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@@ -149,7 +149,7 @@ If you're interested in how Jolt scales with multiple CPUs and compares to other
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* C [here](https://github.com/amerkoleci/joltc), [here](https://github.com/zig-gamedev/zphysics/tree/main/libs/JoltC) and [here](https://github.com/SecondHalfGames/JoltC/)
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* C [here](https://github.com/amerkoleci/joltc), [here](https://github.com/zig-gamedev/zphysics/tree/main/libs/JoltC) and [here](https://github.com/SecondHalfGames/JoltC/)
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* [C#](https://github.com/amerkoleci/JoltPhysicsSharp)
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* [C#](https://github.com/amerkoleci/JoltPhysicsSharp)
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-* [Java or Kotlin](https://stephengold.github.io/jolt-jni-docs)
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+* Java or Kotlin [here](https://stephengold.github.io/jolt-jni-docs) and [here](https://github.com/Morgoth398/JoltPhysics-JavaFFM)
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* [JavaScript](https://github.com/jrouwe/JoltPhysics.js)
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* [JavaScript](https://github.com/jrouwe/JoltPhysics.js)
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* [Rust](https://github.com/SecondHalfGames/jolt-rust)
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* [Rust](https://github.com/SecondHalfGames/jolt-rust)
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* [Zig](https://github.com/zig-gamedev/zphysics)
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* [Zig](https://github.com/zig-gamedev/zphysics)
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