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* When inserting lots of bodies without using batching, a broad phase tree of depth > 128 can be created. If the `PhysicsSystem` was destructed in this situation, a stack overflow would cause a crash.
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* When inserting lots of bodies without using batching, a broad phase tree of depth > 128 can be created. If the `PhysicsSystem` was destructed in this situation, a stack overflow would cause a crash.
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* When calling `PhysicsSystem::Update` with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts.
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* When calling `PhysicsSystem::Update` with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts.
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