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- <li class="navelem"><b>gameplay</b> </li>
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- <div class="title">gameplay::Slider Class Reference</div> </div>
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- <!-- doxytag: class="gameplay::Slider" --><!-- doxytag: inherits="gameplay::Label" -->
- <p><code>#include <Slider.h></code></p>
- <div class="dynheader">
- Inheritance diagram for gameplay::Slider:</div>
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- <img src="classgameplay_1_1_slider.png" usemap="#gameplay::Slider_map" alt=""/>
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- <area href="classgameplay_1_1_label.html" alt="gameplay::Label" shape="rect" coords="173,112,336,136"/>
- <area href="classgameplay_1_1_control.html" alt="gameplay::Control" shape="rect" coords="173,56,336,80"/>
- <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,163,24"/>
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- <p><a href="classgameplay_1_1_slider-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#acdbd87e2d12c44e22d03791665ec4597">getTypeName</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0a36c638a54476870ddd871aa47d6ba0">setMin</a> (float min)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a83a9a55f1f23aa73478f6d548eb62e33">getMin</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ae451fb7a99cc5628c17635d2e42c1db3">setMax</a> (float max)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#af3b6be49092719470de78040657f5c3a">getMax</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#afc61920ab128f903e416653fbccb3dd1">setStep</a> (float step)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0216d7e0e8a8c514fe1d42ba42ecafb5">getStep</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ad2410e4eb320a2fdb0062fe3b286c4a7">setValue</a> (float value)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#adefa6fa970671013287eb4eaf3ae3f09">getValue</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a00589e656abad75ca349148b7a748cf2">setValueTextVisible</a> (bool visible)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a48d29e9dc6eb9bf28f81b42b4f50fac3">isValueTextVisible</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a2e2c290fc263b78c7082039b4d973416">setValueTextAlignment</a> (<a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> alignment)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a574edc9428a56883510b9fc6791407f4">getValueTextAlignment</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9197829bdc5530134391b895f2fba7cf">setValueTextPrecision</a> (unsigned int precision)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a34e7d4d9434d6de8cfe5e424a9f473f8">getValueTextPrecision</a> () const </td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9128c7978c37299194abe2c55d80bf93">addListener</a> (<a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> *listener, int eventFlags)</td></tr>
- <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_slider.html">Slider</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a7c7fd2f5c564e975b3c9d900b554a34f">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style=NULL)</td></tr>
- <tr><td colspan="2"><h2><a name="pro-methods"></a>
- Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a180e1a81c7c384de48cd28524873f436">Slider</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ad3b4ccc06217743fbb7aa4b8f751ba38">~Slider</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#aa39dec9fdeb9ae4f3138ea5af7b3b57e">initialize</a> (const char *typeName, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0c3d8564baa230a3d14835b2846b486a">keyEvent</a> (<a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a> evt, int key)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#afb17c09c56241d08f2e5d41d739e641c">touchEvent</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9bcc08d9d3812775096a92bc4fa3a7e0">mouseEvent</a> (<a class="el" href="classgameplay_1_1_mouse.html#a27dca530300ff1e4c8ddbe5eeee3cc38">Mouse::MouseEvent</a> evt, int x, int y, int wheelDelta)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a004b91fd9107414928709c36f13a7a33">gamepadJoystickEvent</a> (<a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> *gamepad, unsigned int index)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ae52c617f4bc726bfaf727787cdace1a7">drawImages</a> (<a class="el" href="classgameplay_1_1_form.html">Form</a> *form, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &clip)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a881e3f4db5bf9d5f58f33ed250e2aabf">drawText</a> (<a class="el" href="classgameplay_1_1_form.html">Form</a> *form, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &clip)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a783324cf9cbb71eb5561646bad140a6b">update</a> (float elapsedTime)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#aacf477b1d38eb94a1731c787ce72074b">updateState</a> (<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> state)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#adfd33b559b74457df3bd64c5e2e40fd3">updateBounds</a> ()</td></tr>
- <tr><td colspan="2"><h2><a name="pro-static-methods"></a>
- Static Protected Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_control.html">Control</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ac9d34d0031d572851434e8d28cab07f4">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties=NULL)</td></tr>
