#include "VertexConstants.h"

struct VS_INPUT
{
    float3 vPos   : POSITION;
	float2 vTex	  : TEXCOORD0;
	float4 vCol	  : COLOR;
};

struct VS_OUTPUT
{
    float4 Position : SV_POSITION;
	float2 Tex      : TEXCOORD0;
	float4 Color	: COLOR0;
};

VS_OUTPUT main(VS_INPUT input)
{
    VS_OUTPUT Output;

	float4 pos = float4(input.vPos, 1.0f);

    // Transform the position from object space to ortho space
    pos = mul(Projection, pos);
    Output.Position = pos;

	// Output texture coordinates
	Output.Tex = input.vTex;

	// Output color
	Output.Color = input.vCol;

    return Output;
}