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- <li class="navelem"><b>gameplay</b> </li>
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- <!-- doxytag: class="gameplay::PhysicsCollisionShape::Definition" -->
- <p><code>#include <PhysicsCollisionShape.h></code></p>
- <p><a href="structgameplay_1_1_physics_collision_shape_1_1_definition-members.html">List of all members.</a></p>
- <table class="memberdecls">
- <tr><td colspan="2"><h2><a name="nested-classes"></a>
- Classes</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><b>BoxData</b></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><b>CapsuleData</b></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><b>SphereData</b></td></tr>
- <tr><td colspan="2"><h2><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#ae12ee1ba52f17494cba4620d5536cd19">Definition</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#a6f3dc5a8516c4a452617cfaaed11f1a4">Definition</a> (const <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> &definition)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#a2d523ec8eca9a0f90f3269fcca32dda7">operator=</a> (const <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> &definition)</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#ad4612eb0501c21d31842971bf64f5a8e">~Definition</a> ()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#aac648650ce0aeb269486466ed9ec2df2">isEmpty</a> () const </td></tr>
- </table>
- <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
- <div class="textblock"><p>Structure representing the definition of a collision shape, which is used during collision shape construction time.</p>
- <p>Use the static methods on the <a class="el" href="classgameplay_1_1_physics_collision_shape.html">PhysicsCollisionShape</a> class to return </p>
- </div><hr/><h2>Constructor & Destructor Documentation</h2>
- <a class="anchor" id="ae12ee1ba52f17494cba4620d5536cd19"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::Definition" ref="ae12ee1ba52f17494cba4620d5536cd19" args="()" -->
- <div class="memitem">
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- <td class="memname"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#ae12ee1ba52f17494cba4620d5536cd19">gameplay::PhysicsCollisionShape::Definition::Definition</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Constructor. </p>
- </div>
- </div>
- <a class="anchor" id="a6f3dc5a8516c4a452617cfaaed11f1a4"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::Definition" ref="a6f3dc5a8516c4a452617cfaaed11f1a4" args="(const Definition &definition)" -->
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- <td class="memname"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#ae12ee1ba52f17494cba4620d5536cd19">gameplay::PhysicsCollisionShape::Definition::Definition</a> </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> & </td>
- <td class="paramname"><em>definition</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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- <p>Constructs a new <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> that is a copy of the specified <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">definition</td><td>The <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> to copy. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="ad4612eb0501c21d31842971bf64f5a8e"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::~Definition" ref="ad4612eb0501c21d31842971bf64f5a8e" args="()" -->
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- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#ad4612eb0501c21d31842971bf64f5a8e">gameplay::PhysicsCollisionShape::Definition::~Definition</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Destructor. </p>
- </div>
- </div>
- <hr/><h2>Member Function Documentation</h2>
- <a class="anchor" id="aac648650ce0aeb269486466ed9ec2df2"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::isEmpty" ref="aac648650ce0aeb269486466ed9ec2df2" args="() const " -->
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- <td class="memname">bool <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#aac648650ce0aeb269486466ed9ec2df2">gameplay::PhysicsCollisionShape::Definition::isEmpty</a> </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Determines if this is an empty/undefined collision shape definition. </p>
- </div>
- </div>
- <a class="anchor" id="a2d523ec8eca9a0f90f3269fcca32dda7"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::operator=" ref="a2d523ec8eca9a0f90f3269fcca32dda7" args="(const Definition &definition)" -->
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- <td class="memname"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a>& gameplay::PhysicsCollisionShape::Definition::operator= </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> & </td>
- <td class="paramname"><em>definition</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>Assigns the specified <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> as the <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a>.</p>
- <dl class="params"><dt><b>Parameters:</b></dt><dd>
- <table class="params">
- <tr><td class="paramname">definition</td><td>The <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a> to assign to the <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">Definition</a>. </td></tr>
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- </dd>
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- </div>
- </div>
- <hr/><h2>Member Data Documentation</h2>
- <a class="anchor" id="a18f693b8ef012048f04a0f29c9aaec6a"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::box" ref="a18f693b8ef012048f04a0f29c9aaec6a" args="" -->
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- <table class="memname">
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- <td class="memname">BoxData <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#a18f693b8ef012048f04a0f29c9aaec6a">gameplay::PhysicsCollisionShape::Definition::box</a></td>
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-
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- <a class="anchor" id="a19ad0df9bb6db97a0fb7bfe4dd0c4a73"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::capsule" ref="a19ad0df9bb6db97a0fb7bfe4dd0c4a73" args="" -->
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- <td class="memname">CapsuleData <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#a19ad0df9bb6db97a0fb7bfe4dd0c4a73">gameplay::PhysicsCollisionShape::Definition::capsule</a></td>
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- <div class="memdoc">
-
- </div>
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- <a class="anchor" id="a523256b14201ff4a1b9283f0277124d5"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::heightfield" ref="a523256b14201ff4a1b9283f0277124d5" args="" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_height_field.html">HeightField</a>* <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#a523256b14201ff4a1b9283f0277124d5">gameplay::PhysicsCollisionShape::Definition::heightfield</a></td>
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-
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- <a class="anchor" id="acfdcd80e175ab4af691fbdbf72e2ecd3"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::mesh" ref="acfdcd80e175ab4af691fbdbf72e2ecd3" args="" -->
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- <td class="memname"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a>* <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#acfdcd80e175ab4af691fbdbf72e2ecd3">gameplay::PhysicsCollisionShape::Definition::mesh</a></td>
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-
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- <a class="anchor" id="afefdc941f14078d3a98d7d55c21cd969"></a><!-- doxytag: member="gameplay::PhysicsCollisionShape::Definition::sphere" ref="afefdc941f14078d3a98d7d55c21cd969" args="" -->
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- <td class="memname">SphereData <a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html#afefdc941f14078d3a98d7d55c21cd969">gameplay::PhysicsCollisionShape::Definition::sphere</a></td>
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