classgameplay_1_1_terrain-members.html 12 KB

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  67. <li class="navelem"><b>gameplay</b> </li>
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  74. <div class="title">gameplay::Terrain Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aee8be7235ff81a96704ae8ec9a520b2c">_node</a></td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a0adfd7585f41c086b71306374973d617">clone</a>(NodeCloneContext &amp;context)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [protected, virtual]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a63dedd20650320e85abb711123ba0726">create</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [static]</code></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a768c3c5bddfa732515558059082c7b05">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a847cdb29f594576c5d7fddc996c94832">create</a>(HeightField *heightfield, const Vector3 &amp;scale=Vector3::one(), unsigned int patchSize=32, unsigned int detailLevels=1, float skirtScale=0.0f, const char *normalMapPath=NULL, const char *materialPath=NULL)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [static]</code></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337ad3d303c4b1821ef74c4878ee9f6fcd31">DEBUG_PATCHES</a> enum value</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a34bf14a1af2440c35998b575ca44f5d7">draw</a>(bool wireframe=false)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [virtual]</code></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a73e88c5a8497281da64a28f88791d76b">Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337">Flags</a> enum name</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337abe18a570f7a6c3da4f6e433c80b198e9">FRUSTUM_CULLING</a> enum value</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a6f8c420e9a17e8011f3c387d8064785c">getBoundingBox</a>() const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#aebc6971cb61b3524c6eafd695bf65b0a">getHeight</a>(float x, float z) const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa532d68d0abcf443da1482271ee34209">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a6122296f77afc4d507362cc773194426">getPatch</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#ac13dc13eb94bce1e7c1a099254c6e046">getPatchCount</a>() const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a9734422425b27864cf1c82ff3f5d9e56">isFlagSet</a>(Flags flag) const </td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a77a4beef1ca0bf89e4568f34e7091337aef0a6dfe55dce4f750b9660f61a210bf">LEVEL_OF_DETAIL</a> enum value</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#ae914df6ea27766b699e299edaf7baec6">setFlag</a>(Flags flag, bool on)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a25ac9e9dcc1e84590584bfd568889ddb">setLayer</a>(int index, const char *texturePath, const Vector2 &amp;textureRepeat=Vector2::one(), const char *blendPath=NULL, int blendChannel=0, int row=-1, int column=-1)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_terrain.html#a3c349b46914927a3c9a43a51820d8f34">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td><code> [protected, virtual]</code></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a409616b50b39b263c0d86b54eb3ff5df">~Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [virtual]</code></td></tr>
  104. <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, private, virtual]</code></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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