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@@ -96,6 +96,7 @@ Each body has a shape attached that determines the collision volume. The followi
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* [MutableCompoundShape](@ref MutableCompoundShape) - A shape containing other shapes. This shape can be constructed/changed at runtime and trades construction time for runtime performance. Child shapes are organized in a list to make modification easy.
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* [MutableCompoundShape](@ref MutableCompoundShape) - A shape containing other shapes. This shape can be constructed/changed at runtime and trades construction time for runtime performance. Child shapes are organized in a list to make modification easy.
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* [MeshShape](@ref MeshShape) - A shape consisting of triangles. They are mostly used for static geometry.
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* [MeshShape](@ref MeshShape) - A shape consisting of triangles. They are mostly used for static geometry.
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* [HeightFieldShape](@ref HeightFieldShape) - A shape consisting of NxN points that define the height at each point, very suitable for representing hilly terrain. Any body that uses this shape needs to be static.
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* [HeightFieldShape](@ref HeightFieldShape) - A shape consisting of NxN points that define the height at each point, very suitable for representing hilly terrain. Any body that uses this shape needs to be static.
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+* [EmptyShape](@ref EmptyShape) - A shape that collides with nothing and that can be used as a placeholder or for dummy bodies.
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Next to this there are a number of decorator shapes that change the behavior of their children:
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Next to this there are a number of decorator shapes that change the behavior of their children:
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