Browse Source

Clarified which image is to be looked at

Jorrit Rouwe 1 year ago
parent
commit
186b59be4e
1 changed files with 4 additions and 4 deletions
  1. 4 4
      Jolt/Physics/Constraints/SwingTwistConstraint.h

+ 4 - 4
Jolt/Physics/Constraints/SwingTwistConstraint.h

@@ -42,12 +42,12 @@ public:
 	Vec3						mPlaneAxis2 = Vec3::sAxisY();
 
 	///@name Swing rotation limits
-	float						mNormalHalfConeAngle = 0.0f;								///< See image. Angle in radians.
-	float						mPlaneHalfConeAngle = 0.0f;									///< See image. Angle in radians.
+	float						mNormalHalfConeAngle = 0.0f;								///< See image at Detailed Description. Angle in radians.
+	float						mPlaneHalfConeAngle = 0.0f;									///< See image at Detailed Description. Angle in radians.
 
 	///@name Twist rotation limits
-	float						mTwistMinAngle = 0.0f;										///< See image. Angle in radians. Rotation will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin \f$\in [-\pi, 0]\f$ and mLimitsMax \f$\in [0, \pi]\f$
-	float						mTwistMaxAngle = 0.0f;										///< See image. Angle in radians.
+	float						mTwistMinAngle = 0.0f;										///< See image at Detailed Description. Angle in radians. Rotation will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin \f$\in [-\pi, 0]\f$ and mLimitsMax \f$\in [0, \pi]\f$
+	float						mTwistMaxAngle = 0.0f;										///< See image at Detailed Description. Angle in radians.
 
 	///@name Friction
 	float						mMaxFrictionTorque = 0.0f;									///< Maximum amount of torque (N m) to apply as friction when the constraint is not powered by a motor