Jorrit Rouwe 3 years ago
parent
commit
3b89b2feeb
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Jolt/Physics/Constraints/DistanceConstraint.h

+ 1 - 1
Jolt/Physics/Constraints/DistanceConstraint.h

@@ -37,7 +37,7 @@ public:
 
 	/// If mFrequency > 0 the constraint will be soft and mFrequency specifies the oscillation frequency in Hz and mDamping the damping ratio (0 = no damping, 1 = critical damping).
 	/// If mFrequency <= 0, mDamping is ignored and the distance constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
-	/// Note that if you set mDamping = 0, you will not get an infinite oscillation. Because we integrate physics using an explict Euler scheme, there is always energy loss.
+	/// Note that if you set mDamping = 0, you will not get an infinite oscillation. Because we integrate physics using an explicit Euler scheme, there is always energy loss.
 	/// This is done to keep the simulation from exploding, because with a damping of 0 and even the slightest rounding error, the oscillation could become bigger and bigger until the simluation explodes.
 	float						mFrequency = 0.0f;
 	float						mDamping = 0.0f;