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Fixed determinism: we didn't save the state of the reversing platform

Jorrit Rouwe 2 лет назад
Родитель
Сommit
4226b75225
1 измененных файлов с 2 добавлено и 0 удалено
  1. 2 0
      Samples/Tests/Character/CharacterBaseTest.cpp

+ 2 - 0
Samples/Tests/Character/CharacterBaseTest.cpp

@@ -645,12 +645,14 @@ void CharacterBaseTest::SaveState(StateRecorder &inStream) const
 {
 	inStream.Write(mTime);
 	inStream.Write(mRampBlocksTimeLeft);
+	inStream.Write(mReversingVerticallyMovingVelocity);
 }
 
 void CharacterBaseTest::RestoreState(StateRecorder &inStream)
 {
 	inStream.Read(mTime);
 	inStream.Read(mRampBlocksTimeLeft);
+	inStream.Read(mReversingVerticallyMovingVelocity);
 }
 
 void CharacterBaseTest::DrawCharacterState(const CharacterBase *inCharacter, RMat44Arg inCharacterTransform, Vec3Arg inCharacterVelocity)