classgameplay_1_1_sprite-members.html 30 KB

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  66. <ul>
  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_sprite.html">Sprite</a> </li>
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  74. <div class="title">gameplay::Sprite Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aee8be7235ff81a96704ae8ec9a520b2c">_node</a></td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#adcb03c0d2e78a4344fcb677aeee46cb8">ANIMATE_COLOR</a></td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a2ce614bf68a1193dc858a7da950c22aa">ANIMATE_KEYFRAME</a></td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [static]</code></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a634af9e4cf0fd1bfce3254adf0e9750f">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [static]</code></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  86. <tr bgcolor="#f0f0f0"><td><b>BLEND_ADDITIVE</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  87. <tr bgcolor="#f0f0f0"><td><b>BLEND_ALPHA</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  88. <tr bgcolor="#f0f0f0"><td><b>BLEND_MULTIPLIED</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  89. <tr bgcolor="#f0f0f0"><td><b>BLEND_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ab2485ff6b3accdf7dde0fa28a6ec38cb">BlendMode</a> enum name</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a002b64157e8596a29ff51a30ebc67b90">clone</a>(NodeCloneContext &amp;context)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected, virtual]</code></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a654d28dabfacc98a464d3bd19b5a0296">computeFrames</a>(unsigned int frameStride=0, unsigned int framePadding=1)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ae7f6866c1b38b3ec387ec17f2c2b8637">create</a>(const char *imagePath, float width=-1, float height=-1, Effect *effect=NULL)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [static]</code></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a87d29553be6bc4826c840d8ef3f9d173">create</a>(const char *imagePath, float width, float height, const Rectangle &amp;source, unsigned int frameCount=1, Effect *effect=NULL)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [static]</code></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#afbb1d40e00e0a9ea0004212f52d90053">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [static]</code></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a9c208c8a172cadaecbdd27514f405b18">draw</a>(bool wireframe=false)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [virtual]</code></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a73e88c5a8497281da64a28f88791d76b">Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
  106. <tr bgcolor="#f0f0f0"><td><b>FLIP_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  107. <tr bgcolor="#f0f0f0"><td><b>FLIP_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  108. <tr bgcolor="#f0f0f0"><td><b>FLIP_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  109. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#af1eb7b006f75506c6754d8d959b6cd37">FlipFlags</a> enum name</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  110. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a1d2f1f1ebf62038aa4196519b2901de2">getAnchor</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  111. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  112. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a120699968725ddff056e3481d9948864">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected, virtual]</code></td></tr>
  113. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a08e47866c6498e6bab7e0fba02fbf117">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected, virtual]</code></td></tr>
  114. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a415bc0291b4395ff5f8d8a5f095b1cc2">getBlendMode</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  115. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  116. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#affa54169851ec5fd50cb1a8692e8b9a5">getColor</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  117. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ab29b89f53d480f64323ea836b2f453cc">getFlip</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  118. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a45ad5e10bbd614486491e93cef6f1d9b">getFrameCount</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  119. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a9c6564758a663855a9d74c2b7deee86f">getFrameIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  120. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ac840e274308f6b6a6aa7bc06ca7f84d0">getFramePadding</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  121. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ac064da12c435d8a8ac8556f29370f088">getFrameSource</a>(unsigned int frameIndex) const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  122. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a5e38e78006845634b5b1b8067baf3ccd">getFrameStride</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  123. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#af874104b17079e967a173a83fd8caac5">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  124. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#abae13462dbdd129d95bd197ce9ff8ee8">getMaterial</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  125. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa532d68d0abcf443da1482271ee34209">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
  126. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a6543c329332dc0f1c5e5acb5abd58148">getOffset</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  127. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a897d872d61b74a00f576db950d0dd7e4">getOpacity</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  128. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a5c5e4511b819da20c2d0db6beaeed838">getPropertyId</a>(TargetType type, const char *propertyIdStr)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected, virtual]</code></td></tr>