- <tr><td colspan="2"><h2><a name="pro-attribs"></a>
- Protected Attributes</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#addce95b766915a4f84db1e3a45c3e32f">_min</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#af804f53b2bedc6a2b40fa29a3914ca49">_max</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a774a0cadb40c9b32d787f993fb3ac48f">_step</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#aa7b0603bc0506c1d0cb72b3c8219ee2e">_value</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a8bfffd2ef1658b03594a8c3ed25766c1">_delta</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ace1e63eabbe3143ef17c53902c4a1cdf">_minImage</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9021365461d3586d5eb71f8a108b8732">_maxImage</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a0dde79480ac87baed30e237cae89bc7b">_trackImage</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#ad28bda683a14e0affffc06daf0741594">_markerImage</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a9678a735db231b5a680fdeb1d145795c">_valueTextVisible</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a2e588c383302685e104724356d881067">_valueTextAlignment</a></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_slider.html#a91f9263dc5c042fe4790ba5b321e4715">_valueTextPrecision</a></td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Defines a slider control.</p>
- <p>A slider consists of a marker (grabber) that can slide along a track between two end-caps.</p>
- <dl class="see"><dt><b>See also:</b></dt><dd><a href="http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms">http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms</a> </dd></dl>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="a180e1a81c7c384de48cd28524873f436"></a><!-- doxytag: member="gameplay::Slider::Slider" ref="a180e1a81c7c384de48cd28524873f436" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_slider.html#a180e1a81c7c384de48cd28524873f436">gameplay::Slider::Slider</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructor. </p>
- </div>
- </div>
- <a class="anchor" id="ad3b4ccc06217743fbb7aa4b8f751ba38"></a><!-- doxytag: member="gameplay::Slider::~Slider" ref="ad3b4ccc06217743fbb7aa4b8f751ba38" args="()" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_slider.html#ad3b4ccc06217743fbb7aa4b8f751ba38">gameplay::Slider::~Slider</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="a9128c7978c37299194abe2c55d80bf93"></a><!-- doxytag: member="gameplay::Slider::addListener" ref="a9128c7978c37299194abe2c55d80bf93" args="(Control::Listener *listener, int eventFlags)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a9128c7978c37299194abe2c55d80bf93">gameplay::Slider::addListener</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> * </td>
- <td class="paramname"><em>listener</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>eventFlags</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Add a listener to be notified of specific events affecting this control. Event types can be OR'ed together. E.g. To listen to touch-press and touch-release events, pass <code>Control::Listener::TOUCH | <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">Control::Listener::RELEASE</a></code> as the second parameter.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">listener</td><td>The listener to add. </td></tr>
- <tr><td class="paramname">eventFlags</td><td>The events to listen for. </td></tr>
- </table>
- </dd>
- </dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a7c7fd2f5c564e975b3c9d900b554a34f"></a><!-- doxytag: member="gameplay::Slider::create" ref="a7c7fd2f5c564e975b3c9d900b554a34f" args="(const char *id, Theme::Style *style=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_slider.html">Slider</a>* <a class="el" href="classgameplay_1_1_slider.html#a7c7fd2f5c564e975b3c9d900b554a34f">gameplay::Slider::create</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>id</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Creates a new <a class="el" href="classgameplay_1_1_slider.html">Slider</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">id</td><td>The slider ID. </td></tr>
- <tr><td class="paramname">style</td><td>The slider style (optional).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The new slider. </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a412ba0f48bdd1b09c1b9dee0bfd54849">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ac9d34d0031d572851434e8d28cab07f4"></a><!-- doxytag: member="gameplay::Slider::create" ref="ac9d34d0031d572851434e8d28cab07f4" args="(Theme::Style *style, Properties *properties=NULL)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="classgameplay_1_1_control.html">Control</a>* <a class="el" href="classgameplay_1_1_slider.html#a7c7fd2f5c564e975b3c9d900b554a34f">gameplay::Slider::create</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>properties</em> = <code>NULL</code> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [static, protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Create a slider with a given style and properties.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">style</td><td>The style to apply to this slider. </td></tr>
