(const char *typeName, Theme::Style *style, Properties *properties)" -->
  517. <div class="memitem">
  518. <div class="memproto">
  519. <table class="memname">
  520. <tr>
  521. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#aa39dec9fdeb9ae4f3138ea5af7b3b57e">gameplay::Slider::initialize</a> </td>
  522. <td>(</td>
  523. <td class="paramtype">const char *&#160;</td>
  524. <td class="paramname"><em>typeName</em>, </td>
  525. </tr>
  526. <tr>
  527. <td class="paramkey"></td>
  528. <td></td>
  529. <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
  530. <td class="paramname"><em>style</em>, </td>
  531. </tr>
  532. <tr>
  533. <td class="paramkey"></td>
  534. <td></td>
  535. <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
  536. <td class="paramname"><em>properties</em>&#160;</td>
  537. </tr>
  538. <tr>
  539. <td></td>
  540. <td>)</td>
  541. <td></td><td><code> [protected, virtual]</code></td>
  542. </tr>
  543. </table>
  544. </div>
  545. <div class="memdoc">
  546. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a1c7de615c9b99672573327c5fb342ba7">Control::initialize</a> </dd></dl>
  547. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a8068a49e620f4c10727a7ce63fa9325f">gameplay::Label</a>.</p>
  548. </div>
  549. </div>
  550. <a class="anchor" id="a48d29e9dc6eb9bf28f81b42b4f50fac3"></a><!-- doxytag: member="gameplay::Slider::isValueTextVisible" ref="a48d29e9dc6eb9bf28f81b42b4f50fac3" args="() const " -->
  551. <div class="memitem">
  552. <div class="memproto">
  553. <table class="memname">
  554. <tr>
  555. <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a48d29e9dc6eb9bf28f81b42b4f50fac3">gameplay::Slider::isValueTextVisible</a> </td>
  556. <td>(</td>
  557. <td class="paramname"></td><td>)</td>
  558. <td> const</td>
  559. </tr>
  560. </table>
  561. </div>
  562. <div class="memdoc">
  563. <p>Gets if the slider value text is rendered below the control.</p>
  564. <dl class="return"><dt><b>Returns:</b></dt><dd>true if the slider value text is rendered below the control, false if otherwise. </dd></dl>
  565. </div>
  566. </div>
  567. <a class="anchor" id="a0c3d8564baa230a3d14835b2846b486a"></a><!-- doxytag: member="gameplay::Slider::keyEvent" ref="a0c3d8564baa230a3d14835b2846b486a" args="(Keyboard::KeyEvent evt, int key)" -->
  568. <div class="memitem">
  569. <div class="memproto">
  570. <table class="memname">
  571. <tr>
  572. <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a0c3d8564baa230a3d14835b2846b486a">gameplay::Slider::keyEvent</a> </td>
  573. <td>(</td>
  574. <td class="paramtype"><a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a>&#160;</td>
  575. <td class="paramname"><em>evt</em>, </td>
  576. </tr>
  577. <tr>
  578. <td class="paramkey"></td>
  579. <td></td>
  580. <td class="paramtype">int&#160;</td>
  581. <td class="paramname"><em>key</em>&#160;</td>
  582. </tr>
  583. <tr>
  584. <td></td>
  585. <td>)</td>
  586. <td></td><td><code> [protected, virtual]</code></td>
  587. </tr>
  588. </table>
  589. </div>
  590. <div class="memdoc">
  591. <dl class="see"><dt><b>See also:</b></dt><dd>Control::KeyEvent </dd></dl>
  592. <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">gameplay::Control</a>.</p>
  593. </div>
  594. </div>
  595. <a class="anchor" id="a9bcc08d9d3812775096a92bc4fa3a7e0"></a><!-- doxytag: member="gameplay::Slider::mouseEvent" ref="a9bcc08d9d3812775096a92bc4fa3a7e0" args="(Mouse::MouseEvent evt, int x, int y, int wheelDelta)" -->
