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ObjectLayer object_layer = inTracking[body_id.GetIndex()].mObjectLayer; // We're not taking a lock on the body, so it may be in the process of being removed so check if the object layer is invalid
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ObjectLayer object_layer = inTracking[body_id.GetIndex()].mObjectLayer; // We're not taking a lock on the body, so it may be in the process of being removed so check if the object layer is invalid
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