- <tr><td class="paramname">properties</td><td>A properties object containing a definition of the slider (optional).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The new slider. </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a74f193b89227e3993994723ccc9d027c">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ae52c617f4bc726bfaf727787cdace1a7"></a><!-- doxytag: member="gameplay::Slider::drawImages" ref="ae52c617f4bc726bfaf727787cdace1a7" args="(Form *form, const Rectangle &clip)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#ae52c617f4bc726bfaf727787cdace1a7">gameplay::Slider::drawImages</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_form.html">Form</a> * </td>
- <td class="paramname"><em>form</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>clip</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">Control::drawImages</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a67c2fadd5033f40517c34c60b1718b28">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a881e3f4db5bf9d5f58f33ed250e2aabf"></a><!-- doxytag: member="gameplay::Slider::drawText" ref="a881e3f4db5bf9d5f58f33ed250e2aabf" args="(Form *form, const Rectangle &clip)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#a881e3f4db5bf9d5f58f33ed250e2aabf">gameplay::Slider::drawText</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_form.html">Form</a> * </td>
- <td class="paramname"><em>form</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> & </td>
- <td class="paramname"><em>clip</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#ac80d74f9dc606b0d3f279f8a9fe9f144">Control::drawText</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a3469bf01462756fa3147cb9b3b2a6267">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a004b91fd9107414928709c36f13a7a33"></a><!-- doxytag: member="gameplay::Slider::gamepadJoystickEvent" ref="a004b91fd9107414928709c36f13a7a33" args="(Gamepad *gamepad, unsigned int index)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a004b91fd9107414928709c36f13a7a33">gameplay::Slider::gamepadJoystickEvent</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> * </td>
- <td class="paramname"><em>gamepad</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>index</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a273bcb9df46774e7099ad9553160ebe4">Control::gamepadJoystickEvent</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a273bcb9df46774e7099ad9553160ebe4">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="af3b6be49092719470de78040657f5c3a"></a><!-- doxytag: member="gameplay::Slider::getMax" ref="af3b6be49092719470de78040657f5c3a" args="() const " -->
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- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#af3b6be49092719470de78040657f5c3a">gameplay::Slider::getMax</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Get the maximum value that can be set on this slider.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The maximum value that can be set on this slider. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a83a9a55f1f23aa73478f6d548eb62e33"></a><!-- doxytag: member="gameplay::Slider::getMin" ref="a83a9a55f1f23aa73478f6d548eb62e33" args="() const " -->
- <div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a83a9a55f1f23aa73478f6d548eb62e33">gameplay::Slider::getMin</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Get the minimum value that can be set on this slider.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The minimum value that can be set on this slider. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0216d7e0e8a8c514fe1d42ba42ecafb5"></a><!-- doxytag: member="gameplay::Slider::getStep" ref="a0216d7e0e8a8c514fe1d42ba42ecafb5" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a0216d7e0e8a8c514fe1d42ba42ecafb5">gameplay::Slider::getStep</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Get this slider's step size.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>This slider's step size. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acdbd87e2d12c44e22d03791665ec4597"></a><!-- doxytag: member="gameplay::Slider::getTypeName" ref="acdbd87e2d12c44e22d03791665ec4597" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* <a class="el" href="classgameplay_1_1_slider.html#acdbd87e2d12c44e22d03791665ec4597">gameplay::Slider::getTypeName</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const<code> [virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Extends <a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> to return the type name of this class.</p>
- <p>Child controls should override this function to return the correct type name.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The type name of this class: "Slider" </dd></dl>
