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- This is the complete list of members for <a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a0a85ea7ee5976a606a2292305766901c">create</a>(const char *texturePath, Effect *effect=NULL, unsigned int initialCapacity=0)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a4749027dd8af231efa9557ab9ddbeaa9">create</a>(Texture *texture, Effect *effect=NULL, unsigned int initialCapacity=0)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a7e440ac07da7a39f4b3bf577a8d71e5a">draw</a>(const Rectangle &dst, const Rectangle &src, const Vector4 &color=Vector4::one())</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#aa062e24c927689d3aafa9581515b6609">draw</a>(const Vector3 &dst, const Rectangle &src, const Vector2 &scale, const Vector4 &color=Vector4::one())</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a84b85e6a2ed5a9727a322f3bc8dcab53">draw</a>(const Vector3 &dst, const Rectangle &src, const Vector2 &scale, const Vector4 &color, const Vector2 &rotationPoint, float rotationAngle)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ab7b4704db835de190357e41af7816b40">draw</a>(const Vector3 &dst, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color, const Vector2 &rotationPoint, float rotationAngle, bool positionIsCenter=false)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a77a704e7fdc79fc8570e76fa513c64ff">draw</a>(float x, float y, float z, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color, const Vector2 &rotationPoint, float rotationAngle, bool positionIsCenter=false)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a0ad03820bdd96aff0add6bfb6cc63fd2">draw</a>(const Vector3 &position, const Vector3 &right, const Vector3 &forward, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color, const Vector2 &rotationPoint, float rotationAngle)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a42bb08796911363a8cbd743c4936fc90">draw</a>(float x, float y, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ad20a0e98fec87d117d55858a1cd46b13">draw</a>(float x, float y, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color, const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#affffe22d1a38849d8b0280f126f79b0b">draw</a>(float x, float y, float z, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color, const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a387de73d85ec26aa866fc50d914dac16">draw</a>(float x, float y, float z, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &color, bool positionIsCenter=false)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a2bf23037920bc009850169db5c48372e">draw</a>(SpriteBatch::SpriteVertex *vertices, unsigned int vertexCount, unsigned short *indices, unsigned int indexCount)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a2951d5c5dc8b9cbed5728f6d2f42eb56">finish</a>()</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ac0e593a836e20f43301f937885d5e379">getMaterial</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#aa2a4c2cc045d53278a2bb67fe15caf4e">getProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#aa844c17fd6d53676e7bda341914e15c7">getSampler</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a5b87358a17b8e7cbdfadee1add078c99">getStateBlock</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ac05fd3dc496515b31e6508606c1aa2d0">isStarted</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a03f381137640f9ad77e73b0c584f0749">setProjectionMatrix</a>(const Matrix &matrix)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#adce62aeefcc3145ba6bf8ae652f48c60">start</a>()</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#affacb9af6342ee4a7e62b91928349eaf">~SpriteBatch</a>()</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td><code> [virtual]</code></td></tr>
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