| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <meta http-equiv="X-UA-Compatible" content="IE=9"/>
- <title>Terrain Member List</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <link href="doxygen.css" rel="stylesheet" type="text/css" />
- <link href="custom.css" rel="stylesheet" type="text/css" />
- <link href="search/search.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="jquery.js"></script>
- <script type="text/javascript" src="search/search.js"></script>
- <script type="text/javascript">
- $(document).ready(function() { searchBox.OnSelectItem(0); });
- </script>
- </head>
- <body>
- <div id="top"><!-- do not remove this div! -->
- <table class="header" border="0">
- <tbody>
- <tr>
- <td id="logo"><a href="http://gameplay3d.io/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
- <td width="100%"/>
- <td><a href="http://gameplay3d.io/"><span class="button">overview</span></a></td><td width="12px"/>
- <td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
- <td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api reference</span></a></td><td width="12px"/>
- <td><a href="https://github.com/gameplay3d/GamePlay"><span class="button">download</span></a></td>
- </tr>
- </tbody>
- </table>
- <!-- Generated by Doxygen 1.7.6.1 -->
- <script type="text/javascript">
- var searchBox = new SearchBox("searchBox", "search",false,'Search');
- </script>
- <div id="navrow1" class="tabs">
- <ul class="tablist">
- <li><a href="index.html"><span>Main Page</span></a></li>
- <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
- <li>
- <div id="MSearchBox" class="MSearchBoxInactive">
- <span class="left">
- <img id="MSearchSelect" src="search/mag_sel.png"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- alt=""/>
- <input type="text" id="MSearchField" value="Search" accesskey="S"
- onfocus="searchBox.OnSearchFieldFocus(true)"
- onblur="searchBox.OnSearchFieldFocus(false)"
- onkeyup="searchBox.OnSearchFieldChange(event)"/>
- </span><span class="right">
- <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
- </span>
- </div>
- </li>
- </ul>
- </div>
- <div id="navrow2" class="tabs2">
- <ul class="tablist">
- <li><a href="annotated.html"><span>Class List</span></a></li>
- <li><a href="classes.html"><span>Class Index</span></a></li>
- <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
- <li><a href="functions.html"><span>Class Members</span></a></li>
- </ul>
- </div>
- <div id="nav-path" class="navpath">
- <ul>
- <li class="navelem"><b>gameplay</b> </li>
- <li class="navelem"><a class="el" href="classgameplay_1_1_terrain.html">Terrain</a> </li>
- </ul>
- </div>
- </div>
- <div class="header">
- <div class="headertitle">
- <div class="title">gameplay::Terrain Member List</div> </div>
- </div><!--header-->
- <div class="contents">
- This is the complete list of members for <a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aee8be7235ff81a96704ae8ec9a520b2c">_node</a></td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a0adfd7585f41c086b71306374973d617">clone</a>(NodeCloneContext &context)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a63dedd20650320e85abb711123ba0726">create</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a768c3c5bddfa732515558059082c7b05">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a847cdb29f594576c5d7fddc996c94832">create</a>(HeightField *heightfield, const Vector3 &scale=Vector3::one(), unsigned int patchSize=32, unsigned int detailLevels=1, float skirtScale=0.0f, const char *normalMapPath=NULL, const char *materialPath=NULL)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337ad3d303c4b1821ef74c4878ee9f6fcd31">DEBUG_PATCHES</a> enum value</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a34bf14a1af2440c35998b575ca44f5d7">draw</a>(bool wireframe=false)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a73e88c5a8497281da64a28f88791d76b">Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337">Flags</a> enum name</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337abe18a570f7a6c3da4f6e433c80b198e9">FRUSTUM_CULLING</a> enum value</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a6f8c420e9a17e8011f3c387d8064785c">getBoundingBox</a>() const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#aebc6971cb61b3524c6eafd695bf65b0a">getHeight</a>(float x, float z) const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa532d68d0abcf443da1482271ee34209">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a6122296f77afc4d507362cc773194426">getPatch</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#ac13dc13eb94bce1e7c1a099254c6e046">getPatchCount</a>() const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a9734422425b27864cf1c82ff3f5d9e56">isFlagSet</a>(Flags flag) const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337aef0a6dfe55dce4f750b9660f61a210bf">LEVEL_OF_DETAIL</a> enum value</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#ae914df6ea27766b699e299edaf7baec6">setFlag</a>(Flags flag, bool on)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a25ac9e9dcc1e84590584bfd568889ddb">setLayer</a>(int index, const char *texturePath, const Vector2 &textureRepeat=Vector2::one(), const char *blendPath=NULL, int blendChannel=0, int row=-1, int column=-1)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a3c349b46914927a3c9a43a51820d8f34">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a409616b50b39b263c0d86b54eb3ff5df">~Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, private, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
- </table></div><!-- contents -->
- <!-- window showing the filter options -->
- <div id="MSearchSelectWindow"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- onkeydown="return searchBox.OnSearchSelectKey(event)">
- <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerator</a></div>
- <!-- iframe showing the search results (closed by default) -->
- <div id="MSearchResultsWindow">
- <iframe src="javascript:void(0)" frameborder="0"
- name="MSearchResults" id="MSearchResults">
- </iframe>
- </div>
- <hr class="footer"/><address class="footer"><small>
- Generated on Sat Jan 24 2015 15:29:44 for gameplay by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
- </a> 1.7.6.1
- </small></address>
- </body>
- </html>
|