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_script_target.html#ac419e98f0eac8a52a6095da0e3853df3">ScriptTarget::getTypeName()</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aaf90460c49cbc350c4687cfcfc4e630b">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="adefa6fa970671013287eb4eaf3ae3f09"></a><!-- doxytag: member="gameplay::Slider::getValue" ref="adefa6fa970671013287eb4eaf3ae3f09" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#adefa6fa970671013287eb4eaf3ae3f09">gameplay::Slider::getValue</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Get this slider's current value.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>This slider's current value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a574edc9428a56883510b9fc6791407f4"></a><!-- doxytag: member="gameplay::Slider::getValueTextAlignment" ref="a574edc9428a56883510b9fc6791407f4" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> <a class="el" href="classgameplay_1_1_slider.html#a574edc9428a56883510b9fc6791407f4">gameplay::Slider::getValueTextAlignment</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the slider value text alignment.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The slider value text alignment. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a34e7d4d9434d6de8cfe5e424a9f473f8"></a><!-- doxytag: member="gameplay::Slider::getValueTextPrecision" ref="a34e7d4d9434d6de8cfe5e424a9f473f8" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#a34e7d4d9434d6de8cfe5e424a9f473f8">gameplay::Slider::getValueTextPrecision</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets the precision, which is the number floating point digits after the decimal.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>The number floating point precision/digits after the decimal. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa39dec9fdeb9ae4f3138ea5af7b3b57e"></a><!-- doxytag: member="gameplay::Slider::initialize" ref="aa39dec9fdeb9ae4f3138ea5af7b3b57e" args="(const char *typeName, Theme::Style *style, Properties *properties)" -->
- <div class="memitem">
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- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#aa39dec9fdeb9ae4f3138ea5af7b3b57e">gameplay::Slider::initialize</a> </td>
- <td>(</td>
- <td class="paramtype">const char * </td>
- <td class="paramname"><em>typeName</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> * </td>
- <td class="paramname"><em>style</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> * </td>
- <td class="paramname"><em>properties</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a1c7de615c9b99672573327c5fb342ba7">Control::initialize</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a8068a49e620f4c10727a7ce63fa9325f">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a48d29e9dc6eb9bf28f81b42b4f50fac3"></a><!-- doxytag: member="gameplay::Slider::isValueTextVisible" ref="a48d29e9dc6eb9bf28f81b42b4f50fac3" args="() const " -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a48d29e9dc6eb9bf28f81b42b4f50fac3">gameplay::Slider::isValueTextVisible</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Gets if the slider value text is rendered below the control.</p>
- <dl class="return"><dt><b>Returns:</b></dt><dd>true if the slider value text is rendered below the control, false if otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0c3d8564baa230a3d14835b2846b486a"></a><!-- doxytag: member="gameplay::Slider::keyEvent" ref="a0c3d8564baa230a3d14835b2846b486a" args="(Keyboard::KeyEvent evt, int key)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a0c3d8564baa230a3d14835b2846b486a">gameplay::Slider::keyEvent</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>key</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd>Control::KeyEvent </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a9bcc08d9d3812775096a92bc4fa3a7e0"></a><!-- doxytag: member="gameplay::Slider::mouseEvent" ref="a9bcc08d9d3812775096a92bc4fa3a7e0" args="(Mouse::MouseEvent evt, int x, int y, int wheelDelta)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a9bcc08d9d3812775096a92bc4fa3a7e0">gameplay::Slider::mouseEvent</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_mouse.html#a27dca530300ff1e4c8ddbe5eeee3cc38">Mouse::MouseEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>wheelDelta</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd>Control::MouseEvent </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ae451fb7a99cc5628c17635d2e42c1db3"></a><!-- doxytag: member="gameplay::Slider::setMax" ref="ae451fb7a99cc5628c17635d2e42c1db3" args="(float max)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#ae451fb7a99cc5628c17635d2e42c1db3">gameplay::Slider::setMax</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>max</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Set the maximum value that can be set on this slider.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">max</td><td>The new maximum. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a0a36c638a54476870ddd871aa47d6ba0"></a><!-- doxytag: member="gameplay::Slider::setMin" ref="a0a36c638a54476870ddd871aa47d6ba0" args="(float min)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a0a36c638a54476870ddd871aa47d6ba0">gameplay::Slider::setMin</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>min</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Set the minimum value that can be set on this slider.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">min</td><td>The new minimum. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="afc61920ab128f903e416653fbccb3dd1"></a><!-- doxytag: member="gameplay::Slider::setStep" ref="afc61920ab128f903e416653fbccb3dd1" args="(float step)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#afc61920ab128f903e416653fbccb3dd1">gameplay::Slider::setStep</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>step</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Set this slider's step size. If this is greater than zero, the marker will snap to discrete multiples of the step size.