classgameplay_1_1_vector2-members.html 18 KB

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  67. <li class="navelem"><b>gameplay</b> </li>
  68. <li class="navelem"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> </li>
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  74. <div class="title">gameplay::Vector2 Member List</div> </div>
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  76. <div class="contents">
  77. This is the complete list of members for <a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a>, including all inherited members.<table>
  78. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ac76ca7db9f900979d3b561d7a8d43e46">add</a>(const Vector2 &amp;v)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  79. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a7653587f6018ea59fd8ee0cc9397a9b5">add</a>(const Vector2 &amp;v1, const Vector2 &amp;v2, Vector2 *dst)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  80. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a55ae0e0429c51c0d0c1303d2b0d5ca58">angle</a>(const Vector2 &amp;v1, const Vector2 &amp;v2)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  81. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ac339a686abe68bcb5d4a0d3a88f96879">clamp</a>(const Vector2 &amp;min, const Vector2 &amp;max)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  82. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a7518e3711b8605819682b7732d7a688f">clamp</a>(const Vector2 &amp;v, const Vector2 &amp;min, const Vector2 &amp;max, Vector2 *dst)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  83. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#afb95f01c25e0058b19c32ea4799caf80">distance</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  84. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#adfb53e195d43ef6389a9597fe05b83a9">distanceSquared</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  85. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a815dd8446416944541d3c3f5d4081be5">dot</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  86. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a9107bd2b181709f575c9294fc1152829">dot</a>(const Vector2 &amp;v1, const Vector2 &amp;v2)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  87. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ad33ad682ac61992adaf10fe1e048ff6b">isOne</a>() const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  88. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#afcc4f3025635b908211e5c641963690d">isZero</a>() const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  89. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a5565e33ef64738516677f6bbe4f705c9">length</a>() const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  90. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#af811adb7db3727ad0e496549ee026ddf">lengthSquared</a>() const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  91. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#aa220b56862efe2c45a26173fc9376bac">negate</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  92. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ad8e70a52b785282a327ef2d326281b69">normalize</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  93. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#af8e4dc49d7657a73e7392aa747257115">normalize</a>(Vector2 *dst) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  94. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a0d3d80ae15af665d29e096ea1e639fa5">one</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  95. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#abf850b71b5df6610b4b491fbe4607ae7">operator!=</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  96. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a4c207086644e368bf27c81658fd8cbff">operator*</a>(float x) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  97. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a99a1b401e748e0f33e214f5e2d8dde6c">operator*=</a>(float x)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  98. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a849490f44a32c0ccbd9892e45359665a">operator+</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  99. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ab5163339235eec5e66befb567d5198d7">operator+=</a>(const Vector2 &amp;v)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  100. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a0afbd9a25cd32364c0717d298507ec23">operator-</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  101. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a580a9b7a27dbb7973c78ab4279d2cf23">operator-</a>() const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  102. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a8d7007f2fc7b280a82a0967368a3573f">operator-=</a>(const Vector2 &amp;v)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  103. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a629d865dba3aa505aa7b9f3b372acd68">operator/</a>(float x) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  104. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a65bf1ad7073fab88d60cef414f2db8b9">operator&lt;</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  105. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ac95758cb149b825e7efd088ae7b22892">operator==</a>(const Vector2 &amp;v) const </td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [inline]</code></td></tr>
  106. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a5f67a6256c3fe19cff8b7d5155e22950">rotate</a>(const Vector2 &amp;point, float angle)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  107. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a6e9308aac2c7ba71f4aa258a11a97a06">scale</a>(float scalar)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  108. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a16e53388f7746d673ca1ff95495058c2">scale</a>(const Vector2 &amp;scale)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  109. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a5d564c4602c5867c97dc3f04f0e997d5">set</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  110. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a216264c272e3e4a5be518f0753fb37ff">set</a>(const float *array)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  111. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ac554b1a58e76d89430fc3ac3ae28969f">set</a>(const Vector2 &amp;v)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  112. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ad364294055293d80a0619835f82c6b54">set</a>(const Vector2 &amp;p1, const Vector2 &amp;p2)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  113. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a82b889ec7f4d07d685d858ce8642e4c2">smooth</a>(const Vector2 &amp;target, float elapsedTime, float responseTime)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  114. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a636cae020ce28aa751fbeeb3a7d89503">subtract</a>(const Vector2 &amp;v)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  115. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a6fda5eca3ca9084d9ddfb36b218d888c">subtract</a>(const Vector2 &amp;v1, const Vector2 &amp;v2, Vector2 *dst)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  116. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a12ae96d0496c63b7afd3354a18ba255e">unitX</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  117. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#af73eb69f2bb33836f5f93fdac60c5c31">unitY</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  118. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a595194f60cd13d3bc95be123600fbc97">Vector2</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  119. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a113ffa054c4518139269b5c30f9b15b4">Vector2</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  120. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a3b9c67c170058f3a24589100019092e1">Vector2</a>(const float *array)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  121. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ad77558afe1bcb19a1a0f6454bc4dcc66">Vector2</a>(const Vector2 &amp;p1, const Vector2 &amp;p2)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  122. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a577bd3d272774cf175460bc9cd76dd22">Vector2</a>(const Vector2 &amp;copy)</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  123. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a0ee3c83ed867bffe2945953b62874a17">x</a></td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  124. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a11dba86c8f680d48278863f75dc63fd5">y</a></td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
  125. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#a81b580e5839f5d5e692e1f636f32af99">zero</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td><code> [static]</code></td></tr>
  126. <tr class="memlist"><td><a class="el" href="classgameplay_1_1_vector2.html#ac3f494846e98de80c41e70ebf696dbbb">~Vector2</a>()</td><td><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td></td></tr>
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