classgameplay_1_1_sprite_batch-members.html 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <meta http-equiv="X-UA-Compatible" content="IE=9"/>
  6. <title>SpriteBatch Member List</title>
  7. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  8. <link href="doxygen.css" rel="stylesheet" type="text/css" />
  9. <link href="custom.css" rel="stylesheet" type="text/css" />
  10. <link href="search/search.css" rel="stylesheet" type="text/css"/>
  11. <script type="text/javascript" src="jquery.js"></script>
  12. <script type="text/javascript" src="search/search.js"></script>
  13. <script type="text/javascript">
  14. $(document).ready(function() { searchBox.OnSelectItem(0); });
  15. </script>
  16. </head>
  17. <body>
  18. <div id="top"><!-- do not remove this div! -->
  19. <table class="header" border="0">
  20. <tbody>
  21. <tr>
  22. <td id="logo"><a href="http://gameplay3d.io/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
  23. <td width="100%"/>
  24. <td><a href="http://gameplay3d.io/"><span class="button">overview</span></a></td><td width="12px"/>
  25. <td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
  26. <td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api&nbsp;reference</span></a></td><td width="12px"/>
  27. <td><a href="https://github.com/gameplay3d/GamePlay"><span class="button">download</span></a></td>
  28. </tr>
  29. </tbody>
  30. </table>
  31. <!-- Generated by Doxygen 1.7.6.1 -->
  32. <script type="text/javascript">
  33. var searchBox = new SearchBox("searchBox", "search",false,'Search');
  34. </script>
  35. <div id="navrow1" class="tabs">
  36. <ul class="tablist">
  37. <li><a href="index.html"><span>Main&#160;Page</span></a></li>
  38. <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
  39. <li>
  40. <div id="MSearchBox" class="MSearchBoxInactive">
  41. <span class="left">
  42. <img id="MSearchSelect" src="search/mag_sel.png"
  43. onmouseover="return searchBox.OnSearchSelectShow()"
  44. onmouseout="return searchBox.OnSearchSelectHide()"
  45. alt=""/>
  46. <input type="text" id="MSearchField" value="Search" accesskey="S"
  47. onfocus="searchBox.OnSearchFieldFocus(true)"
  48. onblur="searchBox.OnSearchFieldFocus(false)"
  49. onkeyup="searchBox.OnSearchFieldChange(event)"/>
  50. </span><span class="right">
  51. <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
  52. </span>
  53. </div>
  54. </li>
  55. </ul>
  56. </div>
  57. <div id="navrow2" class="tabs2">
  58. <ul class="tablist">
  59. <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
  60. <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
  61. <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
  62. <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
  63. </ul>
  64. </div>
  65. <div id="nav-path" class="navpath">
  66. <ul>
  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a> </li>
  69. </ul>
  70. </div>
  71. </div>
  72. <div class="header">
  73. <div class="headertitle">
  74. <div class="title">gameplay::SpriteBatch Member List</div> </div>
  75. </div><!--header-->
  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a0a85ea7ee5976a606a2292305766901c">create</a>(const char *texturePath, Effect *effect=NULL, unsigned int initialCapacity=0)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td><code> [static]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a4749027dd8af231efa9557ab9ddbeaa9">create</a>(Texture *texture, Effect *effect=NULL, unsigned int initialCapacity=0)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td><code> [static]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a7e440ac07da7a39f4b3bf577a8d71e5a">draw</a>(const Rectangle &amp;dst, const Rectangle &amp;src, const Vector4 &amp;color=Vector4::one())</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#aa062e24c927689d3aafa9581515b6609">draw</a>(const Vector3 &amp;dst, const Rectangle &amp;src, const Vector2 &amp;scale, const Vector4 &amp;color=Vector4::one())</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a84b85e6a2ed5a9727a322f3bc8dcab53">draw</a>(const Vector3 &amp;dst, const Rectangle &amp;src, const Vector2 &amp;scale, const Vector4 &amp;color, const Vector2 &amp;rotationPoint, float rotationAngle)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ab7b4704db835de190357e41af7816b40">draw</a>(const Vector3 &amp;dst, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color, const Vector2 &amp;rotationPoint, float rotationAngle, bool positionIsCenter=false)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a77a704e7fdc79fc8570e76fa513c64ff">draw</a>(float x, float y, float z, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color, const Vector2 &amp;rotationPoint, float rotationAngle, bool positionIsCenter=false)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a0ad03820bdd96aff0add6bfb6cc63fd2">draw</a>(const Vector3 &amp;position, const Vector3 &amp;right, const Vector3 &amp;forward, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color, const Vector2 &amp;rotationPoint, float rotationAngle)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a42bb08796911363a8cbd743c4936fc90">draw</a>(float x, float y, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ad20a0e98fec87d117d55858a1cd46b13">draw</a>(float x, float y, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#affffe22d1a38849d8b0280f126f79b0b">draw</a>(float x, float y, float z, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a387de73d85ec26aa866fc50d914dac16">draw</a>(float x, float y, float z, float width, float height, float u1, float v1, float u2, float v2, const Vector4 &amp;color, bool positionIsCenter=false)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a2bf23037920bc009850169db5c48372e">draw</a>(SpriteBatch::SpriteVertex *vertices, unsigned int vertexCount, unsigned short *indices, unsigned int indexCount)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a2951d5c5dc8b9cbed5728f6d2f42eb56">finish</a>()</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ac0e593a836e20f43301f937885d5e379">getMaterial</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#aa2a4c2cc045d53278a2bb67fe15caf4e">getProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#aa844c17fd6d53676e7bda341914e15c7">getSampler</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a5b87358a17b8e7cbdfadee1add078c99">getStateBlock</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#ac05fd3dc496515b31e6508606c1aa2d0">isStarted</a>() const </td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#a03f381137640f9ad77e73b0c584f0749">setProjectionMatrix</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#adce62aeefcc3145ba6bf8ae652f48c60">start</a>()</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_sprite_batch.html#affacb9af6342ee4a7e62b91928349eaf">~SpriteBatch</a>()</td><td><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td><code> [virtual]</code></td></tr>
  100. </table></div><!-- contents -->
  101. <!-- window showing the filter options -->
  102. <div id="MSearchSelectWindow"
  103. onmouseover="return searchBox.OnSearchSelectShow()"
  104. onmouseout="return searchBox.OnSearchSelectHide()"
  105. onkeydown="return searchBox.OnSearchSelectKey(event)">
  106. <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
  107. <!-- iframe showing the search results (closed by default) -->
  108. <div id="MSearchResultsWindow">
  109. <iframe src="javascript:void(0)" frameborder="0"
  110. name="MSearchResults" id="MSearchResults">
  111. </iframe>
  112. </div>
  113. <hr class="footer"/><address class="footer"><small>
  114. Generated on Sat Jan 24 2015 15:29:44 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  115. <img class="footer" src="doxygen.png" alt="doxygen"/>
  116. </a> 1.7.6.1
  117. </small></address>
  118. </body>
  119. </html>