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- <li class="navelem"><b>gameplay</b> </li>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aee8be7235ff81a96704ae8ec9a520b2c">_node</a></td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#abd5f2e9a9e718c256d6433e4eb923bc3">ANIMATE_COLOR</a></td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a763372569a34042c897fbc199fa4cda7">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#aed974bc1f2e1a60d8d941d695d6f1f6e">clone</a>(NodeCloneContext &context)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#aead9fa7c7319a4b0c9a2a5da00fc8070">create</a>(const char *fontPath, const char *str, const Vector4 &color=Vector4::one(), unsigned int size=0)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a63f0ef4e8a9fdfe15dc13675a22578ab">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a17ea68cf3a1933a00cca5ebec3c3f392">draw</a>(bool wireframe=false)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a73e88c5a8497281da64a28f88791d76b">Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a0bf4a55d568bc0a4b33caae2139205d6">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a2abb93f79d07d9f4ceb4712c5d0742b7">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a1852af6052256325e693527be184f33a">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a270621f837728141f117fe94a1b6ca28">getColor</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a637d28ae8977e0c437df84779b1dec41">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#ace17b581ff7ee272fd83a24b2c905057">getJustify</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa532d68d0abcf443da1482271ee34209">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a548c753e8aa00de7c403d03a324644ef">getOpacity</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#aaacd16022c44b781bf66a52195646a08">getPropertyId</a>(TargetType type, const char *propertyIdStr)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a48352fc2c52349fc376e8b697bb35163">getRightToLeft</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a42bfb9ef4bd681188c290e50f3075407">getSize</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a75424bf716eebf43df438b8bbfa21d0e">getText</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a010577d22b2de4220f023d974646ff1d">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a3e56484453b561ebc1f6d5c457c7520d">getWrap</a>() const </td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a17bd483a1d696a943ce94d9c1c5876f4">operator=</a>(const Text &text)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#af3a4147a1ef612d0500d8fd9f0311ebc">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#ad252d9425b83133cabeea03ddb517cce">setClip</a>(const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#ad9d0985ed4ecf4f7f35aa0f47527484e">setColor</a>(const Vector4 &color)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a7610dae6e955076e2335379f59c2c03b">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a7721ab49831a9eb48648766873a26edc">setJustify</a>(Font::Justify align)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#aa6f7e96ff1983ed05f549a817b7ad651">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a2985028027c732f71258b01556fdd014">setOpacity</a>(float opacity)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a005e99b4abac7ca9ab91857d780b40c6">setRightToLeft</a>(bool rightToLeft)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a0dec853a138b1d7eddbc615fe53ccaf4">setText</a>(const char *str)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a358283e254f193b9cee17d90ca255d1d">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a7bdbbb588ab63bc07d7032e748c919a0">setWrap</a>(bool wrap)</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a43567d5aeda0bc95496c19480f874fa3">Text</a>()</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_drawable.html#a409616b50b39b263c0d86b54eb3ff5df">~Drawable</a>()</td><td><a class="el" href="classgameplay_1_1_drawable.html">gameplay::Drawable</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_text.html#a258dfaeb5e7f6230f0caa9882b8c72a3">~Text</a>()</td><td><a class="el" href="classgameplay_1_1_text.html">gameplay::Text</a></td><td><code> [protected]</code></td></tr>
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