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Remove stray whitespace

Jorrit Rouwe 1 week ago
parent
commit
3b6c92d2c1
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Jolt/Physics/Collision/ContactListener.h

+ 1 - 1
Jolt/Physics/Collision/ContactListener.h

@@ -70,7 +70,7 @@ enum class ValidateResult
 /// use PhysicsSystem::GetBodyInterface / PhysicsSystem::GetBodyLockInterface but must use PhysicsSystem::GetBodyInterfaceNoLock / PhysicsSystem::GetBodyLockInterfaceNoLock instead.
 /// If you use a locking interface, the simulation will deadlock. You're only allowed to read from the bodies and you can't change physics state.
 /// During OnContactRemoved you cannot access the bodies at all, see the comments at that function.
-/// 
+///
 /// While a callback can come from multiple threads, all callbacks relating to a single body pair are serialized.
 /// For EMotionQuality::Discrete bodies, during every 'collision step' in a PhysicsSystem::Update, you will receive at most one OnContactAdded/Persisted/Removed call per body/sub shape pair.
 /// For EMotionQuality::LinearCast bodies, you may get an OnContactAdded followed by an OnContactPersisted for the same body/sub shape pair.