  596. <div class="memitem">
  597. <div class="memproto">
  598. <table class="memname">
  599. <tr>
  600. <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a9bcc08d9d3812775096a92bc4fa3a7e0">gameplay::Slider::mouseEvent</a> </td>
  601. <td>(</td>
  602. <td class="paramtype"><a class="el" href="classgameplay_1_1_mouse.html#a27dca530300ff1e4c8ddbe5eeee3cc38">Mouse::MouseEvent</a>&#160;</td>
  603. <td class="paramname"><em>evt</em>, </td>
  604. </tr>
  605. <tr>
  606. <td class="paramkey"></td>
  607. <td></td>
  608. <td class="paramtype">int&#160;</td>
  609. <td class="paramname"><em>x</em>, </td>
  610. </tr>
  611. <tr>
  612. <td class="paramkey"></td>
  613. <td></td>
  614. <td class="paramtype">int&#160;</td>
  615. <td class="paramname"><em>y</em>, </td>
  616. </tr>
  617. <tr>
  618. <td class="paramkey"></td>
  619. <td></td>
  620. <td class="paramtype">int&#160;</td>
  621. <td class="paramname"><em>wheelDelta</em>&#160;</td>
  622. </tr>
  623. <tr>
  624. <td></td>
  625. <td>)</td>
  626. <td></td><td><code> [protected, virtual]</code></td>
  627. </tr>
  628. </table>
  629. </div>
  630. <div class="memdoc">
  631. <dl class="see"><dt><b>See also:</b></dt><dd>Control::MouseEvent </dd></dl>
  632. <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">gameplay::Control</a>.</p>
  633. </div>
  634. </div>
  635. <a class="anchor" id="ae451fb7a99cc5628c17635d2e42c1db3"></a><!-- doxytag: member="gameplay::Slider::setMax" ref="ae451fb7a99cc5628c17635d2e42c1db3" args="(float max)" -->
  636. <div class="memitem">
  637. <div class="memproto">
  638. <table class="memname">
  639. <tr>
  640. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#ae451fb7a99cc5628c17635d2e42c1db3">gameplay::Slider::setMax</a> </td>
  641. <td>(</td>
  642. <td class="paramtype">float&#160;</td>
  643. <td class="paramname"><em>max</em></td><td>)</td>
  644. <td></td>
  645. </tr>
  646. </table>
  647. </div>
  648. <div class="memdoc">
  649. <p>Set the maximum value that can be set on this slider.</p>
  650. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  651. <table class="params">
  652. <tr><td class="paramname">max</td><td>The new maximum. </td></tr>
  653. </table>
  654. </dd>
  655. </dl>
  656. </div>
  657. </div>
  658. <a class="anchor" id="a0a36c638a54476870ddd871aa47d6ba0"></a><!-- doxytag: member="gameplay::Slider::setMin" ref="a0a36c638a54476870ddd871aa47d6ba0" args="(float min)" -->
  659. <div class="memitem">
  660. <div class="memproto">
  661. <table class="memname">
  662. <tr>
  663. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a0a36c638a54476870ddd871aa47d6ba0">gameplay::Slider::setMin</a> </td>
  664. <td>(</td>
  665. <td class="paramtype">float&#160;</td>
  666. <td class="paramname"><em>min</em></td><td>)</td>
  667. <td></td>
  668. </tr>
  669. </table>
  670. </div>
  671. <div class="memdoc">
  672. <p>Set the minimum value that can be set on this slider.</p>
  673. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  674. <table class="params">
  675. <tr><td class="paramname">min</td><td>The new minimum. </td></tr>
  676. </table>
  677. </dd>
  678. </dl>
  679. </div>
  680. </div>
  681. <a class="anchor" id="afc61920ab128f903e416653fbccb3dd1"></a><!-- doxytag: member="gameplay::Slider::setStep" ref="afc61920ab128f903e416653fbccb3dd1" args="(float step)" -->
  682. <div class="memitem">
  683. <div class="memproto">
  684. <table class="memname">
