|
@@ -17,7 +17,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
|
|
* Added HeightFieldShape::GetMinHeightValue/GetMaxHeightValue that can be used to know which range of heights are accepted by SetHeights.
|
|
* Added HeightFieldShape::GetMinHeightValue/GetMaxHeightValue that can be used to know which range of heights are accepted by SetHeights.
|
|
* Switch from using _DEBUG to NDEBUG to detect debug mode. NDEBUG is defined in the standard while _DEBUG is Visual Studio specific.
|
|
* Switch from using _DEBUG to NDEBUG to detect debug mode. NDEBUG is defined in the standard while _DEBUG is Visual Studio specific.
|
|
|
|
|
|
-#### Bug fixes
|
|
|
|
|
|
+### Bug fixes
|
|
|
|
|
|
* Fixed bug where the the skinned position of a soft body would update in the first sub-iteration, causing a large velocity spike and jittery behavior.
|
|
* Fixed bug where the the skinned position of a soft body would update in the first sub-iteration, causing a large velocity spike and jittery behavior.
|
|
* Fixed bug where the velocity of soft body vertices would increase indefinitely when resting on the back stop of a skinned constraint.
|
|
* Fixed bug where the velocity of soft body vertices would increase indefinitely when resting on the back stop of a skinned constraint.
|