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">step</td><td>The new step size. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="ad2410e4eb320a2fdb0062fe3b286c4a7"></a><!-- doxytag: member="gameplay::Slider::setValue" ref="ad2410e4eb320a2fdb0062fe3b286c4a7" args="(float value)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#ad2410e4eb320a2fdb0062fe3b286c4a7">gameplay::Slider::setValue</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>value</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Set this slider's value. The new value will be clamped to fit within the slider's minimum and maximum values.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">value</td><td>The new value. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a2e2c290fc263b78c7082039b4d973416"></a><!-- doxytag: member="gameplay::Slider::setValueTextAlignment" ref="a2e2c290fc263b78c7082039b4d973416" args="(Font::Justify alignment)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a2e2c290fc263b78c7082039b4d973416">gameplay::Slider::setValueTextAlignment</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> </td>
- <td class="paramname"><em>alignment</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the slider value text alignment.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">alignment</td><td>the slider value text alignment. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a9197829bdc5530134391b895f2fba7cf"></a><!-- doxytag: member="gameplay::Slider::setValueTextPrecision" ref="a9197829bdc5530134391b895f2fba7cf" args="(unsigned int precision)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a9197829bdc5530134391b895f2fba7cf">gameplay::Slider::setValueTextPrecision</a> </td>
- <td>(</td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>precision</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets the precision, which is the number floating point digits after the decimal.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">precision</td><td>The number floating point precision/digits after the decimal. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a00589e656abad75ca349148b7a748cf2"></a><!-- doxytag: member="gameplay::Slider::setValueTextVisible" ref="a00589e656abad75ca349148b7a748cf2" args="(bool visible)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a00589e656abad75ca349148b7a748cf2">gameplay::Slider::setValueTextVisible</a> </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>visible</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Sets if the slider value text is rendered below the control.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">visible</td><td>If the slider value text is rendered below the control. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="afb17c09c56241d08f2e5d41d739e641c"></a><!-- doxytag: member="gameplay::Slider::touchEvent" ref="afb17c09c56241d08f2e5d41d739e641c" args="(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#afb17c09c56241d08f2e5d41d739e641c">gameplay::Slider::touchEvent</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </td>
- <td class="paramname"><em>evt</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">unsigned int </td>
- <td class="paramname"><em>contactIndex</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd>Control::TouchEvent </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">gameplay::Control</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a783324cf9cbb71eb5561646bad140a6b"></a><!-- doxytag: member="gameplay::Slider::update" ref="a783324cf9cbb71eb5561646bad140a6b" args="(float elapsedTime)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#a783324cf9cbb71eb5561646bad140a6b">gameplay::Slider::update</a> </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>elapsedTime</em></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a445f119ac18af8d663e07b655812f95a">Control::update</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a15744c8d31bcb3b9795e3caec3fcfb86">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="adfd33b559b74457df3bd64c5e2e40fd3"></a><!-- doxytag: member="gameplay::Slider::updateBounds" ref="adfd33b559b74457df3bd64c5e2e40fd3" args="()" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#adfd33b559b74457df3bd64c5e2e40fd3">gameplay::Slider::updateBounds</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#a3d33ab72db5cf776844da3f79f8e4f65">Control::updateBounds</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aa3c05408a28d9832e7b33b576cac2402">gameplay::Label</a>.</p>
- </div>
- </div>
- <a class="anchor" id="aacf477b1d38eb94a1731c787ce72074b"></a><!-- doxytag: member="gameplay::Slider::updateState" ref="aacf477b1d38eb94a1731c787ce72074b" args="(State state)" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_slider.html#aacf477b1d38eb94a1731c787ce72074b">gameplay::Slider::updateState</a> </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> </td>
- <td class="paramname"><em>state</em></td><td>)</td>
- <td><code> [protected, virtual]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#ac9f2fe41ef26e82071598aa3ac4ce4d3">Control::updateState</a> </dd></dl>
- <p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a7f5d8e9e23883e0166fabaf1c0780729">gameplay::Label</a>.</p>