  685. <tr>
  686. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#afc61920ab128f903e416653fbccb3dd1">gameplay::Slider::setStep</a> </td>
  687. <td>(</td>
  688. <td class="paramtype">float&#160;</td>
  689. <td class="paramname"><em>step</em></td><td>)</td>
  690. <td></td>
  691. </tr>
  692. </table>
  693. </div>
  694. <div class="memdoc">
  695. <p>Set this slider's step size. If this is greater than zero, the marker will snap to discrete multiples of the step size.</p>
  696. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  697. <table class="params">
  698. <tr><td class="paramname">step</td><td>The new step size. </td></tr>
  699. </table>
  700. </dd>
  701. </dl>
  702. </div>
  703. </div>
  704. <a class="anchor" id="ad2410e4eb320a2fdb0062fe3b286c4a7"></a><!-- doxytag: member="gameplay::Slider::setValue" ref="ad2410e4eb320a2fdb0062fe3b286c4a7" args="(float value)" -->
  705. <div class="memitem">
  706. <div class="memproto">
  707. <table class="memname">
  708. <tr>
  709. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#ad2410e4eb320a2fdb0062fe3b286c4a7">gameplay::Slider::setValue</a> </td>
  710. <td>(</td>
  711. <td class="paramtype">float&#160;</td>
  712. <td class="paramname"><em>value</em></td><td>)</td>
  713. <td></td>
  714. </tr>
  715. </table>
  716. </div>
  717. <div class="memdoc">
  718. <p>Set this slider's value. The new value will be clamped to fit within the slider's minimum and maximum values.</p>
  719. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  720. <table class="params">
  721. <tr><td class="paramname">value</td><td>The new value. </td></tr>
  722. </table>
  723. </dd>
  724. </dl>
  725. </div>
  726. </div>
  727. <a class="anchor" id="a2e2c290fc263b78c7082039b4d973416"></a><!-- doxytag: member="gameplay::Slider::setValueTextAlignment" ref="a2e2c290fc263b78c7082039b4d973416" args="(Font::Justify alignment)" -->
  728. <div class="memitem">
  729. <div class="memproto">
  730. <table class="memname">
  731. <tr>
  732. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a2e2c290fc263b78c7082039b4d973416">gameplay::Slider::setValueTextAlignment</a> </td>
  733. <td>(</td>
  734. <td class="paramtype"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a>&#160;</td>
  735. <td class="paramname"><em>alignment</em></td><td>)</td>
  736. <td></td>
  737. </tr>
  738. </table>
  739. </div>
  740. <div class="memdoc">
  741. <p>Sets the slider value text alignment.</p>
  742. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  743. <table class="params">
  744. <tr><td class="paramname">alignment</td><td>the slider value text alignment. </td></tr>
  745. </table>
  746. </dd>
  747. </dl>
  748. </div>
  749. </div>
  750. <a class="anchor" id="a9197829bdc5530134391b895f2fba7cf"></a><!-- doxytag: member="gameplay::Slider::setValueTextPrecision" ref="a9197829bdc5530134391b895f2fba7cf" args="(unsigned int precision)" -->
  751. <div class="memitem">
  752. <div class="memproto">
  753. <table class="memname">
  754. <tr>
  755. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a9197829bdc5530134391b895f2fba7cf">gameplay::Slider::setValueTextPrecision</a> </td>
  756. <td>(</td>
  757. <td class="paramtype">unsigned int&#160;</td>
  758. <td class="paramname"><em>precision</em></td><td>)</td>
  759. <td></td>
  760. </tr>
  761. </table>
  762. </div>
  763. <div class="memdoc">
  764. <p>Sets the precision, which is the number floating point digits after the decimal.</p>
