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- <li class="navelem"><b>gameplay</b> </li>
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- <div class="title">gameplay::Texture Member List</div> </div>
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- This is the complete list of members for <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ALPHA</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CLAMP</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#abd9c85cfbbba9068ed9b50a64288d609">create</a>(const char *path, bool generateMipmaps=false)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a154ece331771656e95c174d20c35bed7">create</a>(Image *image, bool generateMipmaps=false)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#ae5f9f55b7d35be505422f67aa22cadeb">create</a>(Format format, unsigned int width, unsigned int height, const unsigned char *data, bool generateMipmaps=false, Type type=TEXTURE_2D)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a22178110f5ec57b0360d11e67f811627">create</a>(TextureHandle handle, int width, int height, Format format=UNKNOWN)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#ab5d117f20c57979a3c7aaed95f6da841">CubeFace</a> enum name</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a17d2554f8fb6b579843f5fe348dc887e">Filter</a> enum name</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a062414a71169c01a7ae7af0c221d8645">Format</a> enum name</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a502cf79334ec038207332c1047fff0cf">generateMipmaps</a>()</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a8b246e020dec41cd8398842640838c93">getFormat</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#adc521b76e2a09c12c34851da8f4fe600">getHandle</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a5c84500dc18a15edfc4b6644c6e07673">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a9ebabaafec0fc46ba442767dd4920cab">getPath</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#ad0e494a80dd36906654148ff17f78b51">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a80bddd8745b36e0c51cf54adbb1a55f6">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a55c4d73438039393baca04b55dccc02b">isCompressed</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#abdfd19cb06395db4fdfaaef5a4bc9452">isMipmapped</a>() const </td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LINEAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LINEAR_MIPMAP_LINEAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LINEAR_MIPMAP_NEAREST</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NEAREST</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NEAREST_MIPMAP_LINEAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NEAREST_MIPMAP_NEAREST</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NEGATIVE_X</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NEGATIVE_Y</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>NEGATIVE_Z</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>POSITIVE_X</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>POSITIVE_Y</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>POSITIVE_Z</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>REPEAT</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>RGB</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>RGBA</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a64e73bd464ef54ceae83c4b40a0782d5">setData</a>(const unsigned char *data)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TEXTURE_2D</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TEXTURE_CUBE</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a479523cae02df5f309927762d7e0865b">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>UNKNOWN</b> enum value (defined in <a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a>)</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_texture.html#a1be9d041e4548acc075d5254c642a4ac">Wrap</a> enum name</td><td><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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