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@@ -25,6 +25,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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### Bug fixes
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* Fixed bug in soft body vs tapered capsule. The calculations were slightly off causing a normal on the top or bottom sphere to be returned while the tapered part was actually closest.
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+* Fixed bug where soft bodies would collide with sensors as if they were normal bodies.
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* Sensors will no longer use speculative contacts, so will no longer report contacts before an actual contact is detected.
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* Hinge limit constraint forces were clamped wrongly when the hinge was exactly at the minimum limit, making it harder to push the hinge towards the maximum limit.
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* Fixed bug when a body with limited DOFs collides with static. If the resulting contact had an infinite effective mass, we would divide by zero and crash.
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