  765. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  766. <table class="params">
  767. <tr><td class="paramname">precision</td><td>The number floating point precision/digits after the decimal. </td></tr>
  768. </table>
  769. </dd>
  770. </dl>
  771. </div>
  772. </div>
  773. <a class="anchor" id="a00589e656abad75ca349148b7a748cf2"></a><!-- doxytag: member="gameplay::Slider::setValueTextVisible" ref="a00589e656abad75ca349148b7a748cf2" args="(bool visible)" -->
  774. <div class="memitem">
  775. <div class="memproto">
  776. <table class="memname">
  777. <tr>
  778. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a00589e656abad75ca349148b7a748cf2">gameplay::Slider::setValueTextVisible</a> </td>
  779. <td>(</td>
  780. <td class="paramtype">bool&#160;</td>
  781. <td class="paramname"><em>visible</em></td><td>)</td>
  782. <td></td>
  783. </tr>
  784. </table>
  785. </div>
  786. <div class="memdoc">
  787. <p>Sets if the slider value text is rendered below the control.</p>
  788. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  789. <table class="params">
  790. <tr><td class="paramname">visible</td><td>If the slider value text is rendered below the control. </td></tr>
  791. </table>
  792. </dd>
  793. </dl>
  794. </div>
  795. </div>
  796. <a class="anchor" id="afb17c09c56241d08f2e5d41d739e641c"></a><!-- doxytag: member="gameplay::Slider::touchEvent" ref="afb17c09c56241d08f2e5d41d739e641c" args="(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)" -->
  797. <div class="memitem">
  798. <div class="memproto">
  799. <table class="memname">
  800. <tr>
  801. <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#afb17c09c56241d08f2e5d41d739e641c">gameplay::Slider::touchEvent</a> </td>
  802. <td>(</td>
  803. <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a>&#160;</td>
  804. <td class="paramname"><em>evt</em>, </td>
  805. </tr>
  806. <tr>
  807. <td class="paramkey"></td>
  808. <td></td>
  809. <td class="paramtype">int&#160;</td>
  810. <td class="paramname"><em>x</em>, </td>
  811. </tr>
  812. <tr>
  813. <td class="paramkey"></td>
  814. <td></td>
  815. <td class="paramtype">int&#160;</td>
  816. <td class="paramname"><em>y</em>, </td>
  817. </tr>
  818. <tr>
  819. <td class="paramkey"></td>
  820. <td></td>
  821. <td class="paramtype">unsigned int&#160;</td>
  822. <td class="paramname"><em>contactIndex</em>&#160;</td>
  823. </tr>
  824. <tr>
  825. <td></td>
  826. <td>)</td>
  827. <td></td><td><code> [protected, virtual]</code></td>
  828. </tr>
  829. </table>
  830. </div>
  831. <div class="memdoc">
  832. <dl class="see"><dt><b>See also:</b></dt><dd>Control::TouchEvent </dd></dl>
  833. <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">gameplay::Control</a>.</p>
  834. </div>
  835. </div>
  836. <a class="anchor" id="a783324cf9cbb71eb5561646bad140a6b"></a><!-- doxytag: member="gameplay::Slider::update" ref="a783324cf9cbb71eb5561646bad140a6b" args="(float elapsedTime)" -->
  837. <div class="memitem">
  838. <div class="memproto">
  839. <table class="memname">
  840. <tr>
  841. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a783324cf9cbb71eb5561646bad140a6b">gameplay::Slider::update</a> </td>
  842. <td>(</td>
  843. <td class="paramtype">float&#160;</td>
  844. <td class="paramname"><em>elapsedTime</em></td><td>)</td>
  845. <td><code> [protected, virtual]</code></td>
  846. </tr>
  847. </table>
  848. </div>
  849. <div class="memdoc">