- </div>
- </div>
- <hr/><h2>Member Data Documentation</h2>
- <a class="anchor" id="a8bfffd2ef1658b03594a8c3ed25766c1"></a><!-- doxytag: member="gameplay::Slider::_delta" ref="a8bfffd2ef1658b03594a8c3ed25766c1" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a8bfffd2ef1658b03594a8c3ed25766c1">gameplay::Slider::_delta</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>When a gamepad is in use, this stores how much to move the slider's value. </p>
- </div>
- </div>
- <a class="anchor" id="ad28bda683a14e0affffc06daf0741594"></a><!-- doxytag: member="gameplay::Slider::_markerImage" ref="ad28bda683a14e0affffc06daf0741594" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#ad28bda683a14e0affffc06daf0741594">gameplay::Slider::_markerImage</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The image for the slider marker. </p>
- </div>
- </div>
- <a class="anchor" id="af804f53b2bedc6a2b40fa29a3914ca49"></a><!-- doxytag: member="gameplay::Slider::_max" ref="af804f53b2bedc6a2b40fa29a3914ca49" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#af804f53b2bedc6a2b40fa29a3914ca49">gameplay::Slider::_max</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The maximum value for the <a class="el" href="classgameplay_1_1_slider.html">Slider</a> </p>
- </div>
- </div>
- <a class="anchor" id="a9021365461d3586d5eb71f8a108b8732"></a><!-- doxytag: member="gameplay::Slider::_maxImage" ref="a9021365461d3586d5eb71f8a108b8732" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#a9021365461d3586d5eb71f8a108b8732">gameplay::Slider::_maxImage</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The image for the maximum slider value. </p>
- </div>
- </div>
- <a class="anchor" id="addce95b766915a4f84db1e3a45c3e32f"></a><!-- doxytag: member="gameplay::Slider::_min" ref="addce95b766915a4f84db1e3a45c3e32f" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#addce95b766915a4f84db1e3a45c3e32f">gameplay::Slider::_min</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The minimum value for the <a class="el" href="classgameplay_1_1_slider.html">Slider</a>. </p>
- </div>
- </div>
- <a class="anchor" id="ace1e63eabbe3143ef17c53902c4a1cdf"></a><!-- doxytag: member="gameplay::Slider::_minImage" ref="ace1e63eabbe3143ef17c53902c4a1cdf" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#ace1e63eabbe3143ef17c53902c4a1cdf">gameplay::Slider::_minImage</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The image for the minimum slider value. </p>
- </div>
- </div>
- <a class="anchor" id="a774a0cadb40c9b32d787f993fb3ac48f"></a><!-- doxytag: member="gameplay::Slider::_step" ref="a774a0cadb40c9b32d787f993fb3ac48f" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#a774a0cadb40c9b32d787f993fb3ac48f">gameplay::Slider::_step</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The <a class="el" href="classgameplay_1_1_slider.html">Slider</a>'s step size. </p>
- </div>
- </div>
- <a class="anchor" id="a0dde79480ac87baed30e237cae89bc7b"></a><!-- doxytag: member="gameplay::Slider::_trackImage" ref="a0dde79480ac87baed30e237cae89bc7b" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_slider.html#a0dde79480ac87baed30e237cae89bc7b">gameplay::Slider::_trackImage</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The image for the slider track. </p>
- </div>
- </div>
- <a class="anchor" id="aa7b0603bc0506c1d0cb72b3c8219ee2e"></a><!-- doxytag: member="gameplay::Slider::_value" ref="aa7b0603bc0506c1d0cb72b3c8219ee2e" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float <a class="el" href="classgameplay_1_1_slider.html#aa7b0603bc0506c1d0cb72b3c8219ee2e">gameplay::Slider::_value</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>The <a class="el" href="classgameplay_1_1_slider.html">Slider</a>'s current value. </p>
- </div>
- </div>
- <a class="anchor" id="a2e588c383302685e104724356d881067"></a><!-- doxytag: member="gameplay::Slider::_valueTextAlignment" ref="a2e588c383302685e104724356d881067" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Font::Justify</a> <a class="el" href="classgameplay_1_1_slider.html#a2e588c383302685e104724356d881067">gameplay::Slider::_valueTextAlignment</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Alignment of value text. </p>
- </div>
- </div>
- <a class="anchor" id="a91f9263dc5c042fe4790ba5b321e4715"></a><!-- doxytag: member="gameplay::Slider::_valueTextPrecision" ref="a91f9263dc5c042fe4790ba5b321e4715" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_slider.html#a91f9263dc5c042fe4790ba5b321e4715">gameplay::Slider::_valueTextPrecision</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Number of digits after the decimal to draw for value text. </p>
- </div>
- </div>
- <a class="anchor" id="a9678a735db231b5a680fdeb1d145795c"></a><!-- doxytag: member="gameplay::Slider::_valueTextVisible" ref="a9678a735db231b5a680fdeb1d145795c" args="" -->
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="classgameplay_1_1_slider.html#a9678a735db231b5a680fdeb1d145795c">gameplay::Slider::_valueTextVisible</a><code> [protected]</code></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Whether to display this slider's value. </p>
- </div>
- </div>
- </div><!-- contents -->
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- onmouseover="return searchBox.OnSearchSelectShow()"
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