|
@@ -42,12 +42,12 @@ public:
|
|
|
Vec3 mPlaneAxis2 = Vec3::sAxisY();
|
|
|
|
|
|
///@name Swing rotation limits
|
|
|
- float mNormalHalfConeAngle = 0.0f; ///< See image. Angle in radians.
|
|
|
- float mPlaneHalfConeAngle = 0.0f; ///< See image. Angle in radians.
|
|
|
+ float mNormalHalfConeAngle = 0.0f; ///< See image at Detailed Description. Angle in radians.
|
|
|
+ float mPlaneHalfConeAngle = 0.0f; ///< See image at Detailed Description. Angle in radians.
|
|
|
|
|
|
///@name Twist rotation limits
|
|
|
- float mTwistMinAngle = 0.0f; ///< See image. Angle in radians. Rotation will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin \f$\in [-\pi, 0]\f$ and mLimitsMax \f$\in [0, \pi]\f$
|
|
|
- float mTwistMaxAngle = 0.0f; ///< See image. Angle in radians.
|
|
|
+ float mTwistMinAngle = 0.0f; ///< See image at Detailed Description. Angle in radians. Rotation will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin \f$\in [-\pi, 0]\f$ and mLimitsMax \f$\in [0, \pi]\f$
|
|
|
+ float mTwistMaxAngle = 0.0f; ///< See image at Detailed Description. Angle in radians.
|
|
|
|
|
|
///@name Friction
|
|
|
float mMaxFrictionTorque = 0.0f; ///< Maximum amount of torque (N m) to apply as friction when the constraint is not powered by a motor
|