Jorrit Rouwe 1 an în urmă
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1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp

+ 1 - 1
Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp

@@ -766,7 +766,7 @@ void SoftBodyMotionProperties::UpdateSoftBodyState(SoftBodyUpdateContext &ioCont
 	// Calculate linear/angular velocity of the body by averaging all vertices and bringing the value to world space
 	float num_vertices_divider = float(max(int(mVertices.size()), 1));
 	SetLinearVelocityClamped(ioContext.mCenterOfMassTransform.Multiply3x3(linear_velocity / num_vertices_divider));
-	SetAngularVelocityClamped(ioContext.mCenterOfMassTransform.Multiply3x3(angular_velocity / num_vertices_divider));
+	SetAngularVelocity(ioContext.mCenterOfMassTransform.Multiply3x3(angular_velocity / num_vertices_divider));
 
 	if (mUpdatePosition)
 	{