  129. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  130. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a0eca18a40bbceff00fb980d0f8a9f59c">getSampler</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  131. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a7a41a40f91a51af1792c8017781d4562">getStateBlock</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  132. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a7a9af5ceab7be37d407dfce5870e5b52">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  133. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a273f17c49ab818c8a610ec0d2ebeeea9">Offset</a> enum name</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  134. <tr bgcolor="#f0f0f0"><td><b>OFFSET_ANCHOR</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  135. <tr bgcolor="#f0f0f0"><td><b>OFFSET_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  136. <tr bgcolor="#f0f0f0"><td><b>OFFSET_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  137. <tr bgcolor="#f0f0f0"><td><b>OFFSET_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  138. <tr bgcolor="#f0f0f0"><td><b>OFFSET_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  139. <tr bgcolor="#f0f0f0"><td><b>OFFSET_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  140. <tr bgcolor="#f0f0f0"><td><b>OFFSET_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  141. <tr bgcolor="#f0f0f0"><td><b>OFFSET_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  142. <tr bgcolor="#f0f0f0"><td><b>OFFSET_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  143. <tr bgcolor="#f0f0f0"><td><b>OFFSET_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  144. <tr bgcolor="#f0f0f0"><td><b>OFFSET_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  145. <tr bgcolor="#f0f0f0"><td><b>OFFSET_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  146. <tr bgcolor="#f0f0f0"><td><b>OFFSET_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  147. <tr bgcolor="#f0f0f0"><td><b>OFFSET_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  148. <tr bgcolor="#f0f0f0"><td><b>OFFSET_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  149. <tr bgcolor="#f0f0f0"><td><b>OFFSET_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a>)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  150. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#adaa8aea737db05ea358f25f805450e21">operator=</a>(const Sprite &amp;sprite)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected]</code></td></tr>
  151. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  152. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  153. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  154. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  155. <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  156. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ad1478e206738727f718ef4b8eed31af8">setAnchor</a>(const Vector2 &amp;anchor)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  157. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#ab438db5b61ab8fc96ef6605e88faccc5">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected, virtual]</code></td></tr>
  158. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a32c6014eb7412ce9d9b05e63faf4e8ec">setBlendMode</a>(BlendMode mode)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  159. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a8abac346b2f4655bd66813c18962f95e">setColor</a>(const Vector4 &amp;color)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  160. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#adbb82e262b8a7c246737569403033776">setFlip</a>(int flipFlags)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  161. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a6c70b72e4273636769e0e41bfe471f27">setFrameIndex</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  162. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a0a8bbe8641a3805db0543590ecfeadfc">setFrameSource</a>(unsigned int frameIndex, const Rectangle &amp;source)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  163. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa6f7e96ff1983ed05f549a817b7ad651">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected, virtual]</code></td></tr>
  164. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#acb006ec4d124569f7be600bd7d131b82">setOffset</a>(Offset offset)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  165. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a04a402a08f5e6d7f5282545247cd5643">setOpacity</a>(float opacity)</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td></td></tr>
  166. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a970ff12d29539c0329d6160d1a6d0a29">Sprite</a>()</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected]</code></td></tr>
  167. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  168. <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  169. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
  170. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a409616b50b39b263c0d86b54eb3ff5df">~Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [virtual]</code></td></tr>
  171. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
  172. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite.html#a00dcc563bf8d9b122de023bcf7d990b5">~Sprite</a>()</td><td><a class="el" href="classgameplay_1_1_sprite.html">gameplay::Sprite</a></td><td><code> [protected]</code></td></tr>
  173. </table></div><!-- contents -->
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  176. onmouseover="return searchBox.OnSearchSelectShow()"
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  186. <hr class="footer"/><address class="footer"><small>
  187. Generated on Sat Jan 24 2015 15:29:44 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  188. <img class="footer" src="doxygen.png" alt="doxygen"/>
  189. </a> 1.7.6.1
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