classgameplay_1_1_text-members.html 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <meta http-equiv="X-UA-Compatible" content="IE=9"/>
  6. <title>Text Member List</title>
  7. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  8. <link href="doxygen.css" rel="stylesheet" type="text/css" />
  9. <link href="custom.css" rel="stylesheet" type="text/css" />
  10. <link href="search/search.css" rel="stylesheet" type="text/css"/>
  11. <script type="text/javascript" src="jquery.js"></script>
  12. <script type="text/javascript" src="search/search.js"></script>
  13. <script type="text/javascript">
  14. $(document).ready(function() { searchBox.OnSelectItem(0); });
  15. </script>
  16. </head>
  17. <body>
  18. <div id="top"><!-- do not remove this div! -->
  19. <table class="header" border="0">
  20. <tbody>
  21. <tr>
  22. <td id="logo"><a href="http://gameplay3d.io/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
  23. <td width="100%"/>
  24. <td><a href="http://gameplay3d.io/"><span class="button">overview</span></a></td><td width="12px"/>
  25. <td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
  26. <td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api&nbsp;reference</span></a></td><td width="12px"/>
  27. <td><a href="https://github.com/gameplay3d/GamePlay"><span class="button">download</span></a></td>
  28. </tr>
  29. </tbody>
  30. </table>
  31. <!-- Generated by Doxygen 1.7.6.1 -->
  32. <script type="text/javascript">
  33. var searchBox = new SearchBox("searchBox", "search",false,'Search');
  34. </script>
  35. <div id="navrow1" class="tabs">
  36. <ul class="tablist">
  37. <li><a href="index.html"><span>Main&#160;Page</span></a></li>
  38. <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
  39. <li>
  40. <div id="MSearchBox" class="MSearchBoxInactive">
  41. <span class="left">
  42. <img id="MSearchSelect" src="search/mag_sel.png"
  43. onmouseover="return searchBox.OnSearchSelectShow()"
  44. onmouseout="return searchBox.OnSearchSelectHide()"
  45. alt=""/>
  46. <input type="text" id="MSearchField" value="Search" accesskey="S"
  47. onfocus="searchBox.OnSearchFieldFocus(true)"
  48. onblur="searchBox.OnSearchFieldFocus(false)"
  49. onkeyup="searchBox.OnSearchFieldChange(event)"/>
  50. </span><span class="right">
  51. <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
  52. </span>
  53. </div>
  54. </li>
  55. </ul>
  56. </div>
  57. <div id="navrow2" class="tabs2">
  58. <ul class="tablist">
  59. <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
  60. <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
  61. <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
  62. <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
  63. </ul>
  64. </div>
  65. <div id="nav-path" class="navpath">
  66. <ul>
  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_text.html">Text</a> </li>
  69. </ul>
  70. </div>
  71. </div>
  72. <div class="header">
  73. <div class="headertitle">
  74. <div class="title">gameplay::Text Member List</div> </div>
  75. </div><!--header-->
  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aee8be7235ff81a96704ae8ec9a520b2c">_node</a></td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected]</code></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#abd5f2e9a9e718c256d6433e4eb923bc3">ANIMATE_COLOR</a></td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a763372569a34042c897fbc199fa4cda7">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#aed974bc1f2e1a60d8d941d695d6f1f6e">clone</a>(NodeCloneContext &amp;context)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#aead9fa7c7319a4b0c9a2a5da00fc8070">create</a>(const char *fontPath, const char *str, const Vector4 &amp;color=Vector4::one(), unsigned int size=0)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a63f0ef4e8a9fdfe15dc13675a22578ab">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a17ea68cf3a1933a00cca5ebec3c3f392">draw</a>(bool wireframe=false)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [virtual]</code></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a73e88c5a8497281da64a28f88791d76b">Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a0bf4a55d568bc0a4b33caae2139205d6">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a2abb93f79d07d9f4ceb4712c5d0742b7">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a1852af6052256325e693527be184f33a">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a270621f837728141f117fe94a1b6ca28">getColor</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a637d28ae8977e0c437df84779b1dec41">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#ace17b581ff7ee272fd83a24b2c905057">getJustify</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  106. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa532d68d0abcf443da1482271ee34209">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
  107. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a548c753e8aa00de7c403d03a324644ef">getOpacity</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  108. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#aaacd16022c44b781bf66a52195646a08">getPropertyId</a>(TargetType type, const char *propertyIdStr)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
  109. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  110. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a48352fc2c52349fc376e8b697bb35163">getRightToLeft</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  111. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a42bfb9ef4bd681188c290e50f3075407">getSize</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  112. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a75424bf716eebf43df438b8bbfa21d0e">getText</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  113. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a010577d22b2de4220f023d974646ff1d">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  114. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a3e56484453b561ebc1f6d5c457c7520d">getWrap</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  115. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a17bd483a1d696a943ce94d9c1c5876f4">operator=</a>(const Text &amp;text)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected]</code></td></tr>
  116. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  117. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
  118. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
  119. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  120. <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  121. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#af3a4147a1ef612d0500d8fd9f0311ebc">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
  122. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#ad252d9425b83133cabeea03ddb517cce">setClip</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  123. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#ad9d0985ed4ecf4f7f35aa0f47527484e">setColor</a>(const Vector4 &amp;color)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  124. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a7610dae6e955076e2335379f59c2c03b">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  125. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a7721ab49831a9eb48648766873a26edc">setJustify</a>(Font::Justify align)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  126. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa6f7e96ff1983ed05f549a817b7ad651">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected, virtual]</code></td></tr>
  127. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a2985028027c732f71258b01556fdd014">setOpacity</a>(float opacity)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  128. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a005e99b4abac7ca9ab91857d780b40c6">setRightToLeft</a>(bool rightToLeft)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  129. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a0dec853a138b1d7eddbc615fe53ccaf4">setText</a>(const char *str)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  130. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a358283e254f193b9cee17d90ca255d1d">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  131. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a7bdbbb588ab63bc07d7032e748c919a0">setWrap</a>(bool wrap)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
  132. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  133. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a43567d5aeda0bc95496c19480f874fa3">Text</a>()</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected]</code></td></tr>
  134. <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
  135. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
  136. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a409616b50b39b263c0d86b54eb3ff5df">~Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [virtual]</code></td></tr>
  137. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
  138. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a258dfaeb5e7f6230f0caa9882b8c72a3">~Text</a>()</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected]</code></td></tr>
  139. </table></div><!-- contents -->
  140. <!-- window showing the filter options -->
  141. <div id="MSearchSelectWindow"
  142. onmouseover="return searchBox.OnSearchSelectShow()"
  143. onmouseout="return searchBox.OnSearchSelectHide()"
  144. onkeydown="return searchBox.OnSearchSelectKey(event)">
  145. <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
  146. <!-- iframe showing the search results (closed by default) -->
  147. <div id="MSearchResultsWindow">
  148. <iframe src="javascript:void(0)" frameborder="0"
  149. name="MSearchResults" id="MSearchResults">
  150. </iframe>
  151. </div>
  152. <hr class="footer"/><address class="footer"><small>
  153. Generated on Sat Jan 24 2015 15:29:44 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  154. <img class="footer" src="doxygen.png" alt="doxygen"/>
  155. </a> 1.7.6.1
  156. </small></address>
  157. </body>
  158. </html>