template.vcxproj 8.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="DebugMem|x64">
  5. <Configuration>DebugMem</Configuration>
  6. <Platform>x64</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|x64">
  13. <Configuration>Release</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. </ItemGroup>
  17. <PropertyGroup Label="Globals">
  18. <Keyword>Win32Proj</Keyword>
  19. <RootNamespace>TEMPLATE_PROJECT</RootNamespace>
  20. <ProjectGuid>{30BEE126-8B04-4F96-84A1-30CBF8B3E491}</ProjectGuid>
  21. </PropertyGroup>
  22. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  23. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  24. <ConfigurationType>Application</ConfigurationType>
  25. <UseDebugLibraries>true</UseDebugLibraries>
  26. <CharacterSet>Unicode</CharacterSet>
  27. <PlatformToolset>v120</PlatformToolset>
  28. </PropertyGroup>
  29. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="Configuration">
  30. <ConfigurationType>Application</ConfigurationType>
  31. <UseDebugLibraries>true</UseDebugLibraries>
  32. <CharacterSet>Unicode</CharacterSet>
  33. <PlatformToolset>v120</PlatformToolset>
  34. </PropertyGroup>
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  36. <ConfigurationType>Application</ConfigurationType>
  37. <UseDebugLibraries>false</UseDebugLibraries>
  38. <WholeProgramOptimization>true</WholeProgramOptimization>
  39. <CharacterSet>Unicode</CharacterSet>
  40. <PlatformToolset>v120</PlatformToolset>
  41. </PropertyGroup>
  42. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  43. <ImportGroup Label="ExtensionSettings">
  44. </ImportGroup>
  45. <PropertyGroup Label="UserMacros" />
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  47. <LinkIncremental>true</LinkIncremental>
  48. <OutDir>$(Configuration)\</OutDir>
  49. <IntDir>$(Configuration)\</IntDir>
  50. <ExecutablePath>$(ExecutablePath)</ExecutablePath>
  51. <CustomBuildBeforeTargets />
  52. </PropertyGroup>
  53. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
  54. <LinkIncremental>true</LinkIncremental>
  55. <OutDir>$(Configuration)\</OutDir>
  56. <IntDir>$(Configuration)\</IntDir>
  57. <ExecutablePath>$(ExecutablePath)</ExecutablePath>
  58. <CustomBuildBeforeTargets />
  59. </PropertyGroup>
  60. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  61. <LinkIncremental>true</LinkIncremental>
  62. <OutDir>$(Configuration)\</OutDir>
  63. <IntDir>$(Configuration)\</IntDir>
  64. <CustomBuildBeforeTargets />
  65. </PropertyGroup>
  66. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  67. <ClCompile>
  68. <PrecompiledHeader>
  69. </PrecompiledHeader>
  70. <WarningLevel>Level3</WarningLevel>
  71. <Optimization>Disabled</Optimization>
  72. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  73. <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
  74. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  75. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  76. </ClCompile>
  77. <Link>
  78. <SubSystem>Windows</SubSystem>
  79. <GenerateDebugInformation>true</GenerateDebugInformation>
  80. <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
  81. <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\Debug;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
  82. </Link>
  83. <CustomBuildStep>
  84. <Command>
  85. </Command>
  86. <Message>
  87. </Message>
  88. <Outputs>
  89. </Outputs>
  90. </CustomBuildStep>
  91. <PreBuildEvent>
  92. <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y /d
  93. xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
  94. </PreBuildEvent>
  95. </ItemDefinitionGroup>
  96. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
  97. <ClCompile>
  98. <PrecompiledHeader>
  99. </PrecompiledHeader>
  100. <WarningLevel>Level3</WarningLevel>
  101. <Optimization>Disabled</Optimization>
  102. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  103. <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
  104. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  105. <ShowIncludes>false</ShowIncludes>
  106. <PreprocessToFile>false</PreprocessToFile>
  107. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  108. </ClCompile>
  109. <Link>
  110. <SubSystem>Windows</SubSystem>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
  113. <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\DebugMem;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
  114. </Link>
  115. <CustomBuildStep>
  116. <Command>
  117. </Command>
  118. <Message>
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  120. <Outputs>
  121. </Outputs>
  122. </CustomBuildStep>
  123. <PreBuildEvent>
  124. <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y /d
  125. xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
  126. </PreBuildEvent>
  127. </ItemDefinitionGroup>
  128. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  129. <ClCompile>
  130. <WarningLevel>Level3</WarningLevel>
  131. <PrecompiledHeader>
  132. </PrecompiledHeader>
  133. <Optimization>MaxSpeed</Optimization>
  134. <FunctionLevelLinking>true</FunctionLevelLinking>
  135. <IntrinsicFunctions>true</IntrinsicFunctions>
  136. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  137. <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
  138. </ClCompile>
  139. <Link>
  140. <SubSystem>Windows</SubSystem>
  141. <GenerateDebugInformation>true</GenerateDebugInformation>
  142. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  143. <OptimizeReferences>true</OptimizeReferences>
  144. <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
  145. <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Release;GAMEPLAY_PATH\gameplay\Release;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
  146. </Link>
  147. <CustomBuildStep>
  148. <Command>
  149. </Command>
  150. <Message>
  151. </Message>
  152. <Outputs>
  153. </Outputs>
  154. </CustomBuildStep>
  155. <PreBuildEvent>
  156. <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y /d
  157. xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
  158. </PreBuildEvent>
  159. </ItemDefinitionGroup>
  160. <ItemGroup>
  161. <None Include="bar-descriptor.xml">
  162. <SubType>Designer</SubType>
  163. </None>
  164. <None Include="game.config" />
  165. <None Include="icon.png" />
  166. <None Include="res\demo.fbx" />
  167. <None Include="res\demo.gpb" />
  168. <None Include="res\demo.material" />
  169. <None Include="res\demo.scene" />
  170. <None Include="res\shaders\colored.frag" />
  171. <None Include="res\shaders\colored.vert" />
  172. <None Include="res\shaders\font.frag" />
  173. <None Include="res\shaders\font.vert" />
  174. <None Include="res\shaders\form.frag" />
  175. <None Include="res\shaders\form.vert" />
  176. <None Include="res\shaders\lighting.frag" />
  177. <None Include="res\shaders\lighting.vert" />
  178. <None Include="res\shaders\skinning-none.vert" />
  179. <None Include="res\shaders\skinning.vert" />
  180. <None Include="res\shaders\sprite.frag" />
  181. <None Include="res\shaders\sprite.vert" />
  182. <None Include="res\shaders\terrain.frag" />
  183. <None Include="res\shaders\terrain.vert" />
  184. <None Include="res\shaders\textured.frag" />
  185. <None Include="res\shaders\textured.vert" />
  186. </ItemGroup>
  187. <ItemGroup>
  188. <ClCompile Include="src\TemplateGame.cpp" />
  189. </ItemGroup>
  190. <ItemGroup>
  191. <ClInclude Include="src\TemplateGame.h" />
  192. </ItemGroup>
  193. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  194. <ImportGroup Label="ExtensionTargets">
  195. </ImportGroup>
  196. </Project>