Steve Grenier 2273e2e0da Merge branch 'next' of https://github.com/gameplay3d/GamePlay into next vor 10 Jahren
..
gameplay-luagen.xcodeproj b40a36c1cc Update XCode templates and tools vor 11 Jahren
src f13282ebba Clean-up and bug fixes to Lua bindings: vor 10 Jahren
CMakeLists.txt 0cc27da4e1 Update all CMake files vor 11 Jahren
README.md 4ed4ab6b51 Doxygen fixes. vor 11 Jahren
gameplay-luagen.doxyfile e05be23f0c Fixing the FormsSample from the merge. vor 13 Jahren
gameplay-luagen.pro ac5903187e Adds map/unmap buffer for Mesh and MeshPart vor 10 Jahren
gameplay-luagen.sln 3bf2af960b Updated gameplay-encoder and gameplay-luagen to be 64-bit. vor 11 Jahren
gameplay-luagen.vcxproj 9c932c5d5d Support for VS 2015 vor 10 Jahren
gameplay-luagen.vcxproj.filters cf89aed02c Normalize line endings vor 12 Jahren
gameplay-luagen.vcxproj.user fe9892b95e Added Node::setUserObject(Ref* obj) vor 11 Jahren
generate-doxygen-xml.bat cf89aed02c Normalize line endings vor 12 Jahren
generate-doxygen-xml.sh b365d09649 Various Mac fixes. vor 11 Jahren

README.md

Usage

Make sure that you have doxygen installed.

To generate the Lua script bindings for gameplay, run the generate-doxygen-xml.bat (or .sh) script. Then, on Windows, open the gameplay-luagen Visual Studio solution and build and run the gameplay-luagen project. On Mac, open the gameplay-luagen XCode workspace and build and run the gameplay-luagen project.

There are also prebuilt binaries in the gameplay/bin folder.

Unsupported Features

  • operators
  • templates
  • variable arguments
  • Lua doesn't support as many types as C++ so if there are functions that overload on parameters with types that overlap in Lua, the overloading won't work properly (i.e. char, short, int, long, float, double and all corresponding unsigned variants overlap in Lua).

To Do List

  • Look into updating bindValue() to support binding to any Lua script function.
  • Add a global function that implements casting for use from Lua scripts (i.e. to downcast from a Control to a Button).
  • Currently ignored: there is one memory leak in gameplay-luagen that is very difficult to fix (it appears to be a locale related leak-something leaks the first time an ofstream is created-doesn't matter the ofstream).

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.