  850. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a445f119ac18af8d663e07b655812f95a">Control::update</a> </dd></dl>
  851. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a15744c8d31bcb3b9795e3caec3fcfb86">gameplay::Label</a>.</p>
  852. </div>
  853. </div>
  854. <a class="anchor" id="adfd33b559b74457df3bd64c5e2e40fd3"></a><!-- doxytag: member="gameplay::Slider::updateBounds" ref="adfd33b559b74457df3bd64c5e2e40fd3" args="()" -->
  855. <div class="memitem">
  856. <div class="memproto">
  857. <table class="memname">
  858. <tr>
  859. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#adfd33b559b74457df3bd64c5e2e40fd3">gameplay::Slider::updateBounds</a> </td>
  860. <td>(</td>
  861. <td class="paramname"></td><td>)</td>
  862. <td><code> [protected, virtual]</code></td>
  863. </tr>
  864. </table>
  865. </div>
  866. <div class="memdoc">
  867. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a3d33ab72db5cf776844da3f79f8e4f65">Control::updateBounds</a> </dd></dl>
  868. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aa3c05408a28d9832e7b33b576cac2402">gameplay::Label</a>.</p>
  869. </div>
  870. </div>
  871. <a class="anchor" id="aacf477b1d38eb94a1731c787ce72074b"></a><!-- doxytag: member="gameplay::Slider::updateState" ref="aacf477b1d38eb94a1731c787ce72074b" args="(State state)" -->
  872. <div class="memitem">
  873. <div class="memproto">
  874. <table class="memname">
  875. <tr>
  876. <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#aacf477b1d38eb94a1731c787ce72074b">gameplay::Slider::updateState</a> </td>
  877. <td>(</td>
  878. <td class="paramtype"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a>&#160;</td>
  879. <td class="paramname"><em>state</em></td><td>)</td>
  880. <td><code> [protected, virtual]</code></td>
  881. </tr>
  882. </table>
  883. </div>
  884. <div class="memdoc">
  885. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#ac9f2fe41ef26e82071598aa3ac4ce4d3">Control::updateState</a> </dd></dl>
  886. <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a7f5d8e9e23883e0166fabaf1c0780729">gameplay::Label</a>.</p>
  887. </div>
  888. </div>
  889. <hr/><h2>Member Data Documentation</h2>
  890. <a class="anchor" id="a8bfffd2ef1658b03594a8c3ed25766c1"></a><!-- doxytag: member="gameplay::Slider::_delta" ref="a8bfffd2ef1658b03594a8c3ed25766c1" args="" -->
  891. <div class="memitem">
  892. <div class="memproto">
  893. <table class="memname">
  894. <tr>
  895. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a8bfffd2ef1658b03594a8c3ed25766c1">gameplay::Slider::_delta</a><code> [protected]</code></td>
  896. </tr>
  897. </table>
  898. </div>
  899. <div class="memdoc">
  900. <p>When a gamepad is in use, this stores how much to move the slider's value. </p>
  901. </div>
  902. </div>
  903. <a class="anchor" id="ad28bda683a14e0affffc06daf0741594"></a><!-- doxytag: member="gameplay::Slider::_markerImage" ref="ad28bda683a14e0affffc06daf0741594" args="" -->
  904. <div class="memitem">
  905. <div class="memproto">
  906. <table class="memname">
  907. <tr>
  908. <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#ad28bda683a14e0affffc06daf0741594">gameplay::Slider::_markerImage</a><code> [protected]</code></td>
  909. </tr>
  910. </table>
  911. </div>
  912. <div class="memdoc">
  913. <p>The image for the slider marker. </p>
  914. </div>
  915. </div>
  916. <a class="anchor" id="af804f53b2bedc6a2b40fa29a3914ca49"></a><!-- doxytag: member="gameplay::Slider::_max" ref="af804f53b2bedc6a2b40fa29a3914ca49" args="" -->
  917. <div class="memitem">
  918. <div class="memproto">
  919. <table class="memname">
  920. <tr>
  921. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#af804f53b2bedc6a2b40fa29a3914ca49">gameplay::Slider::_max</a><code> [protected]</code></td>
  922. </tr>
  923. </table>
  924. </div>
  925. <div class="memdoc">
  926. <p>The maximum value for the <a class="el" href="classgameplay_1_1_slider.html">Slider</a> </p>
  927. </div>
  928. </div>
  929. <a class="anchor" id="a9021365461d3586d5eb71f8a108b8732"></a><!-- doxytag: member="gameplay::Slider::_maxImage" ref="a9021365461d3586d5eb71f8a108b8732" args="" -->
  930. <div class="memitem">
  931. <div class="memproto">
  932. <table class="memname">
  933. <tr>
  934. <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#a9021365461d3586d5eb71f8a108b8732">gameplay::Slider::_maxImage</a><code> [protected]</code></td>
  935. </tr>
  936. </table>
  937. </div>
  938. <div class="memdoc">
  939. <p>The image for the maximum slider value. </p>
  940. </div>
  941. </div>
  942. <a class="anchor" id="addce95b766915a4f84db1e3a45c3e32f"></a><!-- doxytag: member="gameplay::Slider::_min" ref="addce95b766915a4f84db1e3a45c3e32f" args="" -->
  943. <div class="memitem">
  944. <div class="memproto">
  945. <table class="memname">
  946. <tr>
  947. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#addce95b766915a4f84db1e3a45c3e32f">gameplay::Slider::_min</a><code> [protected]</code></td>
  948. </tr>
  949. </table>
  950. </div>
  951. <div class="memdoc">
  952. <p>The minimum value for the <a class="el" href="classgameplay_1_1_slider.html">Slider</a>. </p>
  953. </div>
  954. </div>
  955. <a class="anchor" id="ace1e63eabbe3143ef17c53902c4a1cdf"></a><!-- doxytag: member="gameplay::Slider::_minImage" ref="ace1e63eabbe3143ef17c53902c4a1cdf" args="" -->
  956. <div class="memitem">
  957. <div class="memproto">
  958. <table class="memname">
  959. <tr>
  960. <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#ace1e63eabbe3143ef17c53902c4a1cdf">gameplay::Slider::_minImage</a><code> [protected]</code></td>
  961. </tr>
  962. </table>
  963. </div>
  964. <div class="memdoc">
  965. <p>The image for the minimum slider value. </p>
  966. </div>
  967. </div>
  968. <a class="anchor" id="a774a0cadb40c9b32d787f993fb3ac48f"></a><!-- doxytag: member="gameplay::Slider::_step" ref="a774a0cadb40c9b32d787f993fb3ac48f" args="" -->
  969. <div class="memitem">
  970. <div class="memproto">
  971. <table class="memname">
  972. <tr>
  973. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a774a0cadb40c9b32d787f993fb3ac48f">gameplay::Slider::_step</a><code> [protected]</code></td>
  974. </tr>
  975. </table>
  976. </div>
  977. <div class="memdoc">
  978. <p>The <a class="el" href="classgameplay_1_1_slider.html">Slider</a>'s step size. </p>
  979. </div>
  980. </div>
  981. <a class="anchor" id="a0dde79480ac87baed30e237cae89bc7b"></a><!-- doxytag: member="gameplay::Slider::_trackImage" ref="a0dde79480ac87baed30e237cae89bc7b" args="" -->
  982. <div class="memitem">
  983. <div class="memproto">
  984. <table class="memname">
  985. <tr>
  986. <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#a0dde79480ac87baed30e237cae89bc7b">gameplay::Slider::_trackImage</a><code> [protected]</code></td>
  987. </tr>
  988. </table>
  989. </div>
  990. <div class="memdoc">
  991. <p>The image for the slider track. </p>
  992. </div>
  993. </div>
  994. <a class="anchor" id="aa7b0603bc0506c1d0cb72b3c8219ee2e"></a><!-- doxytag: member="gameplay::Slider::_value" ref="aa7b0603bc0506c1d0cb72b3c8219ee2e" args="" -->
  995. <div class="memitem">
  996. <div class="memproto">
  997. <table class="memname">
  998. <tr>
  999. <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#aa7b0603bc0506c1d0cb72b3c8219ee2e">gameplay::Slider::_value</a><code> [protected]</code></td>
  1000. </tr>
  1001. </table>
  1002. </div>
  1003. <div class="memdoc">
  1004. <p>The <a class="el" href="classgameplay_1_1_slider.html">Slider</a>'s current value. </p>
  1005. </div>
  1006. </div>
  1007. <a class="anchor" id="a2e588c383302685e104724356d881067"></a><!-- doxytag: member="gameplay::Slider::_valueTextAlignment" ref="a2e588c383302685e104724356d881067" args="" -->
  1008. <div class="memitem">
  1009. <div class="memproto">
  1010. <table class="memname">
  1011. <tr>
  1012. <td class="memname"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> <a class="el" href="classgameplay_1_1_slider.html#a2e588c383302685e104724356d881067">gameplay::Slider::_valueTextAlignment</a><code> [protected]</code></td>
  1013. </tr>
  1014. </table>
  1015. </div>
  1016. <div class="memdoc">
  1017. <p>Alignment of value text. </p>
  1018. </div>
  1019. </div>
  1020. <a class="anchor" id="a91f9263dc5c042fe4790ba5b321e4715"></a><!-- doxytag: member="gameplay::Slider::_valueTextPrecision" ref="a91f9263dc5c042fe4790ba5b321e4715" args="" -->
  1021. <div class="memitem">
  1022. <div class="memproto">
  1023. <table class="memname">
  1024. <tr>
  1025. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#a91f9263dc5c042fe4790ba5b321e4715">gameplay::Slider::_valueTextPrecision</a><code> [protected]</code></td>
  1026. </tr>
  1027. </table>
  1028. </div>
  1029. <div class="memdoc">
  1030. <p>Number of digits after the decimal to draw for value text. </p>
  1031. </div>
  1032. </div>
  1033. <a class="anchor" id="a9678a735db231b5a680fdeb1d145795c"></a><!-- doxytag: member="gameplay::Slider::_valueTextVisible" ref="a9678a735db231b5a680fdeb1d145795c" args="" -->
  1034. <div class="memitem">
  1035. <div class="memproto">
  1036. <table class="memname">
  1037. <tr>
  1038. <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a9678a735db231b5a680fdeb1d145795c">gameplay::Slider::_valueTextVisible</a><code> [protected]</code></td>
  1039. </tr>
  1040. </table>
  1041. </div>
  1042. <div class="memdoc">
  1043. <p>Whether to display this slider's value. </p>
  1044. </div>
  1045. </div>
  1046. </div><!-- contents -->
  1047. <!-- window showing the filter options -->
  1048. <div id="MSearchSelectWindow"
  1049. onmouseover="return searchBox.OnSearchSelectShow()"
  1050. onmouseout="return searchBox.OnSearchSelectHide()"
  1051. onkeydown="return searchBox.OnSearchSelectKey(event)">
  1052. <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
  1053. <!-- iframe showing the search results (closed by default) -->
  1054. <div id="MSearchResultsWindow">
  1055. <iframe src="javascript:void(0)" frameborder="0"
  1056. name="MSearchResults" id="MSearchResults">
  1057. </iframe>
  1058. </div>
  1059. <hr class="footer"/><address class="footer"><small>
  1060. Generated on Sat Jan 24 2015 15:29:44 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  1061. <img class="footer" src="doxygen.png" alt="doxygen"/>
  1062. </a> 1.7.6.1
  1063. </small></address>
  1064. </body>
